Files
UnrealEngineUWP/Engine/Source/Programs
zousar shaker f701ac3244 -Fix bug in the interpretation of mip offset in FTextureBuildFunction (it is offset into uncomrpessed data, not offset into compressed data)
-Added more metadata to the output of the texture export feature.
-Make FTextureBuildFunction stateless and abstract.  Now must be derived to produce an instantiable build function.
-Made PS5TextureFormat, TextureFormatOodle, and TextureFormatUncompressed modules depend on TextureBuild module and implement concrete derivatives of FTextureBuildFunction.
-Made PS5TextureFormat, TextureFormatOodle, and TextureFormatUncompressed modules register their build functions through an IBuildFunctionFactory for the lifetime of the module.
-Removed all public interface for the DerivedDataBuild{Loop, Worker} and have them just use the IBuildFunctionFactory modular feature to find all linked build functions.

#rb devin.doucette
#preflight 60acfb486905a60001c3cd29

#ROBOMERGE-SOURCE: CL 16448407 in //UE5/Main/... via CL 16448442
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Release-Engine-Staging) (v818-16446889)

[CL 16448447 by zousar shaker in ue5-release-engine-staging branch]
2021-05-25 10:39:09 -04:00
..
2021-05-25 09:40:28 -04:00
2021-05-22 12:12:36 -04:00
2021-05-24 12:16:39 -04:00