Files
UnrealEngineUWP/Engine/Source/Runtime/Navmesh
Lukasz Furman 7d7bb6547f merged crowd's shared boundary optimizations from dev branch
- #2418572: improving crowd avoidance near navmesh wall segments
- #2418666: fixed crowd's shared boundary being picked even tough it doesn't contains path's polys (walking though wall bug)
- #2420168: fixed crowd agents having boundary segments between polys that belong to path (area change)
- #2435203: optimized crowd's shared boundary usage: fixed creating multiple samples for the same locations, changed containter type for faster cleanup

#ue4

[CL 2435211 by Lukasz Furman in Main branch]
2015-02-06 07:27:18 -05:00
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