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UnrealEngineUWP/Engine/Source/Runtime/Projects
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bob tellez 0f04c2631a #UE4 Add fallback if the target info doesnt contain known paths in the plugin manager. The target file is assumed to be either in the project or engine folder, preferring project
#ROBOMERGE-SOURCE: CL 12382316 via CL 12394568
#ROBOMERGE-BOT: (v671-12333473)

[CL 12394654 by bob tellez in Release-Engine-Staging branch]
2020-03-24 18:49:59 -04:00
..
Private
#UE4 Add fallback if the target info doesnt contain known paths in the plugin manager. The target file is assumed to be either in the project or engine folder, preferring project
2020-03-24 18:49:59 -04:00
Public
Refresh the package localization cache when a plugin is manually mounted via MountPluginFromExternalSource
2020-03-11 18:26:01 -04:00
Projects.Build.cs
#UE4 Write the target-enabled/disabled plugins lists to the target receipt instead of compiling it into the executable in non-monolitic editor builds. This allows them to be used in shared build environments
2020-03-18 07:04:23 -04:00
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