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UnrealEngineUWP/Engine/Build/Commit.gitdeps.xml
michael noland 6d4d500293 Blueprints: Created an ActorComponentMacros macro library at the engine level (for use in component blueprints)
- Currently it only contains a Switch Has Authority macro, which works the same way as the one for actor blueprints (asks the owning actor)
[FYI] ryan.gerleve

#ROBOMERGE-SOURCE: CL 17227000 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17227022 by michael noland in ue5-release-engine-test branch]
2021-08-18 21:50:11 -04:00

20 MiB

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