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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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f643a26a2d00a95aaeda55a4b601dd3522134c4e
UnrealEngineUWP/Engine/Source/Developer/Windows/WindowsTargetPlatform/Private
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dmitriy dyomin a8a1c6521b Fixed: Reflection capture related crash running DirectX mobile emulation (Contributed by SertacOgan)
PR #6585
#jira UE-87259
#rb none

#ROBOMERGE-SOURCE: CL 12192346 in //UE4/Release-4.25/... via CL 12192347
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v662-12191386)

[CL 12192349 by dmitriy dyomin in Main branch]
2020-03-16 02:00:07 -04:00
..
GenericWindowsTargetPlatform.h
Fixed: Reflection capture related crash running DirectX mobile emulation (Contributed by SertacOgan)
2020-03-16 02:00:07 -04:00
LocalPcTargetDevice.h
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
WindowsTargetPlatformClasses.cpp
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
2020-02-06 13:13:41 -05:00
WindowsTargetPlatformModule.cpp
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
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