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UnrealEngineUWP/Engine/Source/Runtime/PakFile/Private/PublicKey.inl
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

12 lines
371 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
/**
* Do not modify this file manually. It will be modified by the build machine with the correct key value.
* The below values should always be "0x0" in P4, otherwise pak code will always assume paks are signed.
*/
#define DECRYPTION_KEY_EXPONENT "0x0"
#define DECYRPTION_KEY_MODULUS "0x0"