You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
UETOOL-213 - Minimize Slate FString -> FText conversion (remove SLATE_TEXT_ATTRIBUTE) This fixes any editor/engine specific code that was passing text to Slate as FString rather than FText. [CL 2399803 by Jamie Dale in Main branch]
45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
|
|
class SNameComboBox;
|
|
|
|
|
|
/**
|
|
* Customizes a CollisionProfileName property to use a dropdown
|
|
*/
|
|
class FCollisionProfileNameCustomization : public IPropertyTypeCustomization
|
|
{
|
|
public:
|
|
|
|
FCollisionProfileNameCustomization();
|
|
|
|
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
|
|
|
|
/** IPropertyTypeCustomization interface */
|
|
virtual void CustomizeHeader(TSharedRef<IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
|
|
virtual void CustomizeChildren(TSharedRef<class IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
|
|
|
|
protected:
|
|
|
|
TSharedRef<SWidget> OnGenerateWidget(TSharedPtr<FName> InItem);
|
|
|
|
void OnSelectionChanged(TSharedPtr<FName> NameItem, ESelectInfo::Type SelectInfo, IDetailGroup* CollisionGroup);
|
|
void OnComboBoxOpening();
|
|
|
|
TSharedPtr<FName> GetSelectedName() const;
|
|
|
|
void SetPropertyWithName(const FName& Name);
|
|
void GetPropertyAsName(FName& OutName) const;
|
|
|
|
FText GetProfileComboBoxContent() const;
|
|
FText GetProfileComboBoxToolTip() const;
|
|
|
|
protected:
|
|
|
|
TSharedPtr<IPropertyHandle> NameHandle;
|
|
TArray<TSharedPtr<FName>> NameList;
|
|
TSharedPtr<SComboBox<TSharedPtr<FName>>> NameComboBox;
|
|
};
|