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UnrealEngineUWP
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f59865ad4ade9d283fff92c9910f4fd39ca73ec9
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
Landscape
History
Gareth Martin
bb2f50135c
Fixed static objects rendering as fully lit when they should be fully shadowed.
...
[CL 2644921 by Gareth Martin in Main branch]
2015-08-05 11:03:04 -04:00
..
Classes
Fixed vertical mesh offset on landscape splines being width-dependent and not blendable between different heights.
2015-07-20 13:31:52 -04:00
Private
Fixed static objects rendering as fully lit when they should be fully shadowed.
2015-08-05 11:03:04 -04:00
Public
Fix for incorrect grassmap rasterization under OpenGL on AMD GPUs (UE-15648)
2015-05-18 09:07:49 -04:00
Landscape.Build.cs
Prevent and warn user trying to use default engine material as a landscape hole material. Overriding blend mode caused a crash. UE-17601
2015-07-06 09:29:50 -04:00