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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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f600d39431e93e223ec396e68080acb322ea3d60
UnrealEngineUWP/Engine
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Bob Tellez f600d39431 UE4: UEnum::GetValueAsString now returns the non-localized string value of the enum. Also, GetDisplayValueAsText was added to get the localized version.
[CL 2043768 by Bob Tellez in Main branch]
2014-04-23 18:22:12 -04:00
..
Binaries/ThirdParty/Mono/Mac/bin
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
Build
Add UnrealVersionSelector. Allows having multiple engine installations (GitHub and binary) on the same machine, and uses a tag in the .uproject file to associate projects with the correct one. Also sets up explorer shell extensions on Windows, allowing a project to be associated with any engine version.
2014-04-23 17:52:54 -04:00
Config
#ue4 replacing blueprints with classes (in Blueprints) - WIP
2014-04-23 18:14:04 -04:00
Plugins
TTP #330690: Adding the ability to drag and drop a blueprint asset into another blueprint graph (adds a child component node).
2014-04-23 18:18:30 -04:00
Programs
#UE4 CIS fix.
2014-04-23 18:01:53 -04:00
Shaders
#UE4:
2014-04-23 18:09:54 -04:00
Source
UE4: UEnum::GetValueAsString now returns the non-localized string value of the enum. Also, GetDisplayValueAsText was added to get the localized version.
2014-04-23 18:22:12 -04:00
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