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f59865ad4ade9d283fff92c9910f4fd39ca73ec9
UnrealEngineUWP
/
Engine
/
Source
/
Editor
/
PropertyEditor
/
Private
History
Mikolaj Sieluzycki
019a8752c3
Fix UEnum issues with incorrect _MAX enum value.
...
#codereview Robert.Manuszewski [CL 2644738 by Mikolaj Sieluzycki in Main branch]
2015-08-05 08:56:11 -04:00
..
Presentation
Fixed "Multiple Values" being committed to property text blocks when they lose focus or when the user presses enter
2015-06-16 17:17:42 -04:00
UserInterface
Fixed "Clear" button in asset pickers having no effect.
2015-07-13 09:46:12 -04:00
CategoryPropertyNode.cpp
Removed old method of gathering Category metadata in favor of a new method.
2015-06-11 14:09:42 -04:00
CategoryPropertyNode.h
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CustomChildBuilder.cpp
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CustomChildBuilder.h
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DetailAdvancedDropdownNode.cpp
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DetailAdvancedDropdownNode.h
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DetailCategoryBuilderImpl.cpp
Allow detail panel categories to be dynamically shown or hidden. Added this to the material customization for primitive components. Fixes issue where material customization never appears if there was no valid material on a component when the details panel was created
2015-07-27 23:38:36 -04:00
DetailCategoryBuilderImpl.h
Allow detail panel categories to be dynamically shown or hidden. Added this to the material customization for primitive components. Fixes issue where material customization never appears if there was no valid material on a component when the details panel was created
2015-07-27 23:38:36 -04:00
DetailCategoryGroupNode.cpp
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DetailCategoryGroupNode.h
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DetailCustomBuilderRow.cpp
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DetailCustomBuilderRow.h
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DetailGroup.cpp
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DetailGroup.h
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DetailItemNode.cpp
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DetailItemNode.h
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DetailLayoutBuilderImpl.cpp
Added a UI material domain for all Slate and UMG materials
2015-06-22 15:55:50 -04:00
DetailLayoutBuilderImpl.h
Added a UI material domain for all Slate and UMG materials
2015-06-22 15:55:50 -04:00
DetailPropertyRow.cpp
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DetailPropertyRow.h
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IDetailsViewPrivate.h
Allow detail panel categories to be dynamically shown or hidden. Added this to the material customization for primitive components. Fixes issue where material customization never appears if there was no valid material on a component when the details panel was created
2015-07-27 23:38:36 -04:00
IDetailTreeNode.h
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ItemPropertyNode.cpp
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ItemPropertyNode.h
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ObjectPropertyNode.cpp
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ObjectPropertyNode.h
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PropertyChangeListener.cpp
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PropertyChangeListener.h
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PropertyCustomizationHelpers.cpp
Changes to remove the UCurve derived types from the Create Asset menu in the Content Browser, while still presenting it as an option in details panels.
2015-07-27 07:44:14 -04:00
PropertyEditorHelpers.cpp
Added support for all signed and unsigned integer types in property editors.
2015-06-15 09:04:00 -04:00
PropertyEditorHelpers.h
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PropertyEditorModule.cpp
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PropertyEditorPrivatePCH.h
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PropertyEditorToolkit.cpp
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PropertyEditorToolkit.h
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PropertyHandleImpl.cpp
Fix UEnum issues with incorrect _MAX enum value.
2015-08-05 08:56:11 -04:00
PropertyHandleImpl.h
Editing FText properties in the user defined struct editor and for local Blueprint function variables will no longer erase the inputed information upon closing and re-opening the editor.
2015-07-30 15:45:22 -04:00
PropertyNode.cpp
From NickA - Added ability to set per-property instance metadata.
2015-06-25 17:00:49 -04:00
PropertyNode.h
From NickA - Added ability to set per-property instance metadata.
2015-06-25 17:00:49 -04:00
PropertyRestriction.cpp
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SDetailNameArea.cpp
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SDetailNameArea.h
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SDetailSingleItemRow.cpp
#UE4 Fix crash when trying to show a detail customization for a stale UMG property. Fix spelling.
2015-07-07 18:52:47 -04:00
SDetailSingleItemRow.h
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SDetailsView.cpp
Fix customized external property nodes not remembering expansion state
2015-07-20 10:54:31 -04:00
SDetailsView.h
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SDetailsViewBase.cpp
Allow detail panel categories to be dynamically shown or hidden. Added this to the material customization for primitive components. Fixes issue where material customization never appears if there was no valid material on a component when the details panel was created
2015-07-27 23:38:36 -04:00
SDetailsViewBase.h
Allow detail panel categories to be dynamically shown or hidden. Added this to the material customization for primitive components. Fixes issue where material customization never appears if there was no valid material on a component when the details panel was created
2015-07-27 23:38:36 -04:00
SDetailTableRowBase.cpp
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SDetailTableRowBase.h
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SPropertyTreeViewImpl.cpp
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SPropertyTreeViewImpl.h
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SResetToDefaultMenu.cpp
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SSingleProperty.cpp
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SSingleProperty.h
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SStructureDetailsView.cpp
Fix shadowed variable CIS
2015-07-20 13:46:03 -04:00
SStructureDetailsView.h
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StructurePropertyNode.cpp
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StructurePropertyNode.h
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