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UnrealEngineUWP
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f6cedab0621def6d86cc14124c296fb8bd3ccdb2
UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
StateTree
/
Source
/
StateTreeEditorModule
/
Private
/
Customizations
History
mikko mononen
f6cedab062
PropertyAccess: Added a version of the OnCanAcceptProperty which gets the property chain passed in.
...
#rb thomas.sarkanen [CL 30526373 by mikko mononen in ue5-main branch]
2024-01-10 03:38:34 -05:00
..
Widgets
…
StateTreeAnyEnumDetails.cpp
…
StateTreeAnyEnumDetails.h
…
StateTreeBindingExtension.cpp
PropertyAccess: Added a version of the OnCanAcceptProperty which gets the property chain passed in.
2024-01-10 03:38:34 -05:00
StateTreeBindingExtension.h
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StateTreeEditorColorDetails.cpp
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StateTreeEditorColorDetails.h
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StateTreeEditorDataDetails.cpp
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StateTreeEditorDataDetails.h
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StateTreeEditorNodeDetails.cpp
[State Tree] Add an option to retain property values when the class of a node changes
2023-11-22 11:37:49 -05:00
StateTreeEditorNodeDetails.h
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StateTreeEditorNodeUtils.cpp
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StateTreeEditorNodeUtils.h
…
StateTreeReferenceDetails.cpp
StateTree: Added option for State Tree parameters to be overridden.
2024-01-09 07:30:16 -05:00
StateTreeReferenceDetails.h
StateTree: Added option for State Tree parameters to be overridden.
2024-01-09 07:30:16 -05:00
StateTreeStateDetails.cpp
StateTree: Enabled parameters for all state types
2023-12-05 06:59:39 -05:00
StateTreeStateDetails.h
…
StateTreeStateLinkDetails.cpp
[StateTree]
2023-10-17 16:15:53 -04:00
StateTreeStateLinkDetails.h
[StateTree]
2023-10-17 16:15:53 -04:00
StateTreeStateParametersDetails.cpp
StateTree: Enabled parameters for all state types
2023-12-05 06:59:39 -05:00
StateTreeStateParametersDetails.h
StateTree: Enabled parameters for all state types
2023-12-05 06:59:39 -05:00
StateTreeTransitionDetails.cpp
[StateTree]
2023-10-17 16:15:53 -04:00
StateTreeTransitionDetails.h
…