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UnrealEngineUWP/Engine/Source/ThirdParty/OpenSubdiv/OpenSubDiv_3.0.tps
Zachary EdgertonJones 8e14e7866f Updating TPS
[CL 2602271 by Zachary EdgertonJones in Main branch]
2015-06-26 11:01:00 -04:00

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<?xml version="1.0" encoding="utf-8"?>
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name>OpenSubDiv 3.0</Name>
<Location>//depot/UE4/Engine/Source/ThirdParty/OpenSubdiv/</Location>
<Date>2015-06-26T10:59:20.4938588-04:00</Date>
<Function>OpenSubdiv is a set of open source libraries that implement high-performance subdivision surface (subdiv) evaluation on massively parallel CPU and GPU architectures.</Function>
<Justification>Will provide as a reference and starting point for Geometry 2.0.</Justification>
<Platforms>
<Platform>PC</Platform>
<Platform>Mac</Platform>
<Platform>Linux</Platform>
</Platforms>
<Products>
<Product>UDK4</Product>
<Product>UE4</Product>
</Products>
<TpsType>Source Code</TpsType>
<Eula>http://graphics.pixar.com/opensubdiv/docs/license.html</Eula>
<RedistributeTo>
<EndUserGroup>Licensees</EndUserGroup>
<EndUserGroup>Git</EndUserGroup>
<EndUserGroup>P4</EndUserGroup>
</RedistributeTo>
<Redistribute>false</Redistribute>
<IsSourceAvailable>false</IsSourceAvailable>
<NoticeType>None</NoticeType>
<Notification />
<LicenseFolder />
</TpsData>