Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/NavLinkStructCustomization.cpp
Lukasz Furman 983f0b8a51 unified navigation agent selection
#ue4

[CL 2608755 by Lukasz Furman in Main branch]
2015-07-02 04:46:18 -04:00

46 lines
1.5 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "DetailCustomizationsPrivatePCH.h"
#include "NavLinkStructCustomization.h"
#include "AI/Navigation/NavLinkDefinition.h"
TSharedRef<IPropertyTypeCustomization> FNavLinkStructCustomization::MakeInstance( )
{
return MakeShareable(new FNavLinkStructCustomization);
}
void FNavLinkStructCustomization::CustomizeHeader( TSharedRef<IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils )
{
TSharedPtr<IPropertyHandle> CommentHandle = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FNavigationLinkBase,Description));
FString Desc;
if (CommentHandle.IsValid())
{
CommentHandle->GetValue(Desc);
}
HeaderRow.NameContent()
[
StructPropertyHandle->CreatePropertyNameWidget()
]
.ValueContent()
.MaxDesiredWidth(400.0f)
[
SNew(STextBlock)
.Text(FText::FromString(Desc))
.Font(StructCustomizationUtils.GetRegularFont())
];
}
void FNavLinkStructCustomization::CustomizeChildren(TSharedRef<class IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils)
{
uint32 NumChildProps = 0;
StructPropertyHandle->GetNumChildren(NumChildProps);
for (uint32 Idx = 0; Idx < NumChildProps; Idx++)
{
TSharedPtr<IPropertyHandle> PropHandle = StructPropertyHandle->GetChildHandle(Idx);
StructBuilder.AddChildProperty(PropHandle.ToSharedRef());
}
}