Files
UnrealEngineUWP/Engine/Source/Editor/GeometryMode/Classes/GeomModifier_Lathe.h
Jaroslaw Palczynski f23f29257b Back out changelist 2481333
Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over.

#codereview Robert.Manuszewski

[CL 2481343 by Jaroslaw Palczynski in Main branch]
2015-03-17 05:38:32 -04:00

42 lines
919 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
/**
* Revolves selected polygons around the pivot point.
*/
#pragma once
#include "GeomModifier_Lathe.generated.h"
UCLASS()
class UGeomModifier_Lathe : public UGeomModifier_Edit
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category=Settings)
int32 TotalSegments;
UPROPERTY(EditAnywhere, Category=Settings)
int32 Segments;
UPROPERTY(EditAnywhere, Category=Settings)
uint32 AlignToSide:1;
/** The axis of rotation to use when creating the brush. This is automatically determined from the current ortho viewport. */
UPROPERTY()
TEnumAsByte<EAxis::Type> Axis;
// Begin UGeomModifier Interface
virtual bool Supports() override;
virtual void Initialize() override;
protected:
virtual bool OnApply() override;
// End UGeomModifier Interface
private:
void Apply( int32 InTotalSegments, int32 InSegments, EAxis::Type InAxis );
};