Files
UnrealEngineUWP/Engine/Source/Runtime/HeadMountedDisplay/Private
Ryan Vance a643125f08 HMD hidden area mesh implementation.
Adds an interface for rendering an HMD's hidden area mesh as a depth prepass.
Either runs in the standard depth prepass if it's being used, or runs as its own prepass.
Runs only if running in stereo, the device has a hidden area mesh defined and vr.HiddenAreaMask is set to 1.

[CL 2632589 by Ryan Vance in Main branch]
2015-07-24 15:06:10 -04:00
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