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* Untangle mutual dependencies between objects and constructor order (OPP-3858): * FWebBrowserWindow no longer keeps a reference to FWebBrowserHandler. * CefBrowserWindow is created before creating FWebBrowserWindow and passed to its constructor. * FWebBrowserViewport no longer has a reference back to the viewport widget. * Cleaned how some platform specific paths were defined during module initialization. * Sets current thread name (back) to GameThread after initializing CEF (UE-5165) * Adopted changes from UT (with some modifications): * Enable on-disk caching and persisting cookies when requested by server. * Added product name and engine version to user agent request header. * Ensure UStruct parameters passed by value to FWebJSFunctions are copied when constructing the argument list and not just their address. *SWebBrowser scripting: Add support for passing TMap<FString, T> to FWebJSFunction objects. Note: since the struct serializer does not yet support maps, this only works for arguments passed directly to the function object and not UStruct members nor function return values. OPP-3861 * Add support for passing a reference to the JS promise object implicitly created when calling UFunctions to provide for a way to report runtime errors back to it instead of just passing the return value. * This also allows for implementing async functionality as the promise object can be saved and used after the UFunction has returned. Merging CL#2633955, CL#2634077, CL#2634226, CL#2635540, CL#2636167, and CL#2636262 using UE4-To-UE4-LauncherDev [CL 2636308 by Keli Hlodversson in Main branch]
84 lines
2.0 KiB
C++
84 lines
2.0 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IWebBrowserSingleton.h"
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#if WITH_CEF3
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#if PLATFORM_WINDOWS
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#include "AllowWindowsPlatformTypes.h"
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#endif
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#pragma push_macro("OVERRIDE")
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#undef OVERRIDE // cef headers provide their own OVERRIDE macro
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#include "include/internal/cef_ptr.h"
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#pragma pop_macro("OVERRIDE")
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#if PLATFORM_WINDOWS
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#include "HideWindowsPlatformTypes.h"
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#endif
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class CefListValue;
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#endif
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class FWebBrowserApp;
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class FWebBrowserHandler;
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class FWebBrowserWindow;
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/**
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* Implementation of singleton class that takes care of general web browser tasks
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*/
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class FWebBrowserSingleton
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: public IWebBrowserSingleton
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, public FTickerObjectBase
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{
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public:
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/** Default constructor. */
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FWebBrowserSingleton();
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/** Virtual destructor. */
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virtual ~FWebBrowserSingleton();
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/**
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* Gets the Current Locale Code in the format CEF expects
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*
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* @return Locale code as either "xx" or "xx-YY"
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*/
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static FString GetCurrentLocaleCode();
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public:
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// IWebBrowserSingleton Interface
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TSharedPtr<IWebBrowserWindow> CreateBrowserWindow(
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TSharedPtr<FWebBrowserWindow>& BrowserWindowParent,
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TSharedPtr<FWebBrowserWindowInfo>& BrowserWindowInfo) override;
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TSharedPtr<IWebBrowserWindow> CreateBrowserWindow(
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void* OSWindowHandle,
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FString InitialURL,
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bool bUseTransparency,
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bool bThumbMouseButtonNavigation,
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TOptional<FString> ContentsToLoad = TOptional<FString>(),
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bool ShowErrorMessage = true,
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FColor BackgroundColor = FColor(255, 255, 255, 255)) override;
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public:
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// FTickerObjectBase Interface
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virtual bool Tick(float DeltaTime) override;
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private:
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#if WITH_CEF3
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/** When new render processes are created, send all permanent variable bindings to them. */
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void HandleRenderProcessCreated(CefRefPtr<CefListValue> ExtraInfo);
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/** Pointer to the CEF App implementation */
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CefRefPtr<FWebBrowserApp> WebBrowserApp;
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/** List of currently existing browser windows */
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TArray<TWeakPtr<FWebBrowserWindow>> WindowInterfaces;
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#endif
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};
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