Files
UnrealEngineUWP/Engine/Source/Editor/GeometryMode/Classes/GeomModifier_Clip.h
Jaroslaw Palczynski 28fc7695a0 Missing chages for 2481343.
Some P4V problem with backing out large changelist missed some files.

#codereview Robert.Manuszewski

[CL 2481366 by Jaroslaw Palczynski in Main branch]
2015-03-17 06:17:32 -04:00

49 lines
1.3 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
/**
* Allows clipping of BSP brushes against a plane.
*/
#pragma once
#include "GeomModifier_Clip.generated.h"
UCLASS()
class UGeomModifier_Clip : public UGeomModifier_Edit
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category=Settings)
uint32 bFlipNormal:1;
UPROPERTY(EditAnywhere, Category=Settings)
uint32 bSplit:1;
/** The clip markers that the user has dropped down in the world so far. */
UPROPERTY()
TArray<FVector> ClipMarkers;
/** The mouse position, in world space, where the user currently is hovering. */
UPROPERTY()
FVector SnappedMouseWorldSpacePos;
// Begin UGeomModifier Interface
virtual bool Supports() override;
virtual bool InputKey(class FEditorViewportClient* ViewportClient, FViewport* Viewport, FKey Key, EInputEvent Event) override;
virtual void Render(const FSceneView* View,FViewport* Viewport,FPrimitiveDrawInterface* PDI) override;
virtual void DrawHUD(FEditorViewportClient* ViewportClient,FViewport* Viewport,const FSceneView* View,FCanvas* Canvas) override;
virtual void Tick(FEditorViewportClient* ViewportClient,float DeltaTime) override;
virtual void WasActivated() override;
protected:
virtual bool OnApply() override;
// End UGeomModifier Interface
private:
// @todo document
void ApplyClip( bool InSplit, bool InFlipNormal );
};