Files
UnrealEngineUWP/Engine/Source/Developer/SourceCodeAccess/Private/SourceCodeAccessSettings.cpp
Marc Audy 0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00

23 lines
774 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SourceCodeAccessSettings.h"
#include "Misc/ConfigCacheIni.h"
USourceCodeAccessSettings::USourceCodeAccessSettings(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
#if PLATFORM_WINDOWS
PreferredAccessor = TEXT("VisualStudioSourceCodeAccessor");
#elif PLATFORM_MAC
PreferredAccessor = TEXT("XCodeSourceCodeAccessor");
#elif PLATFORM_LINUX
if (!GConfig->GetString(TEXT("/Script/SourceCodeAccess.SourceCodeAccessSettings"), TEXT("PreferredAccessor"), PreferredAccessor, GEditorSettingsIni))
{
// If no config is found default to VSCode
PreferredAccessor = TEXT("VisualStudioCode");
}
UE_LOG(LogHAL, Log, TEXT("Linux SourceCodeAccessSettings: %s"), *PreferredAccessor);
#endif
}