Files
UnrealEngineUWP/Engine/Source/Developer/MaterialBaking/MaterialBaking.Build.cs
Ori Cohen 25ae9b5661 Copying //UE4/Dev-AnimPhys to Dev-Main (//UE4/Dev-Main)
(will update this soon)

#lockdown Nick.Penwarden
#rb none

[CL 3502661 by Ori Cohen in Main branch]
2017-06-21 10:25:35 -04:00

30 lines
700 B
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class MaterialBaking : ModuleRules
{
public MaterialBaking(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string [] {
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"RHI",
"UnrealEd",
"ShaderCore",
"MainFrame",
"SlateCore",
"Slate",
"InputCore",
"PropertyEditor",
"EditorStyle",
"Renderer",
"RawMesh",
}
);
}
}