Files
UnrealEngineUWP/Engine/Source/Developer
jason nadro f5ab65daa4 Fix crash in the Material Baking Module where it was trying to delete a material render proxy while shader compilation was happening in the background.
- We can't simply enqueue a render command and `delete` the proxy.
- Call the `FMaterial::DeferredDeleteArray` helper function which will properly cancel shader compilation if in-flight.

#rb Sebastien.Lussier
#rnx

[CL 29864493 by jason nadro in ue5-main branch]
2023-11-21 10:19:58 -05:00
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