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UnrealEngineUWP/Engine/Documentation/Source/Programming/QuickStart/1/QuickStart_1.INT.udn
Matthew Clark 826711c6f7 #UE4doc #docs:
Updated Engine version
Changed opening note to specify Visual Studio 2013 instead of  the blanket statement of telling the user to have Visual Studio, no matter the version.

[CL 2613584 by Matthew Clark in Main branch]
2015-07-08 11:07:14 -04:00

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Availability: Public
Title:1 - Essential Project Setup
Crumbs:%ROOT%, Programming, Programming/QuickStart
Description:Creating a new project with the specifications we need
SkillLevel: Beginner
Version: 4.9
[VAR:Steps]
[OBJECT:Navigation]
[PARAM:previous]
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[PARAM:current]
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[PARAM:home]
[QuickStart Home](Programming\QuickStart)
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[PARAM:next]
[Next Step](Programming\QuickStart\2 "%Programming\QuickStart\2:title%")
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%Steps%
[REGION:note]
You should have a copy of **Visual Studio 2013** for Deskstop (Preferably Community or Professional) installed before starting this tutorial.
[/REGION]
1. Open **Unreal Engine** from the Launcher. The [](Engine/Basics/Projects/Browser) will appear.
1. Click on the **New Project** tab and then select the **C++** tab. From there, select **Basic Code** so we have a clean starting point, and make sure "With Starter Content" is set. We'll need to enter a project name, so we'll use "QuickStart". We can now click **Create Project** and get started.
[![](CreateProject.png)](CreateProject.png)
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The **Unreal Editor** will now open our new project. **Visual Studio** will also open and load the solution file that our project has created.
%Steps%