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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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f8781fc5cd27567a7fc76c19658ba125126d1ef7
UnrealEngineUWP/Engine/Source/Developer/iOS
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Peter Sauerbrei f8781fc5cd fix for crashes when importing certificate/provision and/or modifying bundle identifier
UE-9214
#ios

[CL 2435476 by Peter Sauerbrei in Main branch]
2015-02-06 10:52:09 -05:00
..
IOSPlatformEditor
fix for crashes when importing certificate/provision and/or modifying bundle identifier
2015-02-06 10:52:09 -05:00
IOSTargetPlatform
Quick workaround for B6H and BC7 on OpenGL. This looks at the project settings (.ini) and allows D3D11 texture formats if D3D11 SM5 is the only targeted shader format, otherwise it will fall back to DXT/etc. Note that it does not check for command-line overrides, like running with -opengl.
2015-02-03 18:35:25 -05:00
MetalShaderFormat
- Some compute shader fixes, one left with buffer indices (handing back to Rolando)
2015-01-15 19:28:55 -05:00
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