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- #2418572: improving crowd avoidance near navmesh wall segments - #2418666: fixed crowd's shared boundary being picked even tough it doesn't contains path's polys (walking though wall bug) - #2420168: fixed crowd agents having boundary segments between polys that belong to path (area change) - #2435203: optimized crowd's shared boundary usage: fixed creating multiple samples for the same locations, changed containter type for faster cleanup #ue4 [CL 2435211 by Lukasz Furman in Main branch]