Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/CollisionProfileNameCustomization.h
Jamie Dale a569f6b356 Fixed code relying on SLATE_TEXT_ATTRIBUTE for STextBlock.
UETOOL-213 - Minimize Slate FString -> FText conversion (remove SLATE_TEXT_ATTRIBUTE)

This fixes any editor/engine specific code that was passing text to Slate as FString rather than FText.

[CL 2399803 by Jamie Dale in Main branch]
2015-01-07 09:52:40 -05:00

45 lines
1.4 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
class SNameComboBox;
/**
* Customizes a CollisionProfileName property to use a dropdown
*/
class FCollisionProfileNameCustomization : public IPropertyTypeCustomization
{
public:
FCollisionProfileNameCustomization();
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
/** IPropertyTypeCustomization interface */
virtual void CustomizeHeader(TSharedRef<IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
virtual void CustomizeChildren(TSharedRef<class IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
protected:
TSharedRef<SWidget> OnGenerateWidget(TSharedPtr<FName> InItem);
void OnSelectionChanged(TSharedPtr<FName> NameItem, ESelectInfo::Type SelectInfo, IDetailGroup* CollisionGroup);
void OnComboBoxOpening();
TSharedPtr<FName> GetSelectedName() const;
void SetPropertyWithName(const FName& Name);
void GetPropertyAsName(FName& OutName) const;
FText GetProfileComboBoxContent() const;
FText GetProfileComboBoxToolTip() const;
protected:
TSharedPtr<IPropertyHandle> NameHandle;
TArray<TSharedPtr<FName>> NameList;
TSharedPtr<SComboBox<TSharedPtr<FName>>> NameComboBox;
};