Files
UnrealEngineUWP/Engine/Source/Editor/WorldBrowser/WorldBrowser.Build.cs
Steve Robb 7661666dcb Error when a module is both a dependency and dynamically loaded.
Fixes for lots of existing modules by removing all dynamically loaded duplicates (this is probably not the correct solution, but is the safest).

#codereview robert.manuszewski

[CL 2610845 by Steve Robb in Main branch]
2015-07-06 05:46:20 -04:00

62 lines
1.6 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class WorldBrowser : ModuleRules
{
public WorldBrowser(TargetInfo Target)
{
PrivateIncludePaths.Add("Editor/WorldBrowser/Private"); // For PCH includes (because they don't work with relative paths, yet)
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"ContentBrowser",
"Landscape",
"MeshUtilities",
"MaterialUtilities",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"RenderCore",
"InputCore",
"Engine",
"Landscape",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
"GraphEditor",
"LevelEditor",
"PropertyEditor",
"DesktopPlatform",
"MainFrame",
"SourceControl",
"SourceControlWindows",
"RawMesh",
"LandscapeEditor",
"ImageWrapper",
"Foliage",
"MaterialUtilities",
"RHI"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"SceneOutliner",
"MeshUtilities",
"ContentBrowser",
}
);
}
}