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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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f683ef19bb41a9335082dfdc366ad513ca3ceabe
UnrealEngineUWP/Engine/Source/Runtime/Engine
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danny chapman 7df68d21f2 Mostly cosmetic changes to explain a check that is done for valid cached animation data in BlendSpace. Removes this check when not in Editor since it should never be relevant.
#rb thomas.sarkanen
#jira UE-71107

[CL 15654033 by danny chapman in ue5-main branch]
2021-03-09 09:57:00 -04:00
..
Classes
Control lazy load of TObjectPtr properties through the use of metadata on the referenced class type or the individual property. Not currently enabled without the presence of "-AllowLazyResolve" on the command line.
2021-03-08 19:03:51 -04:00
Private
Mostly cosmetic changes to explain a check that is done for valid cached animation data in BlendSpace. Removes this check when not in Editor since it should never be relevant.
2021-03-09 09:57:00 -04:00
Public
In World Partition mode, for now, force GLevelStreamingContinuouslyIncrementalGCWhileLevelsPendingPurge and GLevelStreamingForceGCAfterLevelStreamedOut to be disabled by default.
2021-03-09 09:28:13 -04:00
Engine.Build.cs
Added runtime options for controlling typed element features
2021-02-26 15:00:15 -04:00
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