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UnrealEngineUWP/Engine/Source/Runtime/SlateRHIRenderer
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Nick Darnell d24730dbf9 Slate - Whenever the game viewport is torn down, we now immediately flush the accessed resource cache so that any dynamically created materials have an opportunity to be GCed when the game is being torn down to prevent a crash when the end play code does a check against non-collected objects still referencing the dying world.
#jira UE-19382

[CL 2638945 by Nick Darnell in Main branch]
2015-07-30 12:51:53 -04:00
..
Private
Slate - Whenever the game viewport is torn down, we now immediately flush the accessed resource cache so that any dynamically created materials have an opportunity to be GCed when the game is being torn down to prevent a crash when the end play code does a check against non-collected objects still referencing the dying world.
2015-07-30 12:51:53 -04:00
Public/Interfaces
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
SlateRHIRenderer.Build.cs
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
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