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UnrealEngineUWP
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f8a73d651c6ff07773165d64f1e8e80ed41509fa
UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
StateTree
/
Source
/
StateTreeEditorModule
History
yoan stamant
f8a73d651c
[StateTree] added mention '(experimental)' to the diff window
...
#jira UE-224057 #rb Patrick.Boutot [CL 36450656 by yoan stamant in 5.5 branch]
2024-09-19 16:39:13 -04:00
..
Private
[StateTree] added mention '(experimental)' to the diff window
2024-09-19 16:39:13 -04:00
Public
StateTree: Compile the StateTree after each load in the editor. That ensures the data is valid when cooking and that if the cpp code changed, the new properties are properly converted. Do not mark the asset as dirty when it compiles. It should only mark the asset dirty when a user does the manipulation. Any automatic conversion should be transparent for the user.
2024-09-17 08:06:50 -04:00
StateTreeEditorModule.Build.cs
Updating Dev-Release-5.5 from Main at CL
#36144969
2024-09-10 10:26:02 -04:00