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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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f82bec6181665ef07a8f7112f5e1ffced8556653
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source
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jimmy andrews f82bec6181 remove various deprecated methods from modeling components code
#rb jimmy.andrews

[CL 31501927 by jimmy andrews in ue5-main branch]
2024-02-14 19:10:11 -05:00
..
MeshModelingTools
MeshModelingToolset: Allow snapping to objects in scene when using DrawPolygonTool even when the camera is positioned such that the raycast does not hit the tool plane.
2024-02-14 12:23:44 -05:00
MeshModelingToolsEditorOnly
Add geometry selection api overload to tools that won't affect selection, so the modeling mode can restore any previous geometry selection after use
2023-10-25 14:36:45 -04:00
ModelingComponents
remove various deprecated methods from modeling components code
2024-02-14 19:10:11 -05:00
ModelingComponentsEditorOnly
Skeletal Mesh: Change the import storage to use FMeshDescription instead of FSkeletalMeshImportData. This includes deprecating the USkeletalMesh::LoadLODImportedData and friends, in lieu of an API more similar to the one on UStaticMesh (GetMeshDescription/CommitMeshDescription/etc).
2024-01-19 00:37:06 -05:00
ModelingOperators
Skin Bind Tool: Fix binding computation when there's only one influence per bone
2024-02-07 16:33:13 -05:00
ModelingOperatorsEditorOnly
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