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#UE4 Allowing ResetLoader to get called on FAsyncPackages in cooked games. Previously DetachLinker would get called right before which prevents ResetLoader from deleting the linker and reclaiming the memory used until the UPackage is destroyed. #codereview Robert.Manuszewski -------- Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2640980 by Bob.Tellez on 2015/07/31 17:03:42. [CL 2640982 by Bob Tellez in Main branch]