Files
UnrealEngineUWP/Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModelBlueprint/ModelViewViewModelBlueprint.Build.cs
patrick boutot f778be2e4a MVVM: Remove the specialized viewmodel editor and use the Blueprint base editor instead.
#jira UE-182297
#preflight 643df3ff211b661dc4179363, 643e7f5ea35280ed4f198658, 643ea4febf1053846658cad3, 643fd0669566b61450a63e88

[CL 25108939 by patrick boutot in ue5-main branch]
2023-04-19 12:21:08 -04:00

38 lines
705 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using System.Collections.Generic;
using UnrealBuildTool;
public class ModelViewViewModelBlueprint : ModuleRules
{
public ModelViewViewModelBlueprint(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"DeveloperSettings",
"Engine",
"FieldNotification",
"ModelViewViewModel",
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"BlueprintGraph",
"Kismet",
"KismetCompiler",
"PropertyEditor",
"PropertyPath",
"SlateCore",
"Slate",
"UMG",
"UMGEditor",
"UnrealEd",
});
}
}