Files
UnrealEngineUWP/Engine/Source/Programs/CrashReporter/CrashReportProcess/StatusReportingConstants.cs
Unrealbot 3f463d80d4 Branch snapshot for CL 2959226
[CL 2959226 in Main branch]
2016-04-28 13:50:05 -04:00

19 lines
666 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Tools.CrashReporter.CrashReportProcess
{
static class StatusReportingConstants
{
public const string ProcessingFailedEvent = "Processing failed";
public const string ProcessingSucceededEvent = "Processing succeeded";
public const string ExceptionEvent = "Handled exceptions";
public const string ProcessingStartedReceiverEvent = "Started processing (from CRR)";
public const string ProcessingStartedDataRouterEvent = "Started processing (from Data Router)";
public const string QueuedEvent = "Queued for processing";
}
}