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Ensured loads that need to happen from a reference resolve off the game thread get shunted to the game thread. Code changes to avoid easily-avoidable object reference resolves that would otherwise reduce benefits of lazy load. Further work pending to avoid object resolution during serialization phases at cook time and define cook-specific lazy load configuration. Tested: ShooterGame editor, cook, PIE #rb devin.doucette [CL 15647559 by Zousar Shaker in ue5-main branch]