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UnrealEngineUWP
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UnrealEngineUWP
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Engine
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DesktopPlatform
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Bart Bressler
5315f3f637
Build fix
...
#codereview justin.sargent [CL 2643924 by Bart Bressler in Main branch]
2015-08-04 15:31:33 -04:00
..
Linux
Build fix
2015-08-04 15:31:33 -04:00
Mac
Updated code that checks for the launcher's existence, opens it and issues navigation commands to use Uri's.
2015-08-04 14:03:25 -04:00
Windows
Updated code that checks for the launcher's existence, opens it and issues navigation commands to use Uri's.
2015-08-04 14:03:25 -04:00
DesktopPlatformBase.cpp
Remove the ENGINE_VERSION define from Version.h and ObjectVersion.cpp; it's superceded by GEngineVersion. EngineVersion.cpp now defines the constants GEngineVersionChangelist and GCompatibleWithEngineVersionChangelist, which are used to construct GEngineVersion and GCompatibleWithEngineVersion. Modifying those constants allows updating the engine version separately to the defines used for resource files (allowing UGS to update the version number without triggering all files to be relinked).
2015-07-18 16:57:53 -04:00
DesktopPlatformBase.h
Add a function to IDesktopPlatform to query the version of an engine (either from the new JSON build.version file, or from Version.h if that fails). Make UE4Build.cs update it during builds.
2015-07-10 15:21:32 -04:00
DesktopPlatformModule.cpp
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
DesktopPlatformPrivatePCH.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
PlatformInfo.cpp
- Renamed Desktop target platform to AllDesktop to reduce conflicts with Desktop directories [UEPLAT-894]
2015-06-16 11:09:27 -04:00