Files
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/Private/VirtualTexturingEditorModule.cpp
john mauney f6d61ab7b6 Update Epic copyright from 2017 to 2018
#jira UE-653339
#RB none

#ROBOMERGE-SOURCE: CL 4477668 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)

[CL 4477669 by john mauney in Staging-4.21 branch]
2018-10-16 20:30:57 -04:00

39 lines
717 B
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#include "Containers/Array.h"
#include "ISettingsModule.h"
#include "ISettingsSection.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "Templates/SharedPointer.h"
#include "Toolkits/AssetEditorToolkit.h"
#define LOCTEXT_NAMESPACE "FVirtualTexturingEditorModule"
class FVirtualTexturingEditorModule
: public IModuleInterface
{
public:
virtual void StartupModule() override
{
}
virtual void ShutdownModule() override
{
}
virtual bool SupportsDynamicReloading() override
{
return false;
}
protected:
};
IMPLEMENT_MODULE(FVirtualTexturingEditorModule, VirtualTexturingEditor);
#undef LOCTEXT_NAMESPACE