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[at]Yoan.StAmant [at]Mieszko.Zielinski [at]Maxime.Mercier [at]David.Hamm #ROBOMERGE-SOURCE: CL 12126550 via CL 12132795 #ROBOMERGE-BOT: (v659-12123632) [CL 12132919 by stephen holmes in Main branch]
41 lines
981 B
C++
41 lines
981 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Volume.h"
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#include "AI/NavDataGenerator.h"
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class ANavigationGraph;
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/**
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* Class that handles generation of the ANavigationGraph data
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*/
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class FNavGraphGenerator : public FNavDataGenerator
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{
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public:
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FNavGraphGenerator(ANavigationGraph* InDestNavGraph);
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virtual ~FNavGraphGenerator();
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private:
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/** Prevent copying. */
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FNavGraphGenerator(FNavGraphGenerator const& NoCopy) { check(0); };
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FNavGraphGenerator& operator=(FNavGraphGenerator const& NoCopy) { check(0); return *this; }
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private:
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// Performs initial setup of member variables so that generator is ready to do its thing from this point on
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void Init();
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void CleanUpIntermediateData();
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void UpdateBuilding();
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private:
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/** Bounding geometry definition. */
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TArray<AVolume const*> InclusionVolumes;
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FCriticalSection GraphChangingLock;
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ANavigationGraph* DestNavGraph;
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uint32 bInitialized:1;
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};
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