Files
UnrealEngineUWP/Engine/Source/Developer
benoit deschenes f55fe34bb0 Adding ConnectionState member to FStreamInfo, allowing user-code to distinguish between "real" inactive streams and those that are just waiting for a response.
Also fixing crash when accessing UDirectLinkExtensionSettings CDO on engine shutdown.

#jira UE-138473
#rb Johan.Duparc
Johan.Duparc
#preflight 61dc8dfce67256ec41ee68e5

#ROBOMERGE-AUTHOR: benoit.deschenes
#ROBOMERGE-SOURCE: CL 18564205 in //UE5/Release-5.0/... via CL 18564222
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18564231 by benoit deschenes in ue5-release-engine-test branch]
2022-01-10 15:07:05 -05:00
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