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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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f8c58dfd2c9569cec4acb9f3ec2af140edb4ffa8
UnrealEngineUWP/Engine/Source/Developer/TextureCompressor
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eric renaudhoude ed6d144ab2 ColorManagement: Removing custom coordinate type to replace it with the now available FVector2d.
#jira none
#rb rod.bogart
#preflight 6221134a6a33f9b416b42d3d

[CL 19250048 by eric renaudhoude in ue5-main branch]
2022-03-03 14:32:54 -05:00
..
Private
ColorManagement: Removing custom coordinate type to replace it with the now available FVector2d.
2022-03-03 14:32:54 -05:00
Public
deprecate crunch and zlib compression support on VT tiles
2022-02-28 17:59:11 -05:00
TextureCompressor.Build.cs
Attempt #2 (with issues fixed from last time): Extract texture format indexing and interfaces from the TargetPlatformManager and instead put it into a new type: TextureFormatManager instead. TargetPlatformManager retains the same API for querying texture format information, it just forwards to the TextureFormatManager instead. This is to facilitate the use of TextureCompressor from standalone executables that shouldn't depend on TargetPlatformManager.
2021-05-03 14:05:29 -04:00
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