Files
UnrealEngineUWP/Engine/Source/Developer/MaterialBaking/MaterialBaking.Build.cs
Juan Canada 2ecf4f9708 Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
#rnx
#rb none

[CL 10895568 by Juan Canada in Dev-RenderPlat-Staging branch]
2020-01-07 13:45:01 -05:00

30 lines
696 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class MaterialBaking : ModuleRules
{
public MaterialBaking(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string [] {
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"RHI",
"UnrealEd",
"MainFrame",
"SlateCore",
"Slate",
"InputCore",
"PropertyEditor",
"EditorStyle",
"Renderer",
"MeshDescription",
"StaticMeshDescription"
}
);
}
}