Files
UnrealEngineUWP/Engine/Source/Developer/VulkanShaderFormat/Private/VulkanBackend.cpp
Robert Manuszewski f4fb4b8596 Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 2996057)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2975196 on 2016/05/12 by Robert.Manuszewski

	Garbage Collector will no longer be responsible for generating class token stream, instead the token stream will be generated on startup or when a class has finished loading.

	- This way we can avoid very long GC times after new blueprints have been loaded.
	- Temporarily enabled CLASS_TokenStreamAssembled check in development builds (for testing purposes)

Change 2993960 on 2016/05/30 by Robert.Manuszewski

	Fixing leaked linkers created by blocking load requests during async loading.

Change 2959398 on 2016/04/28 by Steve.Robb

	TMap references are strong and cannot be nulled by pending kill.  This makes references in values strong too, even though we only really care about keys, which will corrupt the map when nulled.

	#jira UE-20828

Change 2960723 on 2016/04/29 by Graeme.Thornton

	Fix for texture asset import data being ignored when async loaded

Change 2960938 on 2016/04/29 by Robert.Manuszewski

	Nulling out sql db handle after closing it.

Change 2967127 on 2016/05/05 by Steve.Robb

	Move constructors explicitly disabled in generated code.

Change 2967143 on 2016/05/05 by Steve.Robb

	Static analysis fixes:

	warning C6326: Potential comparison of a constant with another constant.

Change 2967164 on 2016/05/05 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer

Change 2968650 on 2016/05/06 by Steve.Robb

	Fix for HotReload copying module manager.

Change 2968915 on 2016/05/06 by Robert.Manuszewski

	Fixing spelling of SetImageIntegrityStatus function name.

Change 2970406 on 2016/05/09 by Steve.Robb

	Static analysis fixes:

	Function uses '...' bytes of stack:  exceeds /analyze:stacksize '81940'.  Consider moving some data to heap.

Change 2970419 on 2016/05/09 by Steve.Robb

	Static analysis fixes:

	warning C6326: Potential comparison of a constant with another constant.
	warning C6011: Dereferencing NULL pointer '...'.
	warning C6385: Reading invalid data from '...':  the readable size is '...' bytes, but '...' bytes may be read.
	warning C6386: Buffer overrun while writing to '...':  the writable size is '...' bytes, but '...' bytes might be written.

Change 2970431 on 2016/05/09 by Steve.Robb

	Static analysis fixes:

	warning C6299: Explicitly comparing a bit field to a Boolean type will yield unexpected results.

Change 2972032 on 2016/05/10 by Steven.Hutton

	Workflow fixes to bugg / crashgroup filtering. Filters should now correctly persist across queries.

Change 2972085 on 2016/05/10 by Steve.Robb

	Const-correctness fix for FLogCategoryBase::IsSuppressed.

Change 2972087 on 2016/05/10 by Steve.Robb

	ELogVerbosity moved into its own header.

Change 2972090 on 2016/05/10 by Steve.Robb

	Redundant ensure removed.

Change 2972103 on 2016/05/10 by Steve.Robb

	Removal of redundant use of USING_CODE_ANALYSIS.

Change 2972139 on 2016/05/10 by Steve.Robb

	Fix for ensure macros throwing C6326 warnings during static analysis.

Change 2972147 on 2016/05/10 by Steve.Robb

	Fix for UE_LOG_ACTIVE macro throwing C6326 warnings during static analysis.

Change 2972162 on 2016/05/10 by Steve.Robb

	SCOPE_CYCLE_COUNTER_GUARD removed.

Change 2972168 on 2016/05/10 by Steve.Robb

	Compile error fix for logOrEnsureNanError in static analysis builds.

Change 2973084 on 2016/05/10 by Chris.Wood

	Crash Report Server performance tweak

Change 2974030 on 2016/05/11 by Steve.Robb

	Fix for IPropertyHandle::SetValue - used to take a non-const reference to a const UObject*, now it takes const references to both non-const and const UObject*.

Change 2974053 on 2016/05/11 by Steve.Robb

	Static analysis fixes:

	warning C6326: Potential comparison of a constant with another constant.

Change 2974191 on 2016/05/11 by Steve.Robb

	Fix for template instantiation error in VS2013.

Change 2975298 on 2016/05/12 by Steve.Robb

	Static analysis fixes:

	warning C6236: (<expression> || <non-zero constant>) is always a non-zero constant.

Change 2975318 on 2016/05/12 by Steve.Robb

	Fix for hot reload info being reported as warnings.

	#jira UE-30586

Change 2975447 on 2016/05/12 by Steve.Robb

	Static analysis fixes:

	warning C6235: (<non-zero constant> || <expression>) is always a non-zero constant.
	warning C6239: (<non-zero constant> && <expression>) always evaluates to the result of <expression>.  Did you intend to use the bitwise-and operator?
	warning C6240: (<expression> && <non-zero constant>) always evaluates to the result of <expression>.  Did you intend to use the bitwise-and operator?
	warning C6285: (<non-zero constant> || <non-zero constant>) is always a non-zero constant.  Did you intend to use the bitwise-and operator?
	warning C6286: (<non-zero constant> || <expression>) is always a non-zero constant.  <expression> is never evaluated and might have side effects.
	warning C6289: Incorrect operator:  mutual exclusion over || is always a non-zero constant.  Did you intend to use && instead?
	warning C6316: Incorrect operator:  tested expression is constant and non-zero.  Use bitwise-and to determine whether bits are set.

Change 2975478 on 2016/05/12 by Steve.Robb

	Static analysis fixes for lots of redundant <zero constant> and <non-zero constant> warnings.

Change 2975538 on 2016/05/12 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'StaticResource'

Change 2976640 on 2016/05/13 by Robert.Manuszewski

	Fixing crashes caused by token stream generation changes. Making sure the token stream gets re-generated when a class gets re-linked.

	#jira UE-30675

Change 2978320 on 2016/05/16 by Steve.Robb

	Fix for static analysis warnings in XNA headers.

Change 2978329 on 2016/05/16 by Steve.Robb

	Static analysis fixes:

	warning C6334: sizeof operator applied to an expression with an operator might yield unexpected results:  Parentheses can be used to disambiguate certain usages.

Change 2980222 on 2016/05/17 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'X'.
	warning C28182: Dereferencing NULL pointer. 'X' contains the same NULL value as 'Y' did.

Change 2980458 on 2016/05/17 by Chris.Wood

	Attempt to fix crash report submission problems from CRP to CR website
	[UE-30257] - Crashreports are sometimes missing file attachments

	Passing crash GUID so that website can easily check for duplicates in future
	Increased request timeout for AddCrash to be longer than website database timeout
	Logging retries for future visibility
	CRP v.1.1.6

Change 2980639 on 2016/05/17 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'X'.
	warning C28182: Dereferencing NULL pointer. 'X' contains the same NULL value as 'Y' did.

Change 2981750 on 2016/05/18 by Steve.Robb

	check()s in ContainerAllocationPolicies.h changed to checkSlow()s, as they only exist to check that the container has been written correctly.

Change 2982106 on 2016/05/18 by John.Mahoney

	Fixed a crash caused by loading two stat capture files simultaneously in the profiler.
	If the user tries to load a capture file while another load is in progress, the previous load is now cancelled and cleaned up before proceeding with the new load.
	Made the delegates in FNewStatsReader explicitly specify which profiler instance they are loading data for, instead of relying on the current value of LoadConnection->InstanceId.
	This also fixes a crash that occurs when selecting a different capture file in the "Stats dump browser" pane of the profiler (after using Load Folder) while another file is still loading.
	Cleaned up some weak pointer usage in the profiler window.

	#jira UE-30741

Change 2983366 on 2016/05/19 by Steven.Hutton

	Changes for passing crash type directly from CRP to CRW.

Change 2983394 on 2016/05/19 by Steven.Hutton

	Minor changes to add crash with more error reporting

Change 2984685 on 2016/05/20 by Robert.Manuszewski

	Merging //UE4/Dev-Main @ 2984626 to Dev-Core (//UE4/Dev-Core)

Change 2985143 on 2016/05/20 by Steve.Robb

	Missing semi-colons.

Change 2986463 on 2016/05/23 by Steve.Robb

	CopyTemp added to make it clear that you want to make a copy (rather than a move, or an accidental copy) at the call site of a function taking rvalue refs.

Change 2986475 on 2016/05/23 by Steve.Robb

	Static analysis fixes:

	warning C6313: Incorrect operator:  zero-valued flag cannot be tested with bitwise-and.

Change 2986476 on 2016/05/23 by Steve.Robb

	Static analysis fixes:

	warning C6313: Incorrect operator:  zero-valued flag cannot be tested with bitwise-and.

Change 2986480 on 2016/05/23 by Steve.Robb

	Static analysis fixes:

	warning C6326: Potential comparison of a constant with another constant

Change 2986515 on 2016/05/23 by Steve.Robb

	Static analysis fixes:

	warning C6340: Mismatch on sign: 'X' passed as _Param_(N) when some unsigned type is required in call to 'Func'

Change 2986680 on 2016/05/23 by Steve.Robb

	Static analysis fixes:

	warning C6386: Buffer overrun while writing to 'Ptr':  the writable size is 'X' bytes, but 'Y' bytes might be written.
	warning C6387: 'Ptr' could be '0':  this does not adhere to the specification for the function 'Func'
	warning C6031: Return value ignored: 'snprintf'.
	warning C6340: Mismatch on sign: 'const unsigned int' passed as _Param_(4) when some signed type is required in call to 'snprintf'.

Change 2986865 on 2016/05/23 by Robert.Manuszewski

	Removing redundand AddReferencedObjects functions

Change 2987968 on 2016/05/24 by Robert.Manuszewski

	Removing redundant UPROPERTY macros from intrinsic classes.

Change 2987979 on 2016/05/24 by Steve.Robb

	Optimization of some FString and FPaths operations to produce fewer temporaries.

Change 2988297 on 2016/05/24 by Steve.Robb

	Static analysis fixes:

	warning C6287: Redundant code:  the left and right sub-expressions are identical.

Change 2988430 on 2016/05/24 by Steve.Robb

	Static analysis fixes:

	warning C6385: Reading invalid data from 'var':  the readable size is 'X' bytes, but 'Y' bytes may be read.

Change 2988461 on 2016/05/24 by Steve.Robb

	Static analysis fixes:

	warning C6235: (<non-zero constant> || <expression>) is always a non-zero constant.
	warning C6239: (<non-zero constant> && <expression>) always evaluates to the result of <expression>.
	warning C6240: (<expression> && <non-zero constant>) always evaluates to the result of <expression>.

Change 2988464 on 2016/05/24 by Steve.Robb

	Static analysis fixes:

	warning C6262: Function uses 'X' bytes of stack:  exceeds /analyze:stacksize 'Y'.  Consider moving some data to heap.

Change 2988494 on 2016/05/24 by Steve.Robb

	Static analysis fixes:

	warning C6237: (<zero> && <expression>) is always zero.  <expression> is never evaluated and might have side effects.

Change 2989411 on 2016/05/25 by Robert.Manuszewski

	Splitting GC cluster index and intenral object flags to allow more UObjects in editor builds.

Change 2989429 on 2016/05/25 by Steve.Robb

	Static analysis fixes:

	warning C6387: '_Param_(X)' could be '0':  this does not adhere to the specification for the function 'Func'.

Change 2989982 on 2016/05/25 by Steve.Robb

	Static analysis fixes:

	warning C6001: Using uninitialized memory 'LODPlanesMin'.

Change 2990018 on 2016/05/25 by Steve.Robb

	Static analysis fixes:

	warning C6386: Buffer overrun while writing to 'X'

Change 2990077 on 2016/05/25 by Steve.Robb

	Static analysis fixes:

	warning C6240: (<expression> && <non-zero constant>) always evaluates to the result of <expression>.
	warning C6011: Dereferencing NULL pointer 'Ptr'.

Change 2990114 on 2016/05/25 by Steve.Robb

	Static analysis fixes:

	warning C6336: Arithmetic operator has precedence over question operator, use parentheses to clarify intent.

Change 2990125 on 2016/05/25 by Steve.Robb

	Static analysis fixes:

	warning C6239: (<non-zero constant> && <expression>) always evaluates to the result of <expression>.

Change 2990162 on 2016/05/25 by Steve.Robb

	Static analysis fixes:

	warning C6294: Ill-defined for-loop:  initial condition does not satisfy test.  Loop body not executed.

Change 2990193 on 2016/05/25 by Steve.Robb

	Static analysis fixes:

	warning C28182: Dereferencing NULL pointer. 'type' contains the same NULL value as 'type->base_type' did.
	warning C6011: Dereferencing NULL pointer 'Semantic'.

Change 2991006 on 2016/05/26 by Steve.Robb

	Static analysis fixes:

	warning C28113: Accessing a local variable dummy via an Interlocked function:  This is an unusual usage which could be reconsidered.

Change 2991012 on 2016/05/26 by Steve.Robb

	Static analysis fixes:

	warning C6031: Return value ignored: 'InitializeCriticalSectionAndSpinCount'.

Change 2991013 on 2016/05/26 by Steve.Robb

	Static analysis fixes:

	warning C6287: Redundant code:  the left and right sub-expressions are identical.

Change 2991016 on 2016/05/26 by Steve.Robb

	Static analysis fixes:

	warning C6236: (<expression> || <non-zero constant>) is always a non-zero constant.

Change 2991017 on 2016/05/26 by Steve.Robb

	Static analysis fixes:

	warning C6326: Potential comparison of a constant with another constant.

Change 2991019 on 2016/05/26 by Steve.Robb

	Static analysis fixes:

	warning C6292: Ill-defined for-loop:  counts up from maximum.

Change 2991023 on 2016/05/26 by Steve.Robb

	Static analysis fixes:

	warning C6322: Empty _except block.
	warning C28251: Inconsistent annotation for 'WinMain': this instance has no annotations.

Change 2991070 on 2016/05/26 by Steve.Robb

	Static analysis fixes:

	warning C28182: Dereferencing NULL pointer. 'Ptr1' contains the same NULL value as 'Ptr2' did.

Change 2991416 on 2016/05/26 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'Ptr'.

Change 2992738 on 2016/05/27 by Steve.Robb

	Revert changes to FString::MatchesWildcard.

Change 2992916 on 2016/05/27 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'Ptr'.

Change 2992960 on 2016/05/27 by Chris.Wood

	Optimized P4 access in Crash Report Process and MinidumpDiagostics.

Change 2992964 on 2016/05/27 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'Ptr'.

Change 2993956 on 2016/05/30 by Robert.Manuszewski

	Fixing a crash after adding a new C++ class in the editor - made sure new classes have the token stream assembled after hot-reload.

	#jira UE-31309

Change 2993977 on 2016/05/30 by Robert.Manuszewski

	Don't wait for all packages to finish loading before PostLoading those which already have.

Change 2994206 on 2016/05/31 by Robert.Manuszewski

	PR #2429: Three bug fixes required for script support to work properly (Contributed by pluranium)

#lockdown Nick.Penwarden

[CL 2996251 by Robert Manuszewski in Main branch]
2016-06-01 12:08:56 -04:00

5491 lines
162 KiB
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
//
// This code is largely based on that in ir_print_glsl_visitor.cpp from
// glsl-optimizer.
// https://github.com/aras-p/glsl-optimizer
// The license for glsl-optimizer is reproduced below:
/*
GLSL Optimizer is licensed according to the terms of the MIT license:
Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
Copyright (C) 2010-2011 Unity Technologies All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "VulkanShaderFormat.h"
#include "Core.h"
#include "hlslcc.h"
#include "hlslcc_private.h"
#include "VulkanBackend.h"
#include "compiler.h"
#include "VulkanConfiguration.h"
PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS
#include "glsl_parser_extras.h"
PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS
#include "hash_table.h"
#include "ir_rvalue_visitor.h"
#include "PackUniformBuffers.h"
#include "IRDump.h"
//@todo-rco: Remove STL!
#include <sstream>
//#define OPTIMIZE_ANON_STRUCTURES_OUT
// We can't optimize them out presently, because apparently Windows Radeon
// OpenGL driver chokes on valid GLSL code then.
#if !PLATFORM_WINDOWS
#define _strdup strdup
#endif
static bool GDefaultPrecisionIsHalf = true;
static inline std::string FixHlslName(const glsl_type* Type)
{
check(Type->is_image() || Type->is_vector() || Type->is_numeric() || Type->is_void() || Type->is_sampler() || Type->is_scalar());
std::string Name = Type->name;
if (Type == glsl_type::half_type)
{
return "float";
}
else if (Type == glsl_type::half2_type)
{
return "vec2";
}
else if (Type == glsl_type::half3_type)
{
return "vec3";
}
else if (Type == glsl_type::half4_type)
{
return "vec4";
}
else if (Type == glsl_type::half2x2_type)
{
return "mat2";
}
else if (Type == glsl_type::half2x3_type)
{
return "mat2x3";
}
else if (Type == glsl_type::half2x4_type)
{
return "mat2x4";
}
else if (Type == glsl_type::half3x2_type)
{
return "mat3x2";
}
else if (Type == glsl_type::half3x3_type)
{
return "mat3";
}
else if (Type == glsl_type::half3x4_type)
{
return "mat3x4";
}
else if (Type == glsl_type::half4x2_type)
{
return "mat4x2";
}
else if (Type == glsl_type::half4x3_type)
{
return "mat4x3";
}
else if (Type == glsl_type::half4x4_type)
{
return "mat4";
}
return Name;
}
/**
* This table must match the ir_expression_operation enum.
*/
static const char * const GLSLExpressionTable[ir_opcode_count][4] =
{
{ "(~", ")", "", "" }, // ir_unop_bit_not,
{ "not(", ")", "", "!" }, // ir_unop_logic_not,
{ "(-", ")", "", "" }, // ir_unop_neg,
{ "abs(", ")", "", "" }, // ir_unop_abs,
{ "sign(", ")", "", "" }, // ir_unop_sign,
{ "(1.0/(", "))", "", "" }, // ir_unop_rcp,
{ "inversesqrt(", ")", "", "" }, // ir_unop_rsq,
{ "sqrt(", ")", "", "" }, // ir_unop_sqrt,
{ "exp(", ")", "", "" }, // ir_unop_exp, /**< Log base e on gentype */
{ "log(", ")", "", "" }, // ir_unop_log, /**< Natural log on gentype */
{ "exp2(", ")", "", "" }, // ir_unop_exp2,
{ "log2(", ")", "", "" }, // ir_unop_log2,
{ "int(", ")", "", "" }, // ir_unop_f2i, /**< Float-to-integer conversion. */
{ "float(", ")", "", "" }, // ir_unop_i2f, /**< Integer-to-float conversion. */
{ "bool(", ")", "", "" }, // ir_unop_f2b, /**< Float-to-boolean conversion */
{ "float(", ")", "", "" }, // ir_unop_b2f, /**< Boolean-to-float conversion */
{ "bool(", ")", "", "" }, // ir_unop_i2b, /**< int-to-boolean conversion */
{ "int(", ")", "", "" }, // ir_unop_b2i, /**< Boolean-to-int conversion */
{ "uint(", ")", "", "" }, // ir_unop_b2u,
{ "bool(", ")", "", "" }, // ir_unop_u2b,
{ "uint(", ")", "", "" }, // ir_unop_f2u,
{ "float(", ")", "", "" }, // ir_unop_u2f, /**< Unsigned-to-float conversion. */
{ "uint(", ")", "", "" }, // ir_unop_i2u, /**< Integer-to-unsigned conversion. */
{ "int(", ")", "", "" }, // ir_unop_u2i, /**< Unsigned-to-integer conversion. */
{ "int(", ")", "", "" }, // ir_unop_h2i,
{ "float(", ")", "", "" }, // ir_unop_i2h,
{ "(", ")", "", "" }, // ir_unop_h2f,
{ "(", ")", "", "" }, // ir_unop_f2h,
{ "bool(", ")", "", "" }, // ir_unop_h2b,
{ "float(", ")", "", "" }, // ir_unop_b2h,
{ "uint(", ")", "", "" }, // ir_unop_h2u,
{ "uint(", ")", "", "" }, // ir_unop_u2h,
{ "transpose(", ")", "", "" }, // ir_unop_transpose
{ "any(", ")", "", "" }, // ir_unop_any,
{ "all(", ")", "", "" }, // ir_unop_all,
/**
* \name Unary floating-point rounding operations.
*/
/*@{*/
{ "trunc(", ")", "", "" }, // ir_unop_trunc,
{ "ceil(", ")", "", "" }, // ir_unop_ceil,
{ "floor(", ")", "", "" }, // ir_unop_floor,
{ "fract(", ")", "", "" }, // ir_unop_fract,
{ "round(", ")", "", "" }, // ir_unop_round,
/*@}*/
/**
* \name Trigonometric operations.
*/
/*@{*/
{ "sin(", ")", "", "" }, // ir_unop_sin,
{ "cos(", ")", "", "" }, // ir_unop_cos,
{ "tan(", ")", "", "" }, // ir_unop_tan,
{ "asin(", ")", "", "" }, // ir_unop_asin,
{ "acos(", ")", "", "" }, // ir_unop_acos,
{ "atan(", ")", "", "" }, // ir_unop_atan,
{ "sinh(", ")", "", "" }, // ir_unop_sinh,
{ "cosh(", ")", "", "" }, // ir_unop_cosh,
{ "tanh(", ")", "", "" }, // ir_unop_tanh,
/*@}*/
/**
* \name Normalize.
*/
/*@{*/
{ "normalize(", ")", "", "" }, // ir_unop_normalize,
/*@}*/
/**
* \name Partial derivatives.
*/
/*@{*/
{ "dFdx(", ")", "", "" }, // ir_unop_dFdx,
{ "dFdy(", ")", "", "" }, // ir_unop_dFdy,
/*@}*/
{ "isnan(", ")", "", "" }, // ir_unop_isnan,
{ "isinf(", ")", "", "" }, // ir_unop_isinf,
{ "floatBitsToUint(", ")", "", "" }, // ir_unop_fasu,
{ "floatBitsToInt(", ")", "", "" }, // ir_unop_fasi,
{ "intBitsToFloat(", ")", "", "" }, // ir_unop_iasf,
{ "uintBitsToFloat(", ")", "", "" }, // ir_unop_uasf,
{ "bitfieldReverse(", ")", "", "" }, // ir_unop_bitreverse,
{ "bitCount(", ")", "", "" }, // ir_unop_bitcount,
{ "findMSB(", ")", "", "" }, // ir_unop_msb,
{ "findLSB(", ")", "", "" }, // ir_unop_lsb,
{ "ERROR_NO_NOISE_FUNCS(", ")", "", "" }, // ir_unop_noise,
{ "(", "+", ")", "" }, // ir_binop_add,
{ "(", "-", ")", "" }, // ir_binop_sub,
{ "(", "*", ")", "" }, // ir_binop_mul,
{ "(", "/", ")", "" }, // ir_binop_div,
/**
* Takes one of two combinations of arguments:
*
* - mod(vecN, vecN)
* - mod(vecN, float)
*
* Does not take integer types.
*/
{ "mod(", ",", ")", "%" }, // ir_binop_mod,
{ "modf(", ",", ")", "" }, // ir_binop_modf,
{ "step(", ",", ")", "" }, // ir_binop_step,
/**
* \name Binary comparison operators which return a boolean vector.
* The type of both operands must be equal.
*/
/*@{*/
{ "lessThan(", ",", ")", "<" }, // ir_binop_less,
{ "greaterThan(", ",", ")", ">" }, // ir_binop_greater,
{ "lessThanEqual(", ",", ")", "<=" }, // ir_binop_lequal,
{ "greaterThanEqual(", ",", ")", ">=" }, // ir_binop_gequal,
{ "equal(", ",", ")", "==" }, // ir_binop_equal,
{ "notEqual(", ",", ")", "!=" }, // ir_binop_nequal,
/**
* Returns single boolean for whether all components of operands[0]
* equal the components of operands[1].
*/
{ "(", "==", ")", "" }, // ir_binop_all_equal,
/**
* Returns single boolean for whether any component of operands[0]
* is not equal to the corresponding component of operands[1].
*/
{ "(", "!=", ")", "" }, // ir_binop_any_nequal,
/*@}*/
/**
* \name Bit-wise binary operations.
*/
/*@{*/
{ "(", "<<", ")", "" }, // ir_binop_lshift,
{ "(", ">>", ")", "" }, // ir_binop_rshift,
{ "(", "&", ")", "" }, // ir_binop_bit_and,
{ "(", "^", ")", "" }, // ir_binop_bit_xor,
{ "(", "|", ")", "" }, // ir_binop_bit_or,
/*@}*/
{ "bvec%d(uvec%d(", ")*uvec%d(", "))", "&&" }, // ir_binop_logic_and,
{ "bvec%d(abs(ivec%d(", ")+ivec%d(", ")))", "^^" }, // ir_binop_logic_xor,
{ "bvec%d(uvec%d(", ")+uvec%d(", "))", "||" }, // ir_binop_logic_or,
{ "dot(", ",", ")", "" }, // ir_binop_dot,
{ "cross(", ",", ")", "" }, // ir_binop_cross,
{ "min(", ",", ")", "" }, // ir_binop_min,
{ "max(", ",", ")", "" }, // ir_binop_max,
{ "atan(", ",", ")", "" },
{ "pow(", ",", ")", "" }, // ir_binop_pow,
{ "mix(", ",", ",", ")" }, // ir_ternop_lerp,
{ "smoothstep(", ",", ",", ")" }, // ir_ternop_smoothstep,
{ "clamp(", ",", ",", ")" }, // ir_ternop_clamp,
{ "ERROR_QUADOP_VECTOR(", ",", ")" }, // ir_quadop_vector,
};
static const char* OutputStreamTypeStrings[4] = {
"!invalid!",
"points",
"line_strip",
"triangle_strip"
};
static const char* GeometryInputStrings[6] = {
"!invalid!",
"points",
"lines",
"line_adjacency",
"triangles",
"triangles_adjacency"
};
static const char* DomainStrings[4] = {
"!invalid!",
"triangles",
"quads",
"isolines",
};
static const char* PartitioningStrings[5] = {
"!invalid!",
"equal_spacing",
"fractional_even_spacing",
"fractional_odd_spacing",
"pow2",
};
static const char* OutputTopologyStrings[5] = {
"!invalid!",
"point_needs_to_be_fixed",
"line_needs_to_be_fixed",
"cw",
"ccw",
};
static_assert((sizeof(GLSLExpressionTable) / sizeof(GLSLExpressionTable[0])) == ir_opcode_count, "GLSLExpressionTableSizeMismatch");
struct SDMARange
{
unsigned SourceCB;
unsigned SourceOffset;
unsigned Size;
unsigned DestCBIndex;
unsigned DestCBPrecision;
unsigned DestOffset;
bool operator <(SDMARange const & Other) const
{
if (SourceCB == Other.SourceCB)
{
return SourceOffset < Other.SourceOffset;
}
return SourceCB < Other.SourceCB;
}
};
typedef std::list<SDMARange> TDMARangeList;
typedef std::map<unsigned, TDMARangeList> TCBDMARangeMap;
static void InsertRange(TCBDMARangeMap& CBAllRanges, unsigned SourceCB, unsigned SourceOffset, unsigned Size, unsigned DestCBIndex, unsigned DestCBPrecision, unsigned DestOffset)
{
check(SourceCB < (1 << 12));
check(DestCBIndex < (1 << 12));
check(DestCBPrecision < (1 << 8));
unsigned SourceDestCBKey = (SourceCB << 20) | (DestCBIndex << 8) | DestCBPrecision;
SDMARange Range = { SourceCB, SourceOffset, Size, DestCBIndex, DestCBPrecision, DestOffset };
TDMARangeList& CBRanges = CBAllRanges[SourceDestCBKey];
//printf("* InsertRange: %08x\t%u:%u - %u:%c:%u:%u\n", SourceDestCBKey, SourceCB, SourceOffset, DestCBIndex, DestCBPrecision, DestOffset, Size);
if (CBRanges.empty())
{
CBRanges.push_back(Range);
}
else
{
TDMARangeList::iterator Prev = CBRanges.end();
bool bAdded = false;
for (auto Iter = CBRanges.begin(); Iter != CBRanges.end(); ++Iter)
{
if (SourceOffset + Size <= Iter->SourceOffset)
{
if (Prev == CBRanges.end())
{
CBRanges.push_front(Range);
}
else
{
CBRanges.insert(Iter, Range);
}
bAdded = true;
break;
}
Prev = Iter;
}
if (!bAdded)
{
CBRanges.push_back(Range);
}
if (CBRanges.size() > 1)
{
// Try to merge ranges
bool bDirty = false;
do
{
bDirty = false;
TDMARangeList NewCBRanges;
for (auto Iter = CBRanges.begin(); Iter != CBRanges.end(); ++Iter)
{
if (Iter == CBRanges.begin())
{
Prev = CBRanges.begin();
}
else
{
if (Prev->SourceOffset + Prev->Size == Iter->SourceOffset && Prev->DestOffset + Prev->Size == Iter->DestOffset)
{
SDMARange Merged = *Prev;
Merged.Size = Prev->Size + Iter->Size;
NewCBRanges.pop_back();
NewCBRanges.push_back(Merged);
++Iter;
NewCBRanges.insert(NewCBRanges.end(), Iter, CBRanges.end());
bDirty = true;
break;
}
}
NewCBRanges.push_back(*Iter);
Prev = Iter;
}
CBRanges.swap(NewCBRanges);
} while (bDirty);
}
}
}
static TDMARangeList SortRanges(TCBDMARangeMap& CBRanges)
{
TDMARangeList Sorted;
for (auto& Pair : CBRanges)
{
Sorted.insert(Sorted.end(), Pair.second.begin(), Pair.second.end());
}
Sorted.sort();
return Sorted;
}
static void DumpSortedRanges(TDMARangeList& SortedRanges)
{
printf("**********************************\n");
for (auto& o : SortedRanges)
{
printf("\t%u:%u - %u:%c:%u:%u\n", o.SourceCB, o.SourceOffset, o.DestCBIndex, o.DestCBPrecision, o.DestOffset, o.Size);
}
}
// Returns true if the passed 'intrinsic' is used
static bool UsesUEIntrinsic(exec_list* Instructions, const char * UEIntrinsic)
{
struct SFindUEIntrinsic : public ir_hierarchical_visitor
{
bool bFound;
const char * UEIntrinsic;
SFindUEIntrinsic(const char * InUEIntrinsic) : bFound(false), UEIntrinsic(InUEIntrinsic) {}
virtual ir_visitor_status visit_enter(ir_call* IR) override
{
if (IR->use_builtin && !strcmp(IR->callee_name(), UEIntrinsic))
{
bFound = true;
return visit_stop;
}
return visit_continue;
}
};
SFindUEIntrinsic Visitor(UEIntrinsic);
Visitor.run(Instructions);
return Visitor.bFound;
}
static inline EDescriptorSetStage GetDescriptorSetForStage(_mesa_glsl_parser_targets Target)
{
switch (Target)
{
case vertex_shader: return GetDescriptorSetForStage(SF_Vertex);
case fragment_shader: return GetDescriptorSetForStage(SF_Pixel);
case compute_shader: return GetDescriptorSetForStage(SF_Compute);
case geometry_shader: return GetDescriptorSetForStage(SF_Geometry);
case tessellation_evaluation_shader: return GetDescriptorSetForStage(SF_Domain);
case tessellation_control_shader: return GetDescriptorSetForStage(SF_Hull);
default: check(0); break; // NOT IMPLEMENTED!
}
return EDescriptorSetStage::Invalid;
}
/**
* IR visitor used to generate GLSL. Based on ir_print_visitor.
*/
class vulkan_ir_gen_glsl_visitor : public ir_visitor
{
/** Track which multi-dimensional arrays are used. */
struct md_array_entry : public exec_node
{
const glsl_type* type;
};
/** Track external variables. */
struct extern_var : public exec_node
{
ir_variable* var;
explicit extern_var(ir_variable* in_var) : var(in_var) {}
};
/** External variables. */
exec_list input_variables;
exec_list output_variables;
exec_list uniform_variables;
exec_list sampler_variables;
exec_list image_variables;
/** Data tied globally to the shader via attributes */
bool early_depth_stencil;
int wg_size_x;
int wg_size_y;
int wg_size_z;
glsl_tessellation_info tessellation;
/** Track global instructions. */
struct global_ir : public exec_node
{
ir_instruction* ir;
explicit global_ir(ir_instruction* in_ir) : ir(in_ir) {}
};
/** Global instructions. */
exec_list global_instructions;
/** A mapping from ir_variable * -> unique printable names. */
hash_table *printable_names;
/** Structures required by the code. */
hash_table *used_structures;
/** Uniform block variables required by the code. */
hash_table *used_uniform_blocks;
/** Multi-dimensional arrays required by the code. */
exec_list used_md_arrays;
// Code generation flags
bool bIsES;
bool bEmitPrecision;
bool bIsES31;
EHlslCompileTarget Target;
_mesa_glsl_parser_targets ShaderTarget;
bool bGenerateLayoutLocations;
FVulkanBindingTable& BindingTable;
/** Memory context within which to make allocations. */
void *mem_ctx;
/** Buffer to which GLSL source is being generated. */
char** buffer;
/** Indentation level. */
int indentation;
/** Scope depth. */
int scope_depth;
/** The number of temporary variables declared in the current scope. */
int temp_id;
/** The number of global variables declared. */
int global_id;
/** Whether a semicolon must be printed before the next EOL. */
bool needs_semicolon;
/**
* Whether uint literals should be printed as int literals. This is a hack
* because glCompileShader crashes on Mac OS X with code like this:
* foo = bar[0u];
*/
bool should_print_uint_literals_as_ints;
/** number of loops in the generated code */
int loop_count;
/** Whether the shader being cross compiled needs EXT_shader_texture_lod. */
bool bUsesES2TextureLODExtension;
// Found dFdx or dFdy
bool bUsesDXDY;
/**
* Return true if the type is a multi-dimensional array. Also, track the
* array.
*/
bool is_md_array(const glsl_type* type)
{
if (type->base_type == GLSL_TYPE_ARRAY &&
type->fields.array->base_type == GLSL_TYPE_ARRAY)
{
foreach_iter(exec_list_iterator, iter, used_md_arrays)
{
md_array_entry* entry = (md_array_entry*)iter.get();
if (entry->type == type)
return true;
}
md_array_entry* entry = new(mem_ctx)md_array_entry();
entry->type = type;
used_md_arrays.push_tail(entry);
return true;
}
return false;
}
/**
* Fetch/generate a unique name for ir_variable.
*
* GLSL IR permits multiple ir_variables to share the same name. This works
* fine until we try to print it, when we really need a unique one.
*/
const char *unique_name(ir_variable *var)
{
if (var->mode == ir_var_temporary || var->mode == ir_var_auto)
{
/* Do we already have a name for this variable? */
const char *name = (const char *)hash_table_find(this->printable_names, var);
if (name == NULL)
{
bool bIsGlobal = (scope_depth == 0 && var->mode != ir_var_temporary);
const char* prefix = "g";
if (!bIsGlobal)
{
if (var->type->is_matrix())
{
prefix = "m";
}
else if (var->type->is_vector())
{
prefix = "v";
}
else
{
switch (var->type->base_type)
{
case GLSL_TYPE_BOOL: prefix = "b"; break;
case GLSL_TYPE_UINT: prefix = "u"; break;
case GLSL_TYPE_INT: prefix = "i"; break;
case GLSL_TYPE_HALF: prefix = "h"; break;
case GLSL_TYPE_FLOAT: prefix = "f"; break;
default: prefix = "t"; break;
}
}
}
int var_id = bIsGlobal ? global_id++ : temp_id++;
name = ralloc_asprintf(mem_ctx, "%s%d", prefix, var_id);
hash_table_insert(this->printable_names, (void *)name, var);
}
return name;
}
/* If there's no conflict, just use the original name */
return var->name;
}
/**
* Add tabs/spaces for the current indentation level.
*/
void indent(void)
{
for (int i = 0; i < indentation; i++)
{
ralloc_asprintf_append(buffer, "\t");
}
}
/**
* Print out the internal name for a multi-dimensional array.
*/
void print_md_array_type(const glsl_type *t)
{
if (t->base_type == GLSL_TYPE_ARRAY)
{
ralloc_asprintf_append(buffer, "_mdarr_");
do
{
ralloc_asprintf_append(buffer, "%u_", t->length);
t = t->fields.array;
} while (t->base_type == GLSL_TYPE_ARRAY);
print_base_type(t);
}
}
/**
* Print the base type, e.g. vec3.
*/
void print_base_type(const glsl_type *t)
{
if (t->base_type == GLSL_TYPE_ARRAY)
{
print_base_type(t->fields.array);
}
else if (t->base_type == GLSL_TYPE_INPUTPATCH)
{
ralloc_asprintf_append(buffer, "/* %s */ ", t->name);
print_base_type(t->inner_type);
}
else if (t->base_type == GLSL_TYPE_OUTPUTPATCH)
{
ralloc_asprintf_append(buffer, "/* %s */ ", t->name);
print_base_type(t->inner_type);
}
else if ((t->base_type == GLSL_TYPE_STRUCT)
&& (strncmp("gl_", t->name, 3) != 0))
{
ralloc_asprintf_append(buffer, "%s", t->name);
}
else
{
std::string Name = FixHlslName(t);
ralloc_asprintf_append(buffer, "%s", Name.c_str());
}
}
/**
* Print the portion of the type that appears before a variable declaration.
*/
void print_type_pre(const glsl_type *t)
{
if (is_md_array(t))
{
print_md_array_type(t);
}
else
{
print_base_type(t);
}
}
/**
* Print the portion of the type that appears after a variable declaration.
*/
void print_type_post(const glsl_type *t, bool is_unsized = false)
{
if (t->base_type == GLSL_TYPE_ARRAY && !is_md_array(t))
{
if (is_unsized)
{
ralloc_asprintf_append(buffer, "[]");
}
else
{
ralloc_asprintf_append(buffer, "[%u]", t->length);
}
}
else if (t->base_type == GLSL_TYPE_INPUTPATCH || t->base_type == GLSL_TYPE_OUTPUTPATCH)
{
ralloc_asprintf_append(buffer, "[%u] /* %s */", t->patch_length, t->name);
}
}
/**
* Print a full variable declaration.
*/
void print_type_full(const glsl_type *t)
{
print_type_pre(t);
print_type_post(t);
}
/**
* Visit a single instruction. Appends a semicolon and EOL if needed.
*/
void do_visit(ir_instruction* ir)
{
needs_semicolon = true;
ir->accept(this);
if (needs_semicolon)
{
ralloc_asprintf_append(buffer, ";\n");
}
}
enum EPrecisionModifier
{
GLSL_PRECISION_DEFAULT,
GLSL_PRECISION_LOWP,
GLSL_PRECISION_MEDIUMP,
GLSL_PRECISION_HIGHP,
};
EPrecisionModifier GetPrecisionModifier(const struct glsl_type *type)
{
if (type->is_sampler() || type->is_image())
{
if (GDefaultPrecisionIsHalf && type->inner_type->base_type == GLSL_TYPE_FLOAT)
{
return GLSL_PRECISION_HIGHP;
}
else if (!GDefaultPrecisionIsHalf && type->inner_type->base_type == GLSL_TYPE_HALF)
{
return GLSL_PRECISION_MEDIUMP;
}
else // shadow samplers, integer textures etc
{
return GLSL_PRECISION_HIGHP;
}
}
else if (GDefaultPrecisionIsHalf && (type->base_type == GLSL_TYPE_FLOAT || (type->is_array() && type->element_type()->base_type == GLSL_TYPE_FLOAT)))
{
return GLSL_PRECISION_HIGHP;
}
else if (!GDefaultPrecisionIsHalf && (type->base_type == GLSL_TYPE_HALF || (type->is_array() && type->element_type()->base_type == GLSL_TYPE_HALF)))
{
return GLSL_PRECISION_MEDIUMP;
}
else if (type->is_integer())
{
return GLSL_PRECISION_HIGHP;
}
return GLSL_PRECISION_DEFAULT;
}
void AppendPrecisionModifier(char** inBuffer, EPrecisionModifier PrecisionModifier)
{
switch (PrecisionModifier)
{
case GLSL_PRECISION_LOWP:
ralloc_asprintf_append(inBuffer, "lowp ");
break;
case GLSL_PRECISION_MEDIUMP:
ralloc_asprintf_append(inBuffer, "mediump ");
break;
case GLSL_PRECISION_HIGHP:
ralloc_asprintf_append(inBuffer, "highp ");
break;
case GLSL_PRECISION_DEFAULT:
break;
default:
// we missed a type
check(false);
}
}
/**
* \name Visit methods
*
* As typical for the visitor pattern, there must be one \c visit method for
* each concrete subclass of \c ir_instruction. Virtual base classes within
* the hierarchy should not have \c visit methods.
*/
virtual void visit(ir_rvalue *rvalue)
{
check(0 && "ir_rvalue not handled for GLSL export.");
}
virtual void visit(ir_variable *var)
{
const char * const centroid_str[] = { "", "centroid " };
const char * const invariant_str[] = { "", "invariant " };
const char * const patch_constant_str[] = { "", "patch " };
const char * const GLSLmode_str[] = { "", "uniform ", "in ", "out ", "inout ", "in ", "", "shared ", "", "", "uniform_ref " };
const char * const ESVSmode_str[] = { "", "uniform ", "attribute ", "varying ", "inout ", "in ", "", "shared " };
const char * const ESFSmode_str[] = { "", "uniform ", "varying ", "attribute ", "", "in ", "", "shared " };
const char * const interp_str[] = { "", "smooth ", "flat ", "noperspective " };
const char * const layout_str[] = { "", "layout(origin_upper_left) ", "layout(pixel_center_integer) ", "layout(origin_upper_left,pixel_center_integer) " };
const char * const * mode_str = bIsES ? ((ShaderTarget == vertex_shader) ? ESVSmode_str : ESFSmode_str) : GLSLmode_str;
// Check for an initialized const variable
// If var is read-only and initialized, set it up as an initialized const
bool constInit = false;
if (var->has_initializer && var->read_only && (var->constant_initializer || var->constant_value))
{
ralloc_asprintf_append(buffer, "const ");
constInit = true;
}
if (scope_depth == 0)
{
glsl_base_type base_type = var->type->base_type;
if (base_type == GLSL_TYPE_ARRAY)
{
base_type = var->type->fields.array->base_type;
}
if (var->mode == ir_var_in)
{
input_variables.push_tail(new(mem_ctx)extern_var(var));
}
else if (var->mode == ir_var_out)
{
output_variables.push_tail(new(mem_ctx)extern_var(var));
}
else if (var->mode == ir_var_uniform && var->type->is_sampler())
{
sampler_variables.push_tail(new(mem_ctx)extern_var(var));
}
else if (var->mode == ir_var_uniform && var->type->is_image())
{
image_variables.push_tail(new(mem_ctx)extern_var(var));
}
else if (var->mode == ir_var_uniform && base_type == GLSL_TYPE_SAMPLER_STATE)
{
// ignore sampler state uniforms
}
else if (var->mode == ir_var_uniform && var->semantic == NULL)
{
uniform_variables.push_tail(new(mem_ctx)extern_var(var));
}
}
if (var->name && strncmp(var->name, "gl_", 3) == 0 &&
var->centroid == 0 && var->interpolation == 0 &&
var->invariant == 0 && var->origin_upper_left == 0 &&
var->pixel_center_integer == 0)
{
// Don't emit builtin GL variable declarations.
needs_semicolon = false;
}
else if (scope_depth == 0 && var->mode == ir_var_temporary)
{
global_instructions.push_tail(new(mem_ctx)global_ir(var));
needs_semicolon = false;
}
else
{
int layout_bits =
(var->origin_upper_left ? 0x1 : 0) |
(var->pixel_center_integer ? 0x2 : 0);
if (scope_depth == 0 &&
((var->mode == ir_var_in) || (var->mode == ir_var_out)) &&
var->is_interface_block)
{
/**
Hack to display our fake structs as what they are supposed to be - interface blocks
'in' or 'out' variable qualifier becomes interface block declaration start,
structure name becomes block name,
we add information about block contents, taking type from sole struct member type, and
struct variable name becomes block instance name.
Note: With tessellation, matching interfaces between shaders is tricky, so we need
to assign explicit locations to shader input and output variables.
The reason we use a struct instead of an interface block is that with
GL4.2/GL_ARB_separate_shader_objects, you can add a layout(location=foo) to a variable
that is not part of an interface block. However, in order to add a location to a variable
inside an interface block, you need GL4.4/GL_enhanced_layouts. Since for now, we don't want
that dependency, we use structs.
*/
if (bGenerateLayoutLocations && var->explicit_location && var->is_patch_constant == 0)
{
check(layout_bits == 0);
const glsl_type* inner_type = var->type;
if (inner_type->is_array())
{
inner_type = inner_type->fields.array;
}
check(inner_type->is_record());
check(inner_type->length == 1);
const glsl_struct_field* field = &inner_type->fields.structure[0];
ralloc_asprintf_append(
buffer,
"layout(location=%d) %s",
var->location, // location number
mode_str[var->mode] // in / out
);
// Append type to the buffer string
print_type_pre(field->type); // float, vec2, vec3 and etc..
}
else
{
ralloc_asprintf_append(
buffer,
"%s%s%s%s",
//layout_str[layout_bits],
centroid_str[var->centroid],
invariant_str[var->invariant],
patch_constant_str[var->is_patch_constant],
mode_str[var->mode]
);
print_type_pre(var->type);
const glsl_type* inner_type = var->type;
if (inner_type->is_array())
{
inner_type = inner_type->fields.array;
}
check(inner_type->is_record());
check(inner_type->length == 1);
const glsl_struct_field* field = &inner_type->fields.structure[0];
check(strcmp(field->name, "Data") == 0);
ralloc_asprintf_append(buffer, " { %s", interp_str[var->interpolation]);
print_type_pre(field->type);
ralloc_asprintf_append(buffer, " Data");
print_type_post(field->type);
ralloc_asprintf_append(buffer, "; }");
}
}
else if (var->type->is_image())
{
const bool bSingleComp = (var->type->inner_type->vector_elements == 1);
const char * const coherent_str[] = { "", "coherent " };
const char * const writeonly_str[] = { "", "writeonly " };
const char * const type_str[] = { "32ui", "32i", "16f", (bIsES31 && !bSingleComp) ? "16f" : "32f" };
const char * const comp_str = bSingleComp ? "r" : "rgba";
const int writeonly = var->image_write && !(var->image_read);
check(var->type->inner_type->base_type >= GLSL_TYPE_UINT &&
var->type->inner_type->base_type <= GLSL_TYPE_FLOAT);
ralloc_asprintf_append(
buffer,
"%s%s%s%s",
invariant_str[var->invariant],
mode_str[var->mode],
coherent_str[var->coherent],
writeonly_str[writeonly]
);
if (bGenerateLayoutLocations && var->explicit_location)
{
//should check here on base type
ralloc_asprintf_append(
buffer,
"layout(set=%d,%s%s,binding=%d) ",
GetDescriptorSetForStage(ShaderTarget),
comp_str,
type_str[var->type->inner_type->base_type],
var->location
);
}
else
{
//should check here on base type
ralloc_asprintf_append(
buffer,
"layout(%s%s) ",
comp_str,
type_str[var->type->inner_type->base_type]
);
}
if (bEmitPrecision)
{
AppendPrecisionModifier(buffer, GetPrecisionModifier(var->type));
}
print_type_pre(var->type);
}
else
{
char* layout = nullptr;
if (var->type->is_sampler())
{
layout = ralloc_asprintf(nullptr,
"layout(set=%d, binding=%d) ",
GetDescriptorSetForStage(ShaderTarget),
BindingTable.RegisterBinding(var->name, "s", var->type->sampler_buffer ? FVulkanBindingTable::TYPE_SAMPLER_BUFFER : FVulkanBindingTable::TYPE_SAMPLER));
}
if (bGenerateLayoutLocations && var->explicit_location)
{
check(layout_bits == 0);
layout = ralloc_asprintf(nullptr, "layout(location=%d) ", var->location);
}
ralloc_asprintf_append(
buffer,
"%s%s%s%s%s%s",
layout ? layout : layout_str[layout_bits],
centroid_str[var->centroid],
invariant_str[var->invariant],
patch_constant_str[var->is_patch_constant],
mode_str[var->mode],
interp_str[var->interpolation]
);
if (bEmitPrecision)
{
AppendPrecisionModifier(buffer, GetPrecisionModifier(var->type));
}
if (bGenerateLayoutLocations && var->explicit_location)
{
ralloc_free(layout);
}
print_type_pre(var->type);
}
ralloc_asprintf_append(buffer, " %s", unique_name(var));
const bool bUnsizedArray = var->mode == ir_var_in && ((ShaderTarget == tessellation_evaluation_shader) || (ShaderTarget == tessellation_control_shader));
print_type_post(var->type, bUnsizedArray);
}
// Add the initializer if we need it
if (constInit)
{
ralloc_asprintf_append(buffer, " = ");
if (var->constant_initializer)
{
var->constant_initializer->accept(this);
}
else
{
var->constant_value->accept(this);
}
}
// add type to used_structures so we can later declare them at the start of the GLSL shader
// this is for the case of a variable that is declared, but not later dereferenced (which can happen
// when debugging HLSLCC and running without optimization
AddTypeToUsedStructs(var->type);
}
virtual void visit(ir_function_signature *sig)
{
// Reset temporary id count.
temp_id = 0;
bool bPrintComma = false;
scope_depth++;
print_type_full(sig->return_type);
ralloc_asprintf_append(buffer, " %s(", sig->function_name());
foreach_iter(exec_list_iterator, iter, sig->parameters)
{
ir_variable *const inst = (ir_variable *)iter.get();
if (bPrintComma)
{
ralloc_asprintf_append(buffer, ",");
}
inst->accept(this);
bPrintComma = true;
}
ralloc_asprintf_append(buffer, ")\n");
indent();
ralloc_asprintf_append(buffer, "{\n");
if (sig->is_main && !global_instructions.is_empty())
{
indentation++;
foreach_iter(exec_list_iterator, iter, global_instructions)
{
global_ir* gir = (global_ir*)iter.get();
indent();
do_visit(gir->ir);
}
indentation--;
}
//grab the global attributes
if (sig->is_main)
{
early_depth_stencil = sig->is_early_depth_stencil;
wg_size_x = sig->wg_size_x;
wg_size_y = sig->wg_size_y;
wg_size_z = sig->wg_size_z;
tessellation = sig->tessellation;
}
indentation++;
foreach_iter(exec_list_iterator, iter, sig->body)
{
ir_instruction *const inst = (ir_instruction *)iter.get();
indent();
do_visit(inst);
}
indentation--;
indent();
ralloc_asprintf_append(buffer, "}\n");
needs_semicolon = false;
scope_depth--;
}
virtual void visit(ir_function *func)
{
foreach_iter(exec_list_iterator, iter, *func)
{
ir_function_signature *const sig = (ir_function_signature *)iter.get();
if (sig->is_defined && !sig->is_builtin)
{
indent();
sig->accept(this);
}
}
needs_semicolon = false;
}
virtual void visit(ir_expression *expr)
{
check(scope_depth > 0);
int numOps = expr->get_num_operands();
ir_expression_operation op = expr->operation;
if (numOps == 1 && op >= ir_unop_first_conversion && op <= ir_unop_last_conversion)
{
if (op == ir_unop_f2h || op == ir_unop_h2f)
{
// No need to convert from half<->float as that is part of the precision of a variable
expr->operands[0]->accept(this);
}
else
{
ralloc_asprintf_append(buffer, "%s(", FixHlslName(expr->type).c_str());
expr->operands[0]->accept(this);
ralloc_asprintf_append(buffer, ")");
}
}
else if (expr->type->is_scalar() &&
((numOps == 1 && op == ir_unop_logic_not) ||
(numOps == 2 && op >= ir_binop_first_comparison && op <= ir_binop_last_comparison) ||
(numOps == 2 && op >= ir_binop_first_logic && op <= ir_binop_last_logic)))
{
const char* op_str = GLSLExpressionTable[op][3];
ralloc_asprintf_append(buffer, "%s(", (numOps == 1) ? op_str : "");
expr->operands[0]->accept(this);
if (numOps == 2)
{
ralloc_asprintf_append(buffer, "%s", op_str);
expr->operands[1]->accept(this);
}
ralloc_asprintf_append(buffer, ")");
}
else if (expr->type->is_vector() && numOps == 2 &&
op >= ir_binop_first_logic && op <= ir_binop_last_logic)
{
ralloc_asprintf_append(buffer, GLSLExpressionTable[op][0], expr->type->vector_elements, expr->type->vector_elements);
expr->operands[0]->accept(this);
ralloc_asprintf_append(buffer, GLSLExpressionTable[op][1], expr->type->vector_elements);
expr->operands[1]->accept(this);
ralloc_asprintf_append(buffer, GLSLExpressionTable[op][2]);
}
else if (op == ir_binop_mod && !expr->type->is_float())
{
ralloc_asprintf_append(buffer, "((");
expr->operands[0]->accept(this);
ralloc_asprintf_append(buffer, ")%%(");
expr->operands[1]->accept(this);
ralloc_asprintf_append(buffer, "))");
}
else if (op == ir_binop_mul && expr->type->is_matrix()
&& expr->operands[0]->type->is_matrix()
&& expr->operands[1]->type->is_matrix())
{
ralloc_asprintf_append(buffer, "matrixCompMult(");
expr->operands[0]->accept(this);
ralloc_asprintf_append(buffer, ",");
expr->operands[1]->accept(this);
ralloc_asprintf_append(buffer, ")");
}
else if (numOps < 4)
{
if (op == ir_unop_dFdx || op == ir_unop_dFdy)
{
bUsesDXDY = true;
}
ralloc_asprintf_append(buffer, GLSLExpressionTable[op][0]);
for (int i = 0; i < numOps; ++i)
{
expr->operands[i]->accept(this);
ralloc_asprintf_append(buffer, GLSLExpressionTable[op][i + 1]);
}
}
}
virtual void visit(ir_texture *tex)
{
check(scope_depth > 0);
const char * const fetch_str[] = { "texture", "texelFetch" };
const char * const Dim[] = { "", "2D", "3D", "Cube", "", "", "" };
static const char * const size_str[] = { "", "Size" };
static const char * const proj_str[] = { "", "Proj" };
static const char * const grad_str[] = { "", "Grad" };
static const char * const lod_str[] = { "", "Lod" };
static const char * const offset_str[] = { "", "Offset" };
static const char * const gather_str[] = { "", "Gather" };
static const char * const querymips_str[] = { "", "QueryLevels" };
static const char * const EXT_str[] = { "", "EXT" };
const bool cube_array = tex->sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE &&
tex->sampler->type->sampler_array;
ir_texture_opcode op = tex->op;
if (op == ir_txl && tex->sampler->type->sampler_shadow && tex->sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE)
{
// This very instruction is missing in OpenGL 3.2, so we need to change the sampling to instruction that exists in order for shader to compile
op = ir_tex;
}
bool bEmitEXT = false;
if (bIsES && op == ir_txl)
{
// See http://www.khronos.org/registry/gles/extensions/EXT/EXT_shader_texture_lod.txt
bUsesES2TextureLODExtension = true;
bEmitEXT = true;
}
// Emit texture function and sampler.
ralloc_asprintf_append(buffer, "%s%s%s%s%s%s%s%s%s%s(",
fetch_str[op == ir_txf],
bIsES ? Dim[tex->sampler->type->sampler_dimensionality] : "",
gather_str[op == ir_txg],
size_str[op == ir_txs],
querymips_str[op == ir_txm],
proj_str[tex->projector != 0],
grad_str[op == ir_txd],
lod_str[op == ir_txl],
offset_str[tex->offset != 0],
EXT_str[(int)bEmitEXT]
);
tex->sampler->accept(this);
// Emit coordinates.
if ((op == ir_txs && tex->lod_info.lod) || op == ir_txm)
{
if (!tex->sampler->type->sampler_ms && op != ir_txm)
{
ralloc_asprintf_append(buffer, ",");
tex->lod_info.lod->accept(this);
}
}
else if (tex->sampler->type->sampler_shadow && (op != ir_txg && !cube_array))
{
int coord_dims = 0;
switch (tex->sampler->type->sampler_dimensionality)
{
case GLSL_SAMPLER_DIM_1D: coord_dims = 2; break;
case GLSL_SAMPLER_DIM_2D: coord_dims = 3; break;
case GLSL_SAMPLER_DIM_3D: coord_dims = 4; break;
case GLSL_SAMPLER_DIM_CUBE: coord_dims = 4; break;
default: check(0 && "Shadow sampler has unsupported dimensionality.");
}
ralloc_asprintf_append(buffer, ",vec%d(", coord_dims);
tex->coordinate->accept(this);
ralloc_asprintf_append(buffer, ",");
tex->shadow_comparitor->accept(this);
ralloc_asprintf_append(buffer, ")");
}
else
{
ralloc_asprintf_append(buffer, ",");
tex->coordinate->accept(this);
}
// Emit gather compare value
if (tex->sampler->type->sampler_shadow && (op == ir_txg || cube_array))
{
ralloc_asprintf_append(buffer, ",");
tex->shadow_comparitor->accept(this);
}
// Emit sample index.
if (op == ir_txf && tex->sampler->type->sampler_ms)
{
ralloc_asprintf_append(buffer, ",");
tex->lod_info.sample_index->accept(this);
}
// Emit LOD.
if (op == ir_txl ||
(op == ir_txf && tex->lod_info.lod &&
!tex->sampler->type->sampler_ms && !tex->sampler->type->sampler_buffer))
{
ralloc_asprintf_append(buffer, ",");
tex->lod_info.lod->accept(this);
}
// Emit gradients.
if (op == ir_txd)
{
ralloc_asprintf_append(buffer, ",");
tex->lod_info.grad.dPdx->accept(this);
ralloc_asprintf_append(buffer, ",");
tex->lod_info.grad.dPdy->accept(this);
}
else if (op == ir_txb)
{
ralloc_asprintf_append(buffer, ",");
tex->lod_info.bias->accept(this);
}
// Emit offset.
if (tex->offset)
{
ralloc_asprintf_append(buffer, ",");
tex->offset->accept(this);
}
// Emit channel selection for gather
if (op == ir_txg && tex->channel > ir_channel_none)
{
check(tex->channel < ir_channel_unknown);
ralloc_asprintf_append(buffer, ", %d", int(tex->channel) - 1);
}
ralloc_asprintf_append(buffer, ")");
}
virtual void visit(ir_swizzle *swizzle)
{
check(scope_depth > 0);
const unsigned mask[4] =
{
swizzle->mask.x,
swizzle->mask.y,
swizzle->mask.z,
swizzle->mask.w,
};
if (swizzle->val->type->is_scalar())
{
// Scalar -> Vector swizzles must use the constructor syntax.
if (swizzle->type->is_scalar() == false)
{
print_type_full(swizzle->type);
ralloc_asprintf_append(buffer, "(");
swizzle->val->accept(this);
ralloc_asprintf_append(buffer, ")");
}
}
else
{
const bool is_constant = swizzle->val->as_constant() != nullptr;
if (is_constant)
{
ralloc_asprintf_append(buffer, "(");
}
swizzle->val->accept(this);
if (is_constant)
{
ralloc_asprintf_append(buffer, ")");
}
ralloc_asprintf_append(buffer, ".");
for (unsigned i = 0; i < swizzle->mask.num_components; i++)
{
ralloc_asprintf_append(buffer, "%c", "xyzw"[mask[i]]);
}
}
}
virtual void visit(ir_dereference_variable *deref)
{
check(scope_depth > 0);
ir_variable* var = deref->variable_referenced();
ralloc_asprintf_append(buffer, unique_name(var));
// add type to used_structures so we can later declare them at the start of the GLSL shader
AddTypeToUsedStructs(var->type);
if (var->mode == ir_var_uniform && var->semantic != NULL)
{
if (hash_table_find(used_uniform_blocks, var->semantic) == NULL)
{
hash_table_insert(used_uniform_blocks, (void*)var->semantic, var->semantic);
}
}
if (is_md_array(deref->type))
{
ralloc_asprintf_append(buffer, ".Inner");
}
}
virtual void visit(ir_dereference_array *deref)
{
check(scope_depth > 0);
deref->array->accept(this);
// Make extra sure crappy Mac OS X compiler won't have any reason to crash
bool enforceInt = false;
if (deref->array_index->type->base_type == GLSL_TYPE_UINT)
{
if (deref->array_index->ir_type == ir_type_constant)
{
should_print_uint_literals_as_ints = true;
}
else
{
enforceInt = true;
}
}
if (enforceInt)
{
ralloc_asprintf_append(buffer, "[int(");
}
else
{
ralloc_asprintf_append(buffer, "[");
}
deref->array_index->accept(this);
should_print_uint_literals_as_ints = false;
if (enforceInt)
{
ralloc_asprintf_append(buffer, ")]");
}
else
{
ralloc_asprintf_append(buffer, "]");
}
if (is_md_array(deref->array->type))
{
ralloc_asprintf_append(buffer, ".Inner");
}
}
void print_image_op(ir_dereference_image *deref, ir_rvalue *src)
{
const char* swizzle[] =
{
"x", "xy", "xyz", "xyzw"
};
const char* expand[] =
{
"xxxx", "xyxx", "xyzx", "xyzw"
};
const char* int_cast[] =
{
"int", "ivec2", "ivec3", "ivec4"
};
const int dst_elements = deref->type->vector_elements;
const int src_elements = (src) ? src->type->vector_elements : 1;
check(1 <= dst_elements && dst_elements <= 4);
check(1 <= src_elements && src_elements <= 4);
if (deref->op == ir_image_access)
{
if (src == NULL)
{
ralloc_asprintf_append(buffer, "imageLoad( ");
deref->image->accept(this);
ralloc_asprintf_append(buffer, ", ");
deref->image_index->accept(this);
ralloc_asprintf_append(buffer, ").%s", swizzle[dst_elements - 1]);
}
else
{
ralloc_asprintf_append(buffer, "imageStore( ");
deref->image->accept(this);
ralloc_asprintf_append(buffer, ", ");
deref->image_index->accept(this);
ralloc_asprintf_append(buffer, ", ");
src->accept(this);
ralloc_asprintf_append(buffer, ".%s)", expand[src_elements - 1]);
}
}
else if (deref->op == ir_image_dimensions)
{
ralloc_asprintf_append(buffer, "imageSize( ");
deref->image->accept(this);
ralloc_asprintf_append(buffer, ")");
}
else
{
check(!"Unknown image operation");
}
}
virtual void visit(ir_dereference_image *deref)
{
check(scope_depth > 0);
print_image_op(deref, NULL);
}
virtual void visit(ir_dereference_record *deref)
{
check(scope_depth > 0);
deref->record->accept(this);
ralloc_asprintf_append(buffer, ".%s", deref->field);
if (is_md_array(deref->type))
{
ralloc_asprintf_append(buffer, ".Inner");
}
}
virtual void visit(ir_assignment *assign)
{
if (scope_depth == 0)
{
global_instructions.push_tail(new(mem_ctx)global_ir(assign));
needs_semicolon = false;
return;
}
// constant variables with initializers are statically assigned
ir_variable *var = assign->lhs->variable_referenced();
if (var->has_initializer && var->read_only && (var->constant_initializer || var->constant_value))
{
//This will leave a blank line with a semi-colon
return;
}
if (assign->condition)
{
ralloc_asprintf_append(buffer, "if(");
assign->condition->accept(this);
ralloc_asprintf_append(buffer, ") { ");
}
if (assign->lhs->as_dereference_image() != NULL)
{
/** EHart - should the write mask be checked here? */
print_image_op(assign->lhs->as_dereference_image(), assign->rhs);
}
else
{
char mask[6];
unsigned j = 1;
if (assign->lhs->type->is_scalar() == false ||
assign->write_mask != 0x1)
{
for (unsigned i = 0; i < 4; i++)
{
if ((assign->write_mask & (1 << i)) != 0)
{
mask[j] = "xyzw"[i];
j++;
}
}
}
mask[j] = '\0';
mask[0] = (j == 1) ? '\0' : '.';
assign->lhs->accept(this);
ralloc_asprintf_append(buffer, "%s = ", mask);
assign->rhs->accept(this);
}
if (assign->condition)
{
ralloc_asprintf_append(buffer, "%s }", needs_semicolon ? ";" : "");
}
}
void print_constant(ir_constant *constant, int index)
{
if (constant->type->is_float())
{
if (constant->is_component_finite(index))
{
float value = constant->value.f[index];
// Original formatting code relied on %f style formatting
// %e is more accureate, and has been available since at least ES 2.0
// leaving original code in place, in case some drivers don't properly handle it
#if 0
const char *format = (fabsf(fmodf(value, 1.0f)) < 1.e-8f) ? "%.1f" : "%.8f";
#else
const char *format = "%e";
#endif
ralloc_asprintf_append(buffer, format, value);
}
else
{
switch (constant->value.u[index])
{
case 0x7f800000u:
ralloc_asprintf_append(buffer, "(1.0/0.0)");
break;
case 0xffc00000u:
ralloc_asprintf_append(buffer, "(0.0/0.0)");
break;
case 0xff800000u:
ralloc_asprintf_append(buffer, "(-1.0/0.0)");
break;
default:
check(0);
}
}
}
else if (constant->type->base_type == GLSL_TYPE_INT)
{
ralloc_asprintf_append(buffer, "%d", constant->value.i[index]);
}
else if (constant->type->base_type == GLSL_TYPE_UINT)
{
ralloc_asprintf_append(buffer, "%u%s",
constant->value.u[index],
should_print_uint_literals_as_ints ? "" : "u"
);
}
else if (constant->type->base_type == GLSL_TYPE_BOOL)
{
ralloc_asprintf_append(buffer, "%s", constant->value.b[index] ? "true" : "false");
}
}
virtual void visit(ir_constant *constant)
{
if (constant->type == glsl_type::float_type
|| constant->type == glsl_type::half_type
|| constant->type == glsl_type::bool_type
|| constant->type == glsl_type::int_type
|| constant->type == glsl_type::uint_type)
{
print_constant(constant, 0);
}
else if (constant->type->is_record())
{
print_type_full(constant->type);
ralloc_asprintf_append(buffer, "(");
ir_constant* value = (ir_constant*)constant->components.get_head();
if (value)
{
value->accept(this);
}
for (uint32 i = 1; i < constant->type->length; i++)
{
check(value);
value = (ir_constant*)value->next;
if (value)
{
ralloc_asprintf_append(buffer, ",");
value->accept(this);
}
}
ralloc_asprintf_append(buffer, ")");
}
else if (constant->type->is_array())
{
print_type_full(constant->type);
ralloc_asprintf_append(buffer, "(");
constant->get_array_element(0)->accept(this);
for (uint32 i = 1; i < constant->type->length; ++i)
{
ralloc_asprintf_append(buffer, ",");
constant->get_array_element(i)->accept(this);
}
ralloc_asprintf_append(buffer, ")");
}
else
{
print_type_full(constant->type);
ralloc_asprintf_append(buffer, "(");
print_constant(constant, 0);
int num_components = constant->type->components();
for (int i = 1; i < num_components; ++i)
{
ralloc_asprintf_append(buffer, ",");
print_constant(constant, i);
}
ralloc_asprintf_append(buffer, ")");
}
}
virtual void visit(ir_call *call)
{
if (scope_depth == 0)
{
global_instructions.push_tail(new(mem_ctx)global_ir(call));
needs_semicolon = false;
return;
}
if (call->return_deref)
{
call->return_deref->accept(this);
ralloc_asprintf_append(buffer, " = ");
}
ralloc_asprintf_append(buffer, "%s(", call->callee_name());
bool bPrintComma = false;
foreach_iter(exec_list_iterator, iter, *call)
{
ir_instruction *const inst = (ir_instruction *)iter.get();
if (bPrintComma)
{
ralloc_asprintf_append(buffer, ",");
}
inst->accept(this);
bPrintComma = true;
}
ralloc_asprintf_append(buffer, ")");
}
virtual void visit(ir_return *ret)
{
check(scope_depth > 0);
ralloc_asprintf_append(buffer, "return ");
ir_rvalue *const value = ret->get_value();
if (value)
{
value->accept(this);
}
}
virtual void visit(ir_discard *discard)
{
check(scope_depth > 0);
if (discard->condition)
{
ralloc_asprintf_append(buffer, "if (");
discard->condition->accept(this);
ralloc_asprintf_append(buffer, ") ");
}
ralloc_asprintf_append(buffer, "discard");
}
bool try_conditional_move(ir_if *expr)
{
ir_dereference_variable *dest_deref = NULL;
ir_rvalue *true_value = NULL;
ir_rvalue *false_value = NULL;
unsigned write_mask = 0;
const glsl_type *assign_type = NULL;
int num_inst;
num_inst = 0;
foreach_iter(exec_list_iterator, iter, expr->then_instructions)
{
if (num_inst > 0)
{
// multiple instructions? not a conditional move
return false;
}
ir_instruction *const inst = (ir_instruction *)iter.get();
ir_assignment *assignment = inst->as_assignment();
if (assignment && (assignment->rhs->ir_type == ir_type_dereference_variable || assignment->rhs->ir_type == ir_type_constant))
{
dest_deref = assignment->lhs->as_dereference_variable();
true_value = assignment->rhs;
write_mask = assignment->write_mask;
}
num_inst++;
}
if (dest_deref == NULL || true_value == NULL)
return false;
num_inst = 0;
foreach_iter(exec_list_iterator, iter, expr->else_instructions)
{
if (num_inst > 0)
{
// multiple instructions? not a conditional move
return false;
}
ir_instruction *const inst = (ir_instruction *)iter.get();
ir_assignment *assignment = inst->as_assignment();
if (assignment && (assignment->rhs->ir_type == ir_type_dereference_variable || assignment->rhs->ir_type == ir_type_constant))
{
ir_dereference_variable *tmp_deref = assignment->lhs->as_dereference_variable();
if (tmp_deref
&& tmp_deref->var == dest_deref->var
&& tmp_deref->type == dest_deref->type
&& assignment->write_mask == write_mask)
{
false_value = assignment->rhs;
}
}
num_inst++;
}
if (false_value == NULL)
return false;
char mask[6];
unsigned j = 1;
if (dest_deref->type->is_scalar() == false || write_mask != 0x1)
{
for (unsigned i = 0; i < 4; i++)
{
if ((write_mask & (1 << i)) != 0)
{
mask[j] = "xyzw"[i];
j++;
}
}
}
mask[j] = '\0';
mask[0] = (j == 1) ? '\0' : '.';
dest_deref->accept(this);
ralloc_asprintf_append(buffer, "%s = (", mask);
expr->condition->accept(this);
ralloc_asprintf_append(buffer, ")?(");
true_value->accept(this);
ralloc_asprintf_append(buffer, "):(");
false_value->accept(this);
ralloc_asprintf_append(buffer, ")");
return true;
}
virtual void visit(ir_if *expr)
{
check(scope_depth > 0);
if (try_conditional_move(expr) == false)
{
ralloc_asprintf_append(buffer, "if (");
expr->condition->accept(this);
ralloc_asprintf_append(buffer, ")\n");
indent();
ralloc_asprintf_append(buffer, "{\n");
indentation++;
foreach_iter(exec_list_iterator, iter, expr->then_instructions)
{
ir_instruction *const inst = (ir_instruction *)iter.get();
indent();
do_visit(inst);
}
indentation--;
indent();
ralloc_asprintf_append(buffer, "}\n");
if (!expr->else_instructions.is_empty())
{
indent();
ralloc_asprintf_append(buffer, "else\n");
indent();
ralloc_asprintf_append(buffer, "{\n");
indentation++;
foreach_iter(exec_list_iterator, iter, expr->else_instructions)
{
ir_instruction *const inst = (ir_instruction *)iter.get();
indent();
do_visit(inst);
}
indentation--;
indent();
ralloc_asprintf_append(buffer, "}\n");
}
needs_semicolon = false;
}
}
virtual void visit(ir_loop *loop)
{
check(scope_depth > 0);
if (loop->counter && loop->to)
{
// IR cmp operator is when to terminate loop; whereas GLSL for loop syntax
// is while to continue the loop. Invert the meaning of operator when outputting.
const char* termOp = NULL;
switch (loop->cmp)
{
case ir_binop_less: termOp = ">="; break;
case ir_binop_greater: termOp = "<="; break;
case ir_binop_lequal: termOp = ">"; break;
case ir_binop_gequal: termOp = "<"; break;
case ir_binop_equal: termOp = "!="; break;
case ir_binop_nequal: termOp = "=="; break;
default: check(false);
}
ralloc_asprintf_append(buffer, "for (;%s%s", unique_name(loop->counter), termOp);
loop->to->accept(this);
ralloc_asprintf_append(buffer, ";)\n");
}
else
{
#if 1
ralloc_asprintf_append(buffer, "for (;;)\n");
#else
ralloc_asprintf_append(buffer, "for ( int loop%d = 0; loop%d < 256; loop%d ++)\n", loop_count, loop_count, loop_count);
loop_count++;
#endif
}
indent();
ralloc_asprintf_append(buffer, "{\n");
indentation++;
foreach_iter(exec_list_iterator, iter, loop->body_instructions)
{
ir_instruction *const inst = (ir_instruction *)iter.get();
indent();
do_visit(inst);
}
indentation--;
indent();
ralloc_asprintf_append(buffer, "}\n");
needs_semicolon = false;
}
virtual void visit(ir_loop_jump *jmp)
{
check(scope_depth > 0);
ralloc_asprintf_append(buffer, "%s",
jmp->is_break() ? "break" : "continue");
}
virtual void visit(ir_atomic *ir)
{
const char *sharedAtomicFunctions[] =
{
"atomicAdd",
"atomicAnd",
"atomicMin",
"atomicMax",
"atomicOr",
"atomicXor",
"atomicExchange",
"atomicCompSwap"
};
const char *imageAtomicFunctions[] =
{
"imageAtomicAdd",
"imageAtomicAnd",
"imageAtomicMin",
"imageAtomicMax",
"imageAtomicOr",
"imageAtomicXor",
"imageAtomicExchange",
"imageAtomicCompSwap"
};
check(scope_depth > 0);
const bool is_image = ir->memory_ref->as_dereference_image() != NULL;
ir->lhs->accept(this);
if (!is_image)
{
ralloc_asprintf_append(buffer, " = %s(",
sharedAtomicFunctions[ir->operation]);
ir->memory_ref->accept(this);
ralloc_asprintf_append(buffer, ", ");
ir->operands[0]->accept(this);
if (ir->operands[1])
{
ralloc_asprintf_append(buffer, ", ");
ir->operands[1]->accept(this);
}
ralloc_asprintf_append(buffer, ")");
}
else
{
ir_dereference_image *image = ir->memory_ref->as_dereference_image();
ralloc_asprintf_append(buffer, " = %s(",
imageAtomicFunctions[ir->operation]);
image->image->accept(this);
ralloc_asprintf_append(buffer, ", ");
image->image_index->accept(this);
ralloc_asprintf_append(buffer, ", ");
ir->operands[0]->accept(this);
if (ir->operands[1])
{
ralloc_asprintf_append(buffer, ", ");
ir->operands[1]->accept(this);
}
ralloc_asprintf_append(buffer, ")");
}
}
void AddTypeToUsedStructs(const glsl_type* type);
/**
* Declare structs used to simulate multi-dimensional arrays.
*/
void declare_md_array_struct(const glsl_type* type, hash_table* ht)
{
check(type->is_array());
if (hash_table_find(ht, (void*)type) == NULL)
{
const glsl_type* subtype = type->fields.array;
if (subtype->base_type == GLSL_TYPE_ARRAY)
{
declare_md_array_struct(subtype, ht);
ralloc_asprintf_append(buffer, "struct ");
print_md_array_type(type);
ralloc_asprintf_append(buffer, "\n{\n\t");
print_md_array_type(subtype);
ralloc_asprintf_append(buffer, " Inner[%u];\n};\n\n", type->length);
}
else
{
ralloc_asprintf_append(buffer, "struct ");
print_md_array_type(type);
ralloc_asprintf_append(buffer, "\n{\n\t");
print_type_pre(type);
ralloc_asprintf_append(buffer, " Inner");
print_type_post(type);
ralloc_asprintf_append(buffer, ";\n};\n\n");
}
hash_table_insert(ht, (void*)type, (void*)type);
}
}
/**
* Declare structs used by the code that has been generated.
*/
void declare_structs(_mesa_glsl_parse_state* state, bool bCanHaveUBs)
{
// If any variable in a uniform block is in use, the entire uniform block
// must be present including structs that are not actually accessed.
for (unsigned i = 0; i < state->num_uniform_blocks; i++)
{
const glsl_uniform_block* block = state->uniform_blocks[i];
if (hash_table_find(used_uniform_blocks, block->name))
{
for (unsigned var_index = 0; var_index < block->num_vars; ++var_index)
{
const glsl_type* type = block->vars[var_index]->type;
if (type->base_type == GLSL_TYPE_STRUCT &&
hash_table_find(used_structures, type) == NULL)
{
hash_table_insert(used_structures, (void*)type, type);
}
}
}
}
// If otherwise unused structure is a member of another, used structure, the unused structure is also, in fact, used
{
int added_structure_types;
do
{
added_structure_types = 0;
for (unsigned i = 0; i < state->num_user_structures; i++)
{
const glsl_type *const s = state->user_structures[i];
if (hash_table_find(used_structures, s) == NULL)
{
continue;
}
for (unsigned j = 0; j < s->length; j++)
{
const glsl_type* type = s->fields.structure[j].type;
if (type->base_type == GLSL_TYPE_STRUCT)
{
if (hash_table_find(used_structures, type) == NULL)
{
hash_table_insert(used_structures, (void*)type, type);
++added_structure_types;
}
}
else if (type->base_type == GLSL_TYPE_ARRAY && type->fields.array->base_type == GLSL_TYPE_STRUCT)
{
if (hash_table_find(used_structures, type->fields.array) == NULL)
{
hash_table_insert(used_structures, (void*)type->fields.array, type->fields.array);
}
}
else if ((type->base_type == GLSL_TYPE_INPUTPATCH || type->base_type == GLSL_TYPE_OUTPUTPATCH) && type->inner_type->base_type == GLSL_TYPE_STRUCT)
{
if (hash_table_find(used_structures, type->inner_type) == NULL)
{
hash_table_insert(used_structures, (void*)type->inner_type, type->inner_type);
}
}
}
}
} while (added_structure_types > 0);
}
// Generate structures that allow support for multi-dimensional arrays.
{
hash_table* ht = hash_table_ctor(32, hash_table_pointer_hash, hash_table_pointer_compare);
foreach_iter(exec_list_iterator, iter, used_md_arrays)
{
md_array_entry* entry = (md_array_entry*)iter.get();
declare_md_array_struct(entry->type, ht);
}
hash_table_dtor(ht);
}
#ifdef OPTIMIZE_ANON_STRUCTURES_OUT
// If a uniform block consists of a single, anonymous structure, don't declare this structure
// separately. We'll remove it entirely during uniform block code generation, and name the
// uniform block instead.
for (unsigned i = 0; i < state->num_uniform_blocks; i++)
{
const glsl_uniform_block* block = state->uniform_blocks[i];
if (hash_table_find(used_uniform_blocks, block->name))
{
if (block->num_vars == 1)
{
ir_variable* var = block->vars[0];
const glsl_type* type = var->type;
if (type->base_type == GLSL_TYPE_STRUCT &&
type->name &&
!strcmp(var->name, block->name) &&
!strncmp(type->name, "anon_struct_", 12))
{
hash_table_remove(used_structures, type);
}
}
}
}
#endif // OPTIMIZE_ANON_STRUCTURES_OUT
for (unsigned i = 0; i < state->num_user_structures; i++)
{
const glsl_type *const s = state->user_structures[i];
if (hash_table_find(used_structures, s) == NULL)
{
continue;
}
ralloc_asprintf_append(buffer, "struct %s\n{\n", s->name);
if (s->length == 0)
{
if (bEmitPrecision)
{
ralloc_asprintf_append(buffer, "\thighp float glsl_doesnt_like_empty_structs;\n");
}
else
{
ralloc_asprintf_append(buffer, "\tfloat glsl_doesnt_like_empty_structs;\n");
}
}
else
{
for (unsigned j = 0; j < s->length; j++)
{
ralloc_asprintf_append(buffer, "\t%s ", (state->language_version == 310 && bEmitPrecision) ? "highp" : "");
print_type_pre(s->fields.structure[j].type);
ralloc_asprintf_append(buffer, " %s", s->fields.structure[j].name);
print_type_post(s->fields.structure[j].type);
ralloc_asprintf_append(buffer, ";\n");
}
}
ralloc_asprintf_append(buffer, "};\n\n");
}
// Non Global UBs; if bCanHaveUBs then we can't assume they are all packed
unsigned num_used_blocks = 0;
for (unsigned i = 0; i < state->num_uniform_blocks; i++)
{
const glsl_uniform_block* block = state->uniform_blocks[i];
if (hash_table_find(used_uniform_blocks, block->name))
{
const char* block_name = block->name;
check(block->num_vars > 0);
const char* var_name = block->vars[0]->name;
block_name = ralloc_asprintf(mem_ctx, "%sb%u",
glsl_variable_tag_from_parser_target(state->target),
num_used_blocks
);
auto Type = FVulkanBindingTable::TYPE_UNIFORM_BUFFER;
if (bCanHaveUBs && block->num_vars == 1 && strlen(var_name) == 4 && var_name[0] == glsl_variable_tag_from_parser_target(state->target)[0] && var_name[1] == 'u' && var_name[2] == '_')
{
// Find in the regular globals
auto Found = state->GlobalPackedArraysMap.find(var_name[3]);
if (Found != state->GlobalPackedArraysMap.end())
{
Type = FVulkanBindingTable::TYPE_PACKED_UNIFORM_BUFFER;
}
else
{
// Find in the emulated UBs
for (auto Pair : state->CBPackedArraysMap)
{
auto InnerFound = Pair.second.find(var_name[3]);
if (InnerFound != Pair.second.end())
{
Type = FVulkanBindingTable::TYPE_PACKED_UNIFORM_BUFFER;
break;
}
}
}
}
int32 Binding = BindingTable.RegisterBinding(block_name, var_name, Type);
ralloc_asprintf_append(
buffer,
"layout(set=%d, binding = %d, std140) uniform %s\n{\n",
GetDescriptorSetForStage(ShaderTarget),
Binding,
block_name);
bool optimized_structure_out = false;
#ifdef OPTIMIZE_ANON_STRUCTURES_OUT
if (block->num_vars == 1)
{
ir_variable* var = block->vars[0];
const glsl_type* type = var->type;
if (type->base_type == GLSL_TYPE_STRUCT &&
type->name &&
!strcmp(var->name, block->name) &&
!strncmp(type->name, "anon_struct_", 12))
{
for (unsigned j = 0; j < type->length; j++)
{
ralloc_asprintf_append(buffer, "\t%s", (state->language_version == 310 && bEmitPrecision) ? "highp" : "");
print_type_pre(type->fields.structure[j].type);
ralloc_asprintf_append(buffer, " %s", type->fields.structure[j].name);
print_type_post(type->fields.structure[j].type);
ralloc_asprintf_append(buffer, ";\n");
}
ralloc_asprintf_append(buffer, "} %s;\n\n", block->name);
optimized_structure_out = true;
}
}
#endif
if (!optimized_structure_out)
{
for (unsigned var_index = 0; var_index < block->num_vars; ++var_index)
{
ir_variable* var = block->vars[var_index];
//EHart - name-mangle variables to prevent colliding names
ralloc_asprintf_append(buffer, "#define %s %s%s\n", var->name, var->name, block_name);
ralloc_asprintf_append(buffer, "\t%s", (state->language_version == 310 && bEmitPrecision) ? "highp " : "");
print_type_pre(var->type);
ralloc_asprintf_append(buffer, " %s", var->name);
print_type_post(var->type);
ralloc_asprintf_append(buffer, ";\n");
}
ralloc_asprintf_append(buffer, "};\n\n");
}
num_used_blocks++;
}
}
}
void PrintPackedSamplers(_mesa_glsl_parse_state::TUniformList& Samplers, TStringToSetMap& TextureToSamplerMap)
{
bool bPrintHeader = true;
bool bNeedsComma = false;
for (_mesa_glsl_parse_state::TUniformList::iterator Iter = Samplers.begin(); Iter != Samplers.end(); ++Iter)
{
glsl_packed_uniform& Sampler = *Iter;
std::string SamplerStates("");
TStringToSetMap::iterator IterFound = TextureToSamplerMap.find(Sampler.Name);
if (IterFound != TextureToSamplerMap.end())
{
TStringSet& ListSamplerStates = IterFound->second;
check(!ListSamplerStates.empty());
for (TStringSet::iterator IterSS = ListSamplerStates.begin(); IterSS != ListSamplerStates.end(); ++IterSS)
{
if (IterSS == ListSamplerStates.begin())
{
SamplerStates += "[";
}
else
{
SamplerStates += ",";
}
SamplerStates += *IterSS;
}
SamplerStates += "]";
}
ralloc_asprintf_append(
buffer,
"%s%s(%u:%u%s)",
bNeedsComma ? "," : "",
Sampler.Name.c_str(),
Sampler.offset,
Sampler.num_components,
SamplerStates.c_str()
);
bNeedsComma = true;
}
/*
for (TStringToSetMap::iterator Iter = state->TextureToSamplerMap.begin(); Iter != state->TextureToSamplerMap.end(); ++Iter)
{
const std::string& Texture = Iter->first;
TStringSet& Samplers = Iter->second;
if (!Samplers.empty())
{
if (bFirstTexture)
{
bFirstTexture = false;
}
else
{
ralloc_asprintf_append(buffer, ",");
}
ralloc_asprintf_append(buffer, "%s(", Texture.c_str());
bool bFirstSampler = true;
for (TStringSet::iterator IterSamplers = Samplers.begin(); IterSamplers != Samplers.end(); ++IterSamplers)
{
if (bFirstSampler)
{
bFirstSampler = false;
}
else
{
ralloc_asprintf_append(buffer, ",");
}
ralloc_asprintf_append(buffer, "%s", IterSamplers->c_str());
}
ralloc_asprintf_append(buffer, ")");
}
}
*/
}
bool PrintPackedUniforms(bool bPrintArrayType, char ArrayType, _mesa_glsl_parse_state::TUniformList& Uniforms, bool bFlattenUniformBuffers, bool NeedsComma)
{
bool bPrintHeader = true;
for (glsl_packed_uniform& Uniform : Uniforms)
{
if (!bFlattenUniformBuffers || Uniform.CB_PackedSampler.empty())
{
if (bPrintArrayType && bPrintHeader)
{
ralloc_asprintf_append(buffer, "%s%c[",
NeedsComma ? "," : "",
ArrayType);
bPrintHeader = false;
NeedsComma = false;
}
ralloc_asprintf_append(
buffer,
"%s%s(%u:%u)",
NeedsComma ? "," : "",
Uniform.Name.c_str(),
Uniform.offset,
Uniform.num_components
);
NeedsComma = true;
}
}
if (bPrintArrayType && !bPrintHeader)
{
ralloc_asprintf_append(buffer, "]");
}
return NeedsComma;
}
void PrintPackedGlobals(_mesa_glsl_parse_state* State)
{
// @PackedGlobals: Global0(DestArrayType, DestOffset, SizeInFloats), Global1(DestArrayType, DestOffset, SizeInFloats), ...
bool bNeedsHeader = true;
bool bNeedsComma = false;
for (auto& Pair : State->GlobalPackedArraysMap)
{
char ArrayType = Pair.first;
if (ArrayType != EArrayType_Image && ArrayType != EArrayType_Sampler)
{
_mesa_glsl_parse_state::TUniformList& Uniforms = Pair.second;
check(!Uniforms.empty());
for (auto Iter = Uniforms.begin(); Iter != Uniforms.end(); ++Iter)
{
glsl_packed_uniform& Uniform = *Iter;
if (!State->bFlattenUniformBuffers || Uniform.CB_PackedSampler.empty())
{
if (bNeedsHeader)
{
ralloc_asprintf_append(buffer, "// @PackedGlobals: ");
bNeedsHeader = false;
}
ralloc_asprintf_append(
buffer,
"%s%s(%c:%u,%u)",
bNeedsComma ? "," : "",
Uniform.Name.c_str(),
ArrayType,
Uniform.offset,
Uniform.num_components
);
bNeedsComma = true;
}
}
}
}
if (!bNeedsHeader)
{
ralloc_asprintf_append(buffer, "\n");
}
}
void PrintPackedUniformBuffers(_mesa_glsl_parse_state* State, bool bGroupFlattenedUBs)
{
// @PackedUB: UniformBuffer0(SourceIndex0): Member0(SourceOffset,SizeInFloats),Member1(SourceOffset,SizeInFloats), ...
// @PackedUB: UniformBuffer1(SourceIndex1): Member0(SourceOffset,SizeInFloats),Member1(SourceOffset,SizeInFloats), ...
// ...
// First find all used CBs (since we lost that info during flattening)
TStringSet UsedCBs;
for (auto IterCB = State->CBPackedArraysMap.begin(); IterCB != State->CBPackedArraysMap.end(); ++IterCB)
{
for (auto Iter = IterCB->second.begin(); Iter != IterCB->second.end(); ++Iter)
{
_mesa_glsl_parse_state::TUniformList& Uniforms = Iter->second;
for (auto IterU = Uniforms.begin(); IterU != Uniforms.end(); ++IterU)
{
if (!IterU->CB_PackedSampler.empty())
{
check(IterCB->first == IterU->CB_PackedSampler);
UsedCBs.insert(IterU->CB_PackedSampler);
}
}
}
}
check(UsedCBs.size() == State->CBPackedArraysMap.size());
// Now get the CB index based off source declaration order, and print an info line for each, while creating the mem copy list
unsigned CBIndex = 0;
TCBDMARangeMap CBRanges;
for (unsigned i = 0; i < State->num_uniform_blocks; i++)
{
const glsl_uniform_block* block = State->uniform_blocks[i];
if (UsedCBs.find(block->name) != UsedCBs.end())
{
bool bNeedsHeader = true;
// Now the members for this CB
bool bNeedsComma = false;
auto IterPackedArrays = State->CBPackedArraysMap.find(block->name);
check(IterPackedArrays != State->CBPackedArraysMap.end());
for (auto Iter = IterPackedArrays->second.begin(); Iter != IterPackedArrays->second.end(); ++Iter)
{
char ArrayType = Iter->first;
check(ArrayType != EArrayType_Image && ArrayType != EArrayType_Sampler);
_mesa_glsl_parse_state::TUniformList& Uniforms = Iter->second;
for (auto IterU = Uniforms.begin(); IterU != Uniforms.end(); ++IterU)
{
glsl_packed_uniform& Uniform = *IterU;
if (Uniform.CB_PackedSampler == block->name)
{
if (bNeedsHeader)
{
ralloc_asprintf_append(buffer, "// @PackedUB: %s(%d): ",
block->name,
CBIndex);
bNeedsHeader = false;
}
ralloc_asprintf_append(buffer, "%s%s(%u,%u)",
bNeedsComma ? "," : "",
Uniform.Name.c_str(),
Uniform.OffsetIntoCBufferInFloats,
Uniform.SizeInFloats);
bNeedsComma = true;
unsigned SourceOffset = Uniform.OffsetIntoCBufferInFloats;
unsigned DestOffset = Uniform.offset;
unsigned Size = Uniform.SizeInFloats;
unsigned DestCBIndex = bGroupFlattenedUBs ? std::distance(UsedCBs.begin(), UsedCBs.find(block->name)) : 0;
unsigned DestCBPrecision = ArrayType;
InsertRange(CBRanges, CBIndex, SourceOffset, Size, DestCBIndex, DestCBPrecision, DestOffset);
}
}
}
if (!bNeedsHeader)
{
ralloc_asprintf_append(buffer, "\n");
}
CBIndex++;
}
}
//DumpSortedRanges(SortRanges(CBRanges));
// @PackedUBCopies: SourceArray:SourceOffset-DestArray:DestOffset,SizeInFloats;SourceArray:SourceOffset-DestArray:DestOffset,SizeInFloats,...
bool bFirst = true;
for (auto& Pair : CBRanges)
{
TDMARangeList& List = Pair.second;
for (auto IterList = List.begin(); IterList != List.end(); ++IterList)
{
if (bFirst)
{
ralloc_asprintf_append(buffer, bGroupFlattenedUBs ? "// @PackedUBCopies: " : "// @PackedUBGlobalCopies: ");
bFirst = false;
}
else
{
ralloc_asprintf_append(buffer, ",");
}
if (bGroupFlattenedUBs)
{
ralloc_asprintf_append(buffer, "%u:%u-%u:%c:%u:%u", IterList->SourceCB, IterList->SourceOffset, IterList->DestCBIndex, IterList->DestCBPrecision, IterList->DestOffset, IterList->Size);
}
else
{
check(IterList->DestCBIndex == 0);
ralloc_asprintf_append(buffer, "%u:%u-%c:%u:%u", IterList->SourceCB, IterList->SourceOffset, IterList->DestCBPrecision, IterList->DestOffset, IterList->Size);
}
}
}
if (!bFirst)
{
ralloc_asprintf_append(buffer, "\n");
}
}
void PrintPackedUniforms(_mesa_glsl_parse_state* State, bool bGroupFlattenedUBs)
{
PrintPackedGlobals(State);
if (State->bFlattenUniformBuffers && !State->CBuffersOriginal.empty())
{
PrintPackedUniformBuffers(State, bGroupFlattenedUBs);
}
}
/**
* Print a list of external variables.
*/
void print_extern_vars(_mesa_glsl_parse_state* State, exec_list* extern_vars)
{
const char *type_str[GLSL_TYPE_MAX] = { "u", "i", "f", "f", "b", "t", "?", "?", "?", "?", "s", "os", "im", "ip", "op" };
const char *col_str[] = { "", "", "2x", "3x", "4x" };
const char *row_str[] = { "", "1", "2", "3", "4" };
check(sizeof(type_str) / sizeof(char*) == GLSL_TYPE_MAX);
bool need_comma = false;
foreach_iter(exec_list_iterator, iter, *extern_vars)
{
ir_variable* var = ((extern_var*)iter.get())->var;
const glsl_type* type = var->type;
if (!strcmp(var->name, "gl_in"))
{
// Ignore it, as we can't properly frame this information in current format, and it's not used anyway for geometry shaders
continue;
}
if (!strncmp(var->name, "in_", 3) || !strncmp(var->name, "out_", 4))
{
if (type->is_record())
{
// This is the specific case for GLSL >= 150, as we generate a struct with a member for each interpolator (which we still want to count)
if (type->length != 1)
{
_mesa_glsl_warning(State, "Found a complex structure as in/out, counting is not implemented yet...\n");
continue;
}
type = type->fields.structure->type;
}
}
check(type);
bool is_array = type->is_array();
int array_size = is_array ? type->length : 0;
if (is_array)
{
type = type->fields.array;
}
ralloc_asprintf_append(buffer, "%s%s%s%s",
need_comma ? "," : "",
type->base_type == GLSL_TYPE_STRUCT ? type->name : type_str[type->base_type],
col_str[type->matrix_columns],
row_str[type->vector_elements]);
if (is_array)
{
ralloc_asprintf_append(buffer, "[%u]", array_size);
}
ralloc_asprintf_append(buffer, ";%d:%s", var->location, var->name);
need_comma = true;
}
}
/**
* Print the input/output signature for this shader.
*/
void print_signature(_mesa_glsl_parse_state *state, bool bGroupFlattenedUBs)
{
if (!input_variables.is_empty())
{
ralloc_asprintf_append(buffer, "// @Inputs: ");
print_extern_vars(state, &input_variables);
ralloc_asprintf_append(buffer, "\n");
}
if (!output_variables.is_empty())
{
ralloc_asprintf_append(buffer, "// @Outputs: ");
print_extern_vars(state, &output_variables);
ralloc_asprintf_append(buffer, "\n");
}
if (state->num_uniform_blocks > 0 && !state->bFlattenUniformBuffers)
{
bool first = true;
int Index = 0;
for (unsigned i = 0; i < state->num_uniform_blocks; i++)
{
const glsl_uniform_block* block = state->uniform_blocks[i];
if (hash_table_find(used_uniform_blocks, block->name))
{
ralloc_asprintf_append(buffer, "%s%s(%d)",
first ? "// @UniformBlocks: " : ",",
block->name, Index);
first = false;
++Index;
}
}
if (!first)
{
ralloc_asprintf_append(buffer, "\n");
}
}
if (state->has_packed_uniforms)
{
PrintPackedUniforms(state, bGroupFlattenedUBs);
if (!state->GlobalPackedArraysMap[EArrayType_Sampler].empty())
{
ralloc_asprintf_append(buffer, "// @Samplers: ");
PrintPackedSamplers(
state->GlobalPackedArraysMap[EArrayType_Sampler],
state->TextureToSamplerMap
);
ralloc_asprintf_append(buffer, "\n");
}
if (!state->GlobalPackedArraysMap[EArrayType_Image].empty())
{
ralloc_asprintf_append(buffer, "// @UAVs: ");
PrintPackedUniforms(
false,
EArrayType_Image,
state->GlobalPackedArraysMap[EArrayType_Image],
false,
false
);
ralloc_asprintf_append(buffer, "\n");
}
}
else
{
if (!uniform_variables.is_empty())
{
ralloc_asprintf_append(buffer, "// @Uniforms: ");
print_extern_vars(state, &uniform_variables);
ralloc_asprintf_append(buffer, "\n");
}
if (!sampler_variables.is_empty())
{
ralloc_asprintf_append(buffer, "// @Samplers: ");
print_extern_vars(state, &sampler_variables);
ralloc_asprintf_append(buffer, "\n");
}
if (!image_variables.is_empty())
{
ralloc_asprintf_append(buffer, "// @UAVs: ");
print_extern_vars(state, &image_variables);
ralloc_asprintf_append(buffer, "\n");
}
}
}
/**
* Print the layout directives for this shader.
*/
void print_layout(_mesa_glsl_parse_state *state)
{
if (early_depth_stencil)
{
ralloc_asprintf_append(buffer, "layout(early_fragment_tests) in;\n");
}
if (state->target == compute_shader)
{
ralloc_asprintf_append(buffer, "layout( local_size_x = %d, "
"local_size_y = %d, local_size_z = %d ) in;\n", wg_size_x,
wg_size_y, wg_size_z);
}
if (state->target == tessellation_control_shader)
{
ralloc_asprintf_append(buffer, "layout(vertices = %d) out;\n", tessellation.outputcontrolpoints);
}
if (state->target == tessellation_evaluation_shader)
{
std::stringstream str;
switch (tessellation.outputtopology)
{
// culling is inverted, see TranslateCullMode in the OpenGL and D3D11 RHI
case GLSL_OUTPUTTOPOLOGY_POINT:
str << "point_mode";
break;
case GLSL_OUTPUTTOPOLOGY_LINE:
str << "iso_lines";
break;
default:
case GLSL_OUTPUTTOPOLOGY_NONE:
case GLSL_OUTPUTTOPOLOGY_TRIANGLE_CW:
str << "triangles, ccw";
break;
case GLSL_OUTPUTTOPOLOGY_TRIANGLE_CCW:
str << "triangles, cw";
break;
}
switch (tessellation.partitioning)
{
default:
case GLSL_PARTITIONING_NONE:
case GLSL_PARTITIONING_INTEGER:
str << ", equal_spacing";
break;
case GLSL_PARTITIONING_FRACTIONAL_EVEN:
str << ", fractional_even_spacing";
break;
case GLSL_PARTITIONING_FRACTIONAL_ODD:
str << ", fractional_odd_spacing";
break;
// that assumes that the hull/control shader clamps the tessellation factors to be power of two
case GLSL_PARTITIONING_POW2:
str << ", equal_spacing";
break;
}
ralloc_asprintf_append(buffer, "layout(%s) in;\n", str.str().c_str());
}
#if 0
if (state->target == tessellation_evaluation_shader || state->target == tessellation_control_shader)
{
ralloc_asprintf_append(buffer, "/* DEBUG DUMP\n");
ralloc_asprintf_append(buffer, "tessellation.domain = %s \n", DomainStrings[tessellation.domain]);
ralloc_asprintf_append(buffer, "tessellation.outputtopology = %s \n", OutputTopologyStrings[tessellation.outputtopology]);
ralloc_asprintf_append(buffer, "tessellation.partitioning = %s \n", PartitioningStrings[tessellation.partitioning]);
ralloc_asprintf_append(buffer, "tessellation.maxtessfactor = %f \n", tessellation.maxtessfactor);
ralloc_asprintf_append(buffer, "tessellation.outputcontrolpoints = %d \n", tessellation.outputcontrolpoints);
ralloc_asprintf_append(buffer, "tessellation.patchconstantfunc = %s \n", tessellation.patchconstantfunc);
ralloc_asprintf_append(buffer, " */\n");
}
#endif
}
void print_extensions(_mesa_glsl_parse_state* state, bool bUsesFramebufferFetchES2, bool bUsesDepthbufferFetchES2, bool bUsesES31Extensions)
{
if (bUsesES2TextureLODExtension)
{
ralloc_asprintf_append(buffer, "#ifndef DONTEMITEXTENSIONSHADERTEXTURELODENABLE\n");
ralloc_asprintf_append(buffer, "#extension GL_EXT_shader_texture_lod : enable\n");
ralloc_asprintf_append(buffer, "#endif\n");
}
if (state->bSeparateShaderObjects && !state->bGenerateES &&
((state->target == tessellation_control_shader) || (state->target == tessellation_evaluation_shader)))
{
ralloc_asprintf_append(buffer, "#extension GL_ARB_tessellation_shader : enable\n");
}
if (bUsesDXDY && bIsES)
{
ralloc_asprintf_append(buffer, "#extension GL_OES_standard_derivatives : enable\n");
}
if (bUsesFramebufferFetchES2)
{
ralloc_asprintf_append(buffer, "\n#ifdef GL_EXT_shader_framebuffer_fetch\n");
ralloc_asprintf_append(buffer, "#extension GL_EXT_shader_framebuffer_fetch : enable\n");
ralloc_asprintf_append(buffer, "#endif\n");
ralloc_asprintf_append(buffer, "\n#ifdef GL_ARM_shader_framebuffer_fetch\n");
ralloc_asprintf_append(buffer, "#extension GL_ARM_shader_framebuffer_fetch : enable\n");
ralloc_asprintf_append(buffer, "#endif\n");
}
if (bUsesDepthbufferFetchES2)
{
ralloc_asprintf_append(buffer, "#extension GL_ARM_shader_framebuffer_fetch_depth_stencil : enable\n");
}
if (bUsesES31Extensions)
{
ralloc_asprintf_append(buffer, "#extension GL_EXT_gpu_shader5 : enable\n");
ralloc_asprintf_append(buffer, "#extension GL_EXT_texture_buffer : enable\n");
ralloc_asprintf_append(buffer, "#extension GL_EXT_texture_cube_map_array : enable\n");
ralloc_asprintf_append(buffer, "#extension GL_EXT_shader_io_blocks : enable\n");
if (ShaderTarget == geometry_shader)
{
ralloc_asprintf_append(buffer, "#extension GL_EXT_geometry_shader : enable\n");
}
if (ShaderTarget == tessellation_control_shader || ShaderTarget == tessellation_evaluation_shader)
{
ralloc_asprintf_append(buffer, "#extension GL_EXT_tessellation_shader : enable\n");
}
}
}
public:
/** Constructor. */
vulkan_ir_gen_glsl_visitor(EHlslCompileTarget InTarget,
FVulkanBindingTable& InBindingTable,
_mesa_glsl_parser_targets InShaderTarget,
bool bInGenerateLayoutLocations)
: early_depth_stencil(false)
, Target(InTarget)
, ShaderTarget(InShaderTarget)
, bGenerateLayoutLocations(bInGenerateLayoutLocations)
, buffer(0)
, indentation(0)
, scope_depth(0)
, temp_id(0)
, global_id(0)
, needs_semicolon(false)
, should_print_uint_literals_as_ints(false)
, loop_count(0)
, bUsesES2TextureLODExtension(false)
, bUsesDXDY(false)
, BindingTable(InBindingTable)
{
printable_names = hash_table_ctor(32, hash_table_pointer_hash, hash_table_pointer_compare);
used_structures = hash_table_ctor(32, hash_table_pointer_hash, hash_table_pointer_compare);
used_uniform_blocks = hash_table_ctor(32, hash_table_string_hash, hash_table_string_compare);
bEmitPrecision = (Target == HCT_FeatureLevelES2 || Target == HCT_FeatureLevelES3_1 || Target == HCT_FeatureLevelES3_1Ext);
bIsES = false;//(Target == HCT_FeatureLevelES2 || Target == HCT_FeatureLevelES3_1 || Target == HCT_FeatureLevelES3_1Ext);
bIsES31 = (Target == HCT_FeatureLevelES3_1 || Target == HCT_FeatureLevelES3_1Ext);
}
/** Destructor. */
virtual ~vulkan_ir_gen_glsl_visitor()
{
hash_table_dtor(printable_names);
hash_table_dtor(used_structures);
hash_table_dtor(used_uniform_blocks);
}
/**
* Executes the visitor on the provided ir.
* @returns the GLSL source code generated.
*/
const char* run(exec_list* ir, _mesa_glsl_parse_state* state, bool bGroupFlattenedUBs, bool bCanHaveUBs)
{
mem_ctx = ralloc_context(NULL);
char* code_buffer = ralloc_asprintf(mem_ctx, "");
buffer = &code_buffer;
if (bEmitPrecision && !(ShaderTarget == vertex_shader))
{
// TODO: Improve this...
const char* DefaultPrecision = GDefaultPrecisionIsHalf ? "mediump" : "highp";
ralloc_asprintf_append(buffer, "precision %s float;\n", DefaultPrecision);
ralloc_asprintf_append(buffer, "precision %s int;\n", DefaultPrecision);
ralloc_asprintf_append(buffer, "\n#ifndef DONTEMITSAMPLERDEFAULTPRECISION\n");
ralloc_asprintf_append(buffer, "precision %s sampler2D;\n", DefaultPrecision);
ralloc_asprintf_append(buffer, "precision %s samplerCube;\n\n", DefaultPrecision);
ralloc_asprintf_append(buffer, "#endif\n");
// SGX540 compiler can get upset with some operations that mix highp and mediump.
// this results in a shader compile fail with output "compile failed."
// Although the actual cause of the failure hasnt been determined this code appears to prevent
// compile failure for cases so far seen.
ralloc_asprintf_append(buffer, "\n#ifdef TEXCOORDPRECISIONWORKAROUND\n");
ralloc_asprintf_append(buffer, "vec4 texture2DTexCoordPrecisionWorkaround(sampler2D p, vec2 tcoord)\n");
ralloc_asprintf_append(buffer, "{\n");
ralloc_asprintf_append(buffer, " return texture2D(p, tcoord);\n");
ralloc_asprintf_append(buffer, "}\n");
ralloc_asprintf_append(buffer, "#define texture2D texture2DTexCoordPrecisionWorkaround\n");
ralloc_asprintf_append(buffer, "#endif\n");
}
// FramebufferFetchES2 'intrinsic'
bool bUsesFramebufferFetchES2 = UsesUEIntrinsic(ir, FRAMEBUFFER_FETCH_ES2);
if (bUsesFramebufferFetchES2)
{
ralloc_asprintf_append(buffer, "\n#ifdef GL_EXT_shader_framebuffer_fetch\n");
ralloc_asprintf_append(buffer, " vec4 FramebufferFetchES2() { return gl_LastFragData[0]; }\n");
ralloc_asprintf_append(buffer, "#else\n");
ralloc_asprintf_append(buffer, " #ifdef GL_ARM_shader_framebuffer_fetch\n");
ralloc_asprintf_append(buffer, " vec4 FramebufferFetchES2() { return gl_LastFragColorARM; }\n");
ralloc_asprintf_append(buffer, " #else\n");
ralloc_asprintf_append(buffer, " vec4 FramebufferFetchES2() { return vec4(65000.0, 65000.0, 65000.0, 65000.0); }\n");
ralloc_asprintf_append(buffer, " #endif\n");
ralloc_asprintf_append(buffer, "#endif\n\n");
}
bool bUsesDepthbufferFetchES2 = UsesUEIntrinsic(ir, DEPTHBUFFER_FETCH_ES2);
if (bUsesDepthbufferFetchES2)
{
ralloc_asprintf_append(buffer, "\n#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil\n");
ralloc_asprintf_append(buffer, "float DepthbufferFetchES2(float OptionalDepth, float C1, float C2) { float w = 1.0f/(gl_LastFragDepthARM*C1-C2); return clamp(w, 0.0f, 65000.0f); }\n");
ralloc_asprintf_append(buffer, "#else\n");
ralloc_asprintf_append(buffer, "float DepthbufferFetchES2(float OptionalDepth, float C1, float C2) { return OptionalDepth; }\n");
ralloc_asprintf_append(buffer, "#endif\n\n");
}
foreach_iter(exec_list_iterator, iter, *ir)
{
ir_instruction *inst = (ir_instruction *)iter.get();
do_visit(inst);
}
buffer = 0;
char* decl_buffer = ralloc_asprintf(mem_ctx, "");
buffer = &decl_buffer;
declare_structs(state, bCanHaveUBs);
buffer = 0;
char* signature = ralloc_asprintf(mem_ctx, "");
buffer = &signature;
print_signature(state, bGroupFlattenedUBs);
buffer = 0;
const char* geometry_layouts = "";
if (state->maxvertexcount>0)
{
check(state->geometryinput>0);
check(state->outputstream_type>0);
geometry_layouts = ralloc_asprintf(
mem_ctx,
"\nlayout(%s) in;\nlayout(%s, max_vertices = %u) out;\n\n",
GeometryInputStrings[state->geometryinput],
OutputStreamTypeStrings[state->outputstream_type],
state->maxvertexcount);
}
char* layout = ralloc_asprintf(mem_ctx, "");
buffer = &layout;
print_layout(state);
buffer = 0;
char* Extensions = ralloc_asprintf(mem_ctx, "");
buffer = &Extensions;
print_extensions(state, bUsesFramebufferFetchES2, bUsesDepthbufferFetchES2, state->language_version == 310);
if (state->bSeparateShaderObjects && !state->bGenerateES)
{
switch (state->target)
{
case geometry_shader:
#if 0
ralloc_asprintf_append(buffer, "in gl_PerVertex\n"
"{\n"
"\tvec4 gl_Position;\n"
"\tfloat gl_ClipDistance[6];\n"
"} gl_in[];\n"
);
#endif
break;
case vertex_shader:
#if 0
ralloc_asprintf_append(buffer, "out gl_PerVertex\n"
"{\n"
"\tvec4 gl_Position;\n"
"\tfloat gl_ClipDistance[6];\n"
"};\n"
);
#endif
break;
case tessellation_control_shader:
ralloc_asprintf_append(buffer, "in gl_PerVertex\n"
"{\n"
"\tvec4 gl_Position;\n"
"\tfloat gl_ClipDistance[6];\n"
"} gl_in[gl_MaxPatchVertices];\n"
);
ralloc_asprintf_append(buffer, "out gl_PerVertex\n"
"{\n"
"\tvec4 gl_Position;\n"
"\tfloat gl_ClipDistance[6];\n"
"} gl_out[];\n"
);
break;
case tessellation_evaluation_shader:
ralloc_asprintf_append(buffer, "in gl_PerVertex\n"
"{\n"
"\tvec4 gl_Position;\n"
"\tfloat gl_ClipDistance[6];\n"
"} gl_in[gl_MaxPatchVertices];\n"
);
ralloc_asprintf_append(buffer, "out gl_PerVertex\n"
"{\n"
"\tvec4 gl_Position;\n"
"\tfloat gl_ClipDistance[6];\n"
"};\n"
);
break;
case fragment_shader:
case compute_shader:
default:
break;
}
}
buffer = 0;
static const char* vulkan_required_extensions =
"#extension GL_ARB_separate_shader_objects : enable\n"
"#extension GL_ARB_shading_language_420pack : enable\n";
char* full_buffer = ralloc_asprintf(
state,
"// Compiled by HLSLCC %d.%d\n" // HLSLCC_VersionMajor, HLSLCC_VersionMinor
"%s" // signature
"#version %u %s\n" // state->language_version, state->language_version == 310 ? "es" : ""
"%s" // vulkan_required_extension
"%s" // Extensions
"%s" // geometry_layouts
"%s" // layout
"%s" // decl_buffer
"%s" // code_buffer
"\n",
HLSLCC_VersionMajor, HLSLCC_VersionMinor,
signature,
(Target == HCT_FeatureLevelSM4 || Target == HCT_FeatureLevelSM5) ? 430 : state->language_version,
state->language_version == 310 ? "es" : "",
state->language_version == 310 ? "" : vulkan_required_extensions,
Extensions,
geometry_layouts,
layout,
decl_buffer,
code_buffer
);
ralloc_free(mem_ctx);
return full_buffer;
}
};
struct FBreakPrecisionChangesVisitor : public ir_rvalue_visitor
{
_mesa_glsl_parse_state* State;
FBreakPrecisionChangesVisitor(_mesa_glsl_parse_state* InState) : State(InState) {}
virtual void handle_rvalue(ir_rvalue** RValuePtr) override
{
if (!RValuePtr || !*RValuePtr)
{
return;
}
bool bGenerateNewVar = false;
auto* RValue = *RValuePtr;
auto* Expression = RValue->as_expression();
auto* Constant = RValue->as_constant();
if (Expression)
{
if (GDefaultPrecisionIsHalf)
{
switch (Expression->operation)
{
case ir_unop_i2f:
case ir_unop_b2f:
case ir_unop_u2f:
bGenerateNewVar = GDefaultPrecisionIsHalf;
break;
case ir_unop_i2h:
case ir_unop_b2h:
case ir_unop_u2h:
bGenerateNewVar = !GDefaultPrecisionIsHalf;
break;
case ir_unop_h2f:
case ir_unop_f2h:
if (!Expression->operands[0]->as_texture())
{
bGenerateNewVar = true;
}
break;
}
}
}
else if (Constant)
{
/*
if ((GDefaultPrecisionIsHalf && Constant->type->base_type == GLSL_TYPE_HALF) ||
(!GDefaultPrecisionIsHalf && Constant->type->base_type == GLSL_TYPE_FLOAT))
{
bGenerateNewVar = true;
}
*/
}
if (bGenerateNewVar)
{
auto* NewVar = new(State)ir_variable(RValue->type, nullptr, ir_var_temporary);
auto* NewAssignment = new(State)ir_assignment(new(State)ir_dereference_variable(NewVar), RValue);
*RValuePtr = new(State)ir_dereference_variable(NewVar);
base_ir->insert_before(NewVar);
base_ir->insert_before(NewAssignment);
}
}
};
void vulkan_ir_gen_glsl_visitor::AddTypeToUsedStructs(const glsl_type* type)
{
if (type->base_type == GLSL_TYPE_STRUCT)
{
if (hash_table_find(used_structures, type) == NULL)
{
hash_table_insert(used_structures, (void*)type, type);
}
}
if (type->base_type == GLSL_TYPE_ARRAY && type->fields.array->base_type == GLSL_TYPE_STRUCT)
{
if (hash_table_find(used_structures, type->fields.array) == NULL)
{
hash_table_insert(used_structures, (void*)type->fields.array, type->fields.array);
}
}
if ((type->base_type == GLSL_TYPE_INPUTPATCH || type->base_type == GLSL_TYPE_OUTPUTPATCH) && type->inner_type->base_type == GLSL_TYPE_STRUCT)
{
if (hash_table_find(used_structures, type->inner_type) == NULL)
{
hash_table_insert(used_structures, (void*)type->inner_type, type->inner_type);
}
}
}
char* FVulkanCodeBackend::GenerateCode(exec_list* ir, _mesa_glsl_parse_state* state, EHlslShaderFrequency Frequency)
{
FixRedundantCasts(ir);
//IRDump(ir);
FixIntrinsics(state, ir);
FBreakPrecisionChangesVisitor BreakPrecisionChangesVisitor(state);
BreakPrecisionChangesVisitor.run(ir);
const bool bGroupFlattenedUBs = ((HlslCompileFlags & HLSLCC_GroupFlattenedUniformBuffers) == HLSLCC_GroupFlattenedUniformBuffers);
const bool bGenerateLayoutLocations = state->bGenerateLayoutLocations;
const bool bCanHaveUBs = true;//(HlslCompileFlags & HLSLCC_FlattenUniformBuffers) != HLSLCC_FlattenUniformBuffers;
// Setup root visitor
vulkan_ir_gen_glsl_visitor visitor(Target, BindingTable, state->target, bGenerateLayoutLocations);
const char* code = visitor.run(ir, state, bGroupFlattenedUBs, bCanHaveUBs);
return _strdup(code);
}
// Verify if SampleLevel() is used
struct SPromoteSampleLevelES2 : public ir_hierarchical_visitor
{
_mesa_glsl_parse_state* ParseState;
const bool bIsVertexShader;
SPromoteSampleLevelES2(_mesa_glsl_parse_state* InParseState, bool bInIsVertexShader) :
ParseState(InParseState),
bIsVertexShader(bInIsVertexShader)
{
}
virtual ir_visitor_status visit_leave(ir_texture* IR) override
{
if (IR->op == ir_txl)
{
if (bIsVertexShader)
{
YYLTYPE loc;
loc.first_column = IR->SourceLocation.Column;
loc.first_line = IR->SourceLocation.Line;
loc.source_file = IR->SourceLocation.SourceFile;
_mesa_glsl_error(&loc, ParseState, "Vertex texture fetch currently not supported on GLSL ES\n");
}
else
{
//@todo-mobile: allowing lod texture functions for now, as they are supported on some devices via glsl extension.
// http://www.khronos.org/registry/gles/extensions/EXT/EXT_shader_texture_lod.txt
// Compat work will be required for devices which do not support it.
/*
_mesa_glsl_warning(ParseState, "%s(%u, %u) Converting SampleLevel() to Sample()\n", IR->SourceLocation.SourceFile.c_str(), IR->SourceLocation.Line, IR->SourceLocation.Column);
IR->op = ir_tex;
*/
}
}
if (IR->offset)
{
YYLTYPE loc;
loc.first_column = IR->SourceLocation.Column;
loc.first_line = IR->SourceLocation.Line;
loc.source_file = IR->SourceLocation.SourceFile;
_mesa_glsl_error(&loc, ParseState, "Texture offset not supported on GLSL ES\n");
}
return visit_continue;
}
};
// Converts an array index expression using an integer input attribute, to a float input attribute using a conversion to int
struct SConvertIntVertexAttributeES2 : public ir_hierarchical_visitor
{
_mesa_glsl_parse_state* ParseState;
exec_list* FunctionBody;
int InsideArrayDeref;
std::map<ir_variable*, ir_variable*> ConvertedVarMap;
SConvertIntVertexAttributeES2(_mesa_glsl_parse_state* InParseState, exec_list* InFunctionBody) : ParseState(InParseState), FunctionBody(InFunctionBody), InsideArrayDeref(0)
{
}
virtual ir_visitor_status visit_enter(ir_dereference_array* DeRefArray) override
{
// Break the array dereference so we know we want to modify the array index part
auto Result = ir_hierarchical_visitor::visit_enter(DeRefArray);
++InsideArrayDeref;
DeRefArray->array_index->accept(this);
--InsideArrayDeref;
return visit_continue;
}
virtual ir_visitor_status visit(ir_dereference_variable* DeRefVar) override
{
if (InsideArrayDeref > 0)
{
ir_variable* SourceVar = DeRefVar->var;
if (SourceVar->mode == ir_var_in)
{
// First time it still is an integer, so add the temporary and a conversion, and switch to float
if (SourceVar->type->is_integer())
{
check(SourceVar->type->is_integer() && !SourceVar->type->is_matrix() && !SourceVar->type->is_array());
// Double check we haven't processed this
auto IterFound = ConvertedVarMap.find(SourceVar);
check(IterFound == ConvertedVarMap.end());
// New temp var
ir_variable* NewVar = new(ParseState)ir_variable(SourceVar->type, NULL, ir_var_temporary);
base_ir->insert_before(NewVar);
// Switch original type to float
SourceVar->type = glsl_type::get_instance(GLSL_TYPE_FLOAT, SourceVar->type->vector_elements, 1);
// Convert float to int
ir_dereference_variable* NewSourceDeref = new(ParseState)ir_dereference_variable(SourceVar);
ir_expression* NewCastExpression = new(ParseState)ir_expression(ir_unop_f2i, NewSourceDeref);
ir_assignment* NewAssigment = new(ParseState)ir_assignment(new(ParseState)ir_dereference_variable(NewVar), NewCastExpression);
base_ir->insert_before(NewAssigment);
// Add the entry and modify the original Var
ConvertedVarMap[SourceVar] = NewVar;
DeRefVar->var = NewVar;
}
else
{
auto IterFound = ConvertedVarMap.find(SourceVar);
if (IterFound != ConvertedVarMap.end())
{
DeRefVar->var = IterFound->second;
}
}
}
}
return ir_hierarchical_visitor::visit(DeRefVar);
}
};
bool FVulkanCodeBackend::ApplyAndVerifyPlatformRestrictions(exec_list* Instructions, _mesa_glsl_parse_state* ParseState, EHlslShaderFrequency Frequency)
{
if (ParseState->bGenerateES)
{
bool bIsVertexShader = (Frequency == HSF_VertexShader);
// Handle SampleLevel
{
SPromoteSampleLevelES2 Visitor(ParseState, bIsVertexShader);
Visitor.run(Instructions);
}
// Handle matrices (flatten to vectors so we can support non-sqaure)
ExpandMatricesIntoArrays(Instructions, ParseState);
// Handle integer vertex attributes used as array indices
if (bIsVertexShader)
{
SConvertIntVertexAttributeES2 ConvertIntVertexAttributeVisitor(ParseState, Instructions);
ConvertIntVertexAttributeVisitor.run(Instructions);
}
}
return true;
}
/** Qualifers that apply to semantics. */
union FSemanticQualifier
{
struct
{
unsigned bCentroid : 1;
unsigned InterpolationMode : 2;
unsigned bIsPatchConstant : 1;
} Fields;
unsigned Packed;
FSemanticQualifier() : Packed(0) {}
};
/** Information on system values. */
struct FSystemValue
{
const char* Semantic;
const glsl_type* Type;
const char* GlslName;
ir_variable_mode Mode;
bool bOriginUpperLeft;
bool bArrayVariable;
bool bApplyClipSpaceAdjustment;
bool bESOnly;
};
/** Vertex shader system values. */
static FSystemValue VertexSystemValueTable[] =
{
{ "SV_VertexID", glsl_type::int_type, "gl_VertexIndex", ir_var_in, false, false, false, false },
{ "SV_InstanceID", glsl_type::int_type, "gl_InstanceIndex", ir_var_in, false, false, false, false },
{ "SV_Position", glsl_type::vec4_type, "gl_Position", ir_var_out, false, false, true, false },
{ NULL, NULL, NULL, ir_var_auto, false, false, false, false }
};
/** Pixel shader system values. */
static FSystemValue PixelSystemValueTable[] =
{
{ "SV_Depth", glsl_type::float_type, "gl_FragDepth", ir_var_out, false, false, false, false },
{ "SV_Position", glsl_type::vec4_type, "gl_FragCoord", ir_var_in, true, false, false, false },
{ "SV_IsFrontFace", glsl_type::bool_type, "gl_FrontFacing", ir_var_in, false, false, true, false },
{ "SV_PrimitiveID", glsl_type::int_type, "gl_PrimitiveID", ir_var_in, false, false, false, false },
{ "SV_RenderTargetArrayIndex", glsl_type::int_type, "gl_Layer", ir_var_in, false, false, false, false },
{ "SV_Target0", glsl_type::half4_type, "gl_FragColor", ir_var_out, false, false, false, true },
{ NULL, NULL, NULL, ir_var_auto, false, false, false }
};
/** Geometry shader system values. */
static FSystemValue GeometrySystemValueTable[] =
{
{ "SV_VertexID", glsl_type::int_type, "gl_VertexID", ir_var_in, false, false, false, false },
{ "SV_InstanceID", glsl_type::int_type, "gl_InstanceID", ir_var_in, false, false, false, false },
{ "SV_Position", glsl_type::vec4_type, "gl_Position", ir_var_in, false, true, true, false },
{ "SV_Position", glsl_type::vec4_type, "gl_Position", ir_var_out, false, false, true, false },
{ "SV_RenderTargetArrayIndex", glsl_type::int_type, "gl_Layer", ir_var_out, false, false, false, false },
{ "SV_PrimitiveID", glsl_type::int_type, "gl_PrimitiveID", ir_var_out, false, false, false, false },
{ "SV_PrimitiveID", glsl_type::int_type, "gl_PrimitiveIDIn", ir_var_in, false, false, false, false },
{ NULL, NULL, NULL, ir_var_auto, false, false, false, false }
};
/** Hull shader system values. */
static FSystemValue HullSystemValueTable[] =
{
{ "SV_OutputControlPointID", glsl_type::int_type, "gl_InvocationID", ir_var_in, false, false, false, false },
{ NULL, NULL, NULL, ir_var_auto, false, false, false, false }
};
/** Domain shader system values. */
static FSystemValue DomainSystemValueTable[] =
{
// TODO : SV_DomainLocation has types float2 or float3 depending on the input topology
{ "SV_Position", glsl_type::vec4_type, "gl_Position", ir_var_in, false, true, true, false },
{ "SV_Position", glsl_type::vec4_type, "gl_Position", ir_var_out, false, false, true, false },
{ "SV_DomainLocation", glsl_type::vec3_type, "gl_TessCoord", ir_var_in, false, false, false, false },
{ NULL, NULL, NULL, ir_var_auto, false, false, false, false }
};
/** Compute shader system values. */
static FSystemValue ComputeSystemValueTable[] =
{
{ "SV_DispatchThreadID", glsl_type::uvec3_type, "gl_GlobalInvocationID", ir_var_in, false, false, false, false },
{ "SV_GroupID", glsl_type::uvec3_type, "gl_WorkGroupID", ir_var_in, false, false, false, false },
{ "SV_GroupIndex", glsl_type::uint_type, "gl_LocalInvocationIndex", ir_var_in, false, false, false, false },
{ "SV_GroupThreadID", glsl_type::uvec3_type, "gl_LocalInvocationID", ir_var_in, false, false, false, false },
{ NULL, NULL, NULL, ir_var_auto, false, false, false, false }
};
static FSystemValue* SystemValueTable[HSF_FrequencyCount] =
{
VertexSystemValueTable,
PixelSystemValueTable,
GeometrySystemValueTable,
HullSystemValueTable,
DomainSystemValueTable,
ComputeSystemValueTable
};
#define CUSTOM_LAYER_INDEX_SEMANTIC "HLSLCC_LAYER_INDEX"
static void ConfigureInOutVariableLayout(EHlslShaderFrequency Frequency,
_mesa_glsl_parse_state* ParseState,
const char* Semantic,
ir_variable* Variable,
ir_variable_mode Mode
)
{
if (Frequency == HSF_VertexShader && Mode == ir_var_in)
{
const int PrefixLength = 9;
if ((FCStringAnsi::Strnicmp(Semantic, "ATTRIBUTE", PrefixLength) == 0) &&
(Semantic[PrefixLength] >= '0') && (Semantic[PrefixLength] <= '9')
)
{
int AttributeIndex = atoi(Semantic + PrefixLength);
Variable->explicit_location = true;
Variable->location = AttributeIndex;
Variable->semantic = ralloc_strdup(Variable, Semantic);
}
else
{
#if DEBUG
#define _mesh_glsl_report _mesa_glsl_warning
#else
#define _mesh_glsl_report _mesa_glsl_error
#endif
_mesh_glsl_report(ParseState, "Vertex shader input semantic must be ATTRIBUTE and not \'%s\' in order to determine location/semantic index", Semantic);
#undef _mesh_glsl_report
}
}
else if (Semantic && FCStringAnsi::Strnicmp(Variable->name, "gl_", 3) != 0)
{
Variable->explicit_location = 1;
Variable->semantic = ralloc_strdup(Variable, Semantic);
if (Mode == ir_var_in)
{
Variable->location = ParseState->next_in_location_slot++;
}
else
{
Variable->location = ParseState->next_out_location_slot++;
}
}
}
/**
* Generate an input semantic.
* @param Frequency - The shader frequency.
* @param ParseState - Parse state.
* @param Semantic - The semantic name to generate.
* @param Type - Value type.
* @param DeclInstructions - IR to which declarations may be added.
* @returns reference to IR variable for the semantic.
*/
static ir_rvalue* GenShaderInputSemantic(
EHlslShaderFrequency Frequency,
_mesa_glsl_parse_state* ParseState,
const char* Semantic,
FSemanticQualifier InputQualifier,
const glsl_type* Type,
exec_list* DeclInstructions,
int SemanticArraySize,
int SemanticArrayIndex,
bool& ApplyClipSpaceAdjustment
)
{
if (Semantic && FCStringAnsi::Strnicmp(Semantic, "SV_", 3) == 0)
{
FSystemValue* SystemValues = SystemValueTable[Frequency];
for (int i = 0; SystemValues[i].Semantic != NULL; ++i)
{
if (SystemValues[i].Mode == ir_var_in
&& (!SystemValues[i].bESOnly || ParseState->bGenerateES)
&& FCStringAnsi::Stricmp(SystemValues[i].Semantic, Semantic) == 0)
{
if (SystemValues[i].bArrayVariable)
{
// Built-in array variable. Like gl_in[x].gl_Position.
// The variable for it has already been created in GenShaderInput().
ir_variable* Variable = ParseState->symbols->get_variable("gl_in");
check(Variable);
ir_dereference_variable* ArrayDeref = new(ParseState)ir_dereference_variable(Variable);
ir_dereference_array* StructDeref = new(ParseState)ir_dereference_array(
ArrayDeref,
new(ParseState)ir_constant((unsigned)SemanticArrayIndex)
);
ir_dereference_record* VariableDeref = new(ParseState)ir_dereference_record(
StructDeref,
SystemValues[i].GlslName
);
ApplyClipSpaceAdjustment = SystemValues[i].bApplyClipSpaceAdjustment;
// TO DO - in case of SV_ClipDistance, we need to defer appropriate index in variable too.
return VariableDeref;
}
else
{
// Built-in variable that shows up only once, like gl_FragCoord in fragment
// shader, or gl_PrimitiveIDIn in geometry shader. Unlike gl_in[x].gl_Position.
// Even in geometry shader input pass it shows up only once.
// Create it on first pass, ignore the call on others.
if (SemanticArrayIndex == 0)
{
ir_variable* Variable = new(ParseState)ir_variable(
SystemValues[i].Type,
SystemValues[i].GlslName,
ir_var_in
);
Variable->read_only = true;
Variable->origin_upper_left = SystemValues[i].bOriginUpperLeft;
DeclInstructions->push_tail(Variable);
ParseState->symbols->add_variable(Variable);
ir_dereference_variable* VariableDeref = new(ParseState)ir_dereference_variable(Variable);
if (FCStringAnsi::Stricmp(Semantic, "SV_Position") == 0 && Frequency == HSF_PixelShader)
{
// This is for input of gl_FragCoord into pixel shader only.
// Generate a local variable to do the conversion in, keeping source type.
ir_variable* TempVariable = new(ParseState)ir_variable(Variable->type, NULL, ir_var_temporary);
DeclInstructions->push_tail(TempVariable);
// Assign input to this variable
ir_dereference_variable* TempVariableDeref = new(ParseState)ir_dereference_variable(TempVariable);
DeclInstructions->push_tail(
new(ParseState)ir_assignment(
TempVariableDeref,
VariableDeref
)
);
// TempVariable.w = ( 1.0f / TempVariable.w );
DeclInstructions->push_tail(
new(ParseState)ir_assignment(
new(ParseState)ir_swizzle(TempVariableDeref->clone(ParseState, NULL), 3, 0, 0, 0, 1),
new(ParseState)ir_expression(ir_binop_div,
new(ParseState)ir_constant(1.0f),
new(ParseState)ir_swizzle(TempVariableDeref->clone(ParseState, NULL), 3, 0, 0, 0, 1)
)
)
);
return TempVariableDeref->clone(ParseState, NULL);
}
else if (ParseState->adjust_clip_space_dx11_to_opengl && SystemValues[i].bApplyClipSpaceAdjustment)
{
// incoming gl_FrontFacing. Make it (!gl_FrontFacing), due to vertical flip in OpenGL
return new(ParseState)ir_expression(ir_unop_logic_not, glsl_type::bool_type, VariableDeref, NULL);
}
else
{
return VariableDeref;
}
}
else
{
return NULL;
}
}
}
}
}
ir_variable* Variable = NULL;
if (Variable == NULL && Frequency == HSF_DomainShader)
{
const int PrefixLength = 13;
if (FCStringAnsi::Strnicmp(Semantic, "SV_TessFactor", PrefixLength) == 0
&& Semantic[PrefixLength] >= '0'
&& Semantic[PrefixLength] <= '3')
{
int OutputIndex = Semantic[PrefixLength] - '0';
Variable = new(ParseState)ir_variable(
Type,
ralloc_asprintf(ParseState, "gl_TessLevelOuter[%d]", OutputIndex),
ir_var_out
);
}
}
if (Variable == NULL && Frequency == HSF_DomainShader)
{
const int PrefixLength = 19;
if (FCStringAnsi::Strnicmp(Semantic, "SV_InsideTessFactor", PrefixLength) == 0
&& Semantic[PrefixLength] >= '0'
&& Semantic[PrefixLength] <= '1')
{
int OutputIndex = Semantic[PrefixLength] - '0';
Variable = new(ParseState)ir_variable(
Type,
ralloc_asprintf(ParseState, "gl_TessLevelInner[%d]", OutputIndex),
ir_var_out
);
}
else if (FCStringAnsi::Stricmp(Semantic, "SV_InsideTessFactor") == 0)
{
Variable = new(ParseState)ir_variable(
Type,
ralloc_asprintf(ParseState, "gl_TessLevelInner[0]"),
ir_var_out
);
}
}
if (Variable)
{
// Up to this point, variables aren't contained in structs
DeclInstructions->push_tail(Variable);
ParseState->symbols->add_variable(Variable);
Variable->centroid = InputQualifier.Fields.bCentroid;
Variable->interpolation = InputQualifier.Fields.InterpolationMode;
Variable->is_patch_constant = InputQualifier.Fields.bIsPatchConstant;
ir_rvalue* VariableDeref = new(ParseState)ir_dereference_variable(Variable);
return VariableDeref;
}
// If we're here, no built-in variables matched.
if (Semantic && FCStringAnsi::Strnicmp(Semantic, "SV_", 3) == 0)
{
_mesa_glsl_warning(ParseState, "unrecognized system "
"value input '%s'", Semantic);
}
// Patch constants must be variables, not structs or interface blocks, in GLSL <= 4.10
bool bUseGLSL410Rules = InputQualifier.Fields.bIsPatchConstant && ParseState->language_version <= 410;
if (Frequency == HSF_VertexShader || ParseState->bGenerateES || bUseGLSL410Rules)
{
const char* Prefix = "in";
if ((ParseState->bGenerateES && Frequency == HSF_PixelShader) || bUseGLSL410Rules)
{
Prefix = "var";
}
// Vertex shader inputs don't get packed into structs that we'll later morph into interface blocks
if (ParseState->bGenerateES && Type->is_integer())
{
// Convert integer attributes to floats
Variable = new(ParseState)ir_variable(
Type,
ralloc_asprintf(ParseState, "%s_%s_I", Prefix, Semantic),
ir_var_temporary
);
Variable->centroid = InputQualifier.Fields.bCentroid;
Variable->interpolation = InputQualifier.Fields.InterpolationMode;
check(Type->is_vector() || Type->is_scalar());
check(Type->base_type == GLSL_TYPE_INT || Type->base_type == GLSL_TYPE_UINT);
// New float attribute
ir_variable* ReplacedAttributeVar = new (ParseState)ir_variable(glsl_type::get_instance(GLSL_TYPE_FLOAT, Variable->type->vector_elements, 1), ralloc_asprintf(ParseState, "%s_%s", Prefix, Semantic), ir_var_in);
ReplacedAttributeVar->read_only = true;
ReplacedAttributeVar->centroid = InputQualifier.Fields.bCentroid;
ReplacedAttributeVar->interpolation = InputQualifier.Fields.InterpolationMode;
// Convert to integer
ir_assignment* ConversionAssignment = new(ParseState)ir_assignment(
new(ParseState)ir_dereference_variable(Variable),
new(ParseState)ir_expression(
Type->base_type == GLSL_TYPE_INT ? ir_unop_f2i : ir_unop_f2u,
new (ParseState)ir_dereference_variable(ReplacedAttributeVar)
)
);
DeclInstructions->push_tail(ReplacedAttributeVar);
DeclInstructions->push_tail(Variable);
DeclInstructions->push_tail(ConversionAssignment);
ParseState->symbols->add_variable(Variable);
ParseState->symbols->add_variable(ReplacedAttributeVar);
ir_dereference_variable* VariableDeref = new(ParseState)ir_dereference_variable(ReplacedAttributeVar);
return VariableDeref;
}
// Regular attribute
Variable = new(ParseState)ir_variable(
Type,
ralloc_asprintf(ParseState, "%s_%s", Prefix, Semantic),
ir_var_in
);
Variable->read_only = true;
Variable->centroid = InputQualifier.Fields.bCentroid;
Variable->interpolation = InputQualifier.Fields.InterpolationMode;
Variable->is_patch_constant = InputQualifier.Fields.bIsPatchConstant;
if (ParseState->bGenerateLayoutLocations && !InputQualifier.Fields.bIsPatchConstant)
{
ConfigureInOutVariableLayout(Frequency, ParseState, Semantic, Variable, ir_var_in);
}
DeclInstructions->push_tail(Variable);
ParseState->symbols->add_variable(Variable);
ir_dereference_variable* VariableDeref = new(ParseState)ir_dereference_variable(Variable);
return VariableDeref;
}
else if (SemanticArrayIndex == 0)
{
// This code-section replaces "layout(location=0) in struct { vec4 Data; } in_ATTRIBUTE0;" pattern to
// "layout(location=0) in vec4 in_ATTRIBUTE0;".
if (/*Frequency == HSF_GeometryShader && */SemanticArraySize != 0)
{
Type = glsl_type::get_array_instance(Type, SemanticArraySize);
}
// Regular attribute
Variable = new(ParseState)ir_variable(
Type,
ralloc_asprintf(ParseState, "in_%s", Semantic),
ir_var_in
);
Variable->read_only = true;
Variable->centroid = InputQualifier.Fields.bCentroid;
Variable->interpolation = InputQualifier.Fields.InterpolationMode;
Variable->is_patch_constant = InputQualifier.Fields.bIsPatchConstant;
if (ParseState->bGenerateLayoutLocations && !InputQualifier.Fields.bIsPatchConstant)
{
ConfigureInOutVariableLayout(Frequency, ParseState, Semantic, Variable, ir_var_in);
}
DeclInstructions->push_tail(Variable);
ParseState->symbols->add_variable(Variable);
ir_dereference* VariableDeref = new(ParseState)ir_dereference_variable(Variable);
if (SemanticArraySize > 0)
{
// Deref inside array first
VariableDeref = new(ParseState) ir_dereference_array(VariableDeref, new(ParseState) ir_constant((unsigned)SemanticArrayIndex));
}
return VariableDeref;
}
else
{
// Array variable, not first pass. It already exists, get it.
Variable = ParseState->symbols->get_variable(ralloc_asprintf(ParseState, "in_%s", Semantic));
check(Variable);
ir_rvalue* VariableDeref = new(ParseState)ir_dereference_variable(Variable);
VariableDeref = new(ParseState)ir_dereference_array(VariableDeref, new(ParseState)ir_constant((unsigned)SemanticArrayIndex));
//VariableDeref = new(ParseState)ir_dereference_record(VariableDeref, ralloc_strdup(ParseState, "Data"));
return VariableDeref;
}
}
/**
* Generate an output semantic.
* @param Frequency - The shader frequency.
* @param ParseState - Parse state.
* @param Semantic - The semantic name to generate.
* @param Type - Value type.
* @param DeclInstructions - IR to which declarations may be added.
* @returns the IR variable for the semantic.
*/
static ir_rvalue* GenShaderOutputSemantic(
EHlslShaderFrequency Frequency,
_mesa_glsl_parse_state* ParseState,
const char* Semantic,
FSemanticQualifier OutputQualifier,
const glsl_type* Type,
exec_list* DeclInstructions,
const glsl_type** DestVariableType,
bool& ApplyClipSpaceAdjustment,
bool& ApplyClampPowerOfTwo
)
{
check(Semantic);
FSystemValue* SystemValues = SystemValueTable[Frequency];
ir_variable* Variable = NULL;
if (FCStringAnsi::Strnicmp(Semantic, "SV_", 3) == 0)
{
for (int i = 0; SystemValues[i].Semantic != NULL; ++i)
{
if (!SystemValues[i].bESOnly || ParseState->bGenerateES)
{
if (SystemValues[i].Mode == ir_var_out
&& FCStringAnsi::Stricmp(SystemValues[i].Semantic, Semantic) == 0)
{
Variable = new(ParseState)ir_variable(
SystemValues[i].Type,
SystemValues[i].GlslName,
ir_var_out
);
Variable->origin_upper_left = SystemValues[i].bOriginUpperLeft;
ApplyClipSpaceAdjustment = SystemValues[i].bApplyClipSpaceAdjustment;
}
}
}
}
if (Variable == NULL && Frequency == HSF_VertexShader)
{
const int PrefixLength = 15;
if (FCStringAnsi::Strnicmp(Semantic, "SV_ClipDistance", PrefixLength) == 0
&& Semantic[PrefixLength] >= '0'
&& Semantic[PrefixLength] <= '9')
{
int OutputIndex = Semantic[15] - '0';
Variable = new(ParseState)ir_variable(
glsl_type::float_type,
ralloc_asprintf(ParseState, "gl_ClipDistance[%d]", OutputIndex),
ir_var_out
);
}
}
if (Variable == NULL && Frequency == HSF_PixelShader)
{
const int PrefixLength = 9;
if (FCStringAnsi::Strnicmp(Semantic, "SV_Target", PrefixLength) == 0
&& Semantic[PrefixLength] >= '0'
&& Semantic[PrefixLength] <= '7')
{
int OutputIndex = Semantic[PrefixLength] - '0';
Variable = new(ParseState)ir_variable(
Type,
ralloc_asprintf(ParseState, "out_Target%d", OutputIndex),
ir_var_out
);
if (ParseState->bGenerateLayoutLocations)
{
Variable->explicit_location = true;
Variable->location = OutputIndex;
}
}
}
if (Variable == NULL && Frequency == HSF_HullShader)
{
const int PrefixLength = 13;
if (FCStringAnsi::Strnicmp(Semantic, "SV_TessFactor", PrefixLength) == 0
&& Semantic[PrefixLength] >= '0'
&& Semantic[PrefixLength] <= '3')
{
int OutputIndex = Semantic[PrefixLength] - '0';
Variable = new(ParseState)ir_variable(
Type,
ralloc_asprintf(ParseState, "gl_TessLevelOuter[%d]", OutputIndex),
ir_var_out
);
ApplyClampPowerOfTwo = ParseState->tessellation.partitioning == GLSL_PARTITIONING_POW2;
}
}
if (Variable == NULL && Frequency == HSF_HullShader)
{
const int PrefixLength = 19;
if (FCStringAnsi::Strnicmp(Semantic, "SV_InsideTessFactor", PrefixLength) == 0
&& Semantic[PrefixLength] >= '0'
&& Semantic[PrefixLength] <= '1')
{
int OutputIndex = Semantic[PrefixLength] - '0';
Variable = new(ParseState)ir_variable(
Type,
ralloc_asprintf(ParseState, "gl_TessLevelInner[%d]", OutputIndex),
ir_var_out
);
ApplyClampPowerOfTwo = ParseState->tessellation.partitioning == GLSL_PARTITIONING_POW2;
}
else if (FCStringAnsi::Stricmp(Semantic, "SV_InsideTessFactor") == 0)
{
Variable = new(ParseState)ir_variable(
Type,
ralloc_asprintf(ParseState, "gl_TessLevelInner[0]"),
ir_var_out
);
ApplyClampPowerOfTwo = ParseState->tessellation.partitioning == GLSL_PARTITIONING_POW2;
}
}
bool bUseGLSL410Rules = OutputQualifier.Fields.bIsPatchConstant && ParseState->language_version == 410;
if (Variable == NULL && (ParseState->bGenerateES || bUseGLSL410Rules))
{
// Create a variable so that a struct will not get added
Variable = new(ParseState)ir_variable(Type, ralloc_asprintf(ParseState, "var_%s", Semantic), ir_var_out);
}
if (Variable)
{
// Up to this point, variables aren't contained in structs
*DestVariableType = Variable->type;
DeclInstructions->push_tail(Variable);
ParseState->symbols->add_variable(Variable);
Variable->centroid = OutputQualifier.Fields.bCentroid;
Variable->interpolation = OutputQualifier.Fields.InterpolationMode;
Variable->is_patch_constant = OutputQualifier.Fields.bIsPatchConstant;
ir_rvalue* VariableDeref = new(ParseState)ir_dereference_variable(Variable);
return VariableDeref;
}
if (Semantic && FCStringAnsi::Strnicmp(Semantic, "SV_", 3) == 0)
{
_mesa_glsl_warning(ParseState, "unrecognized system value output '%s'",
Semantic);
}
*DestVariableType = Type;
// This code-section replacces "layout(location=0) out struct { vec4 Data; } out_TEXCOORD0;" pattern to
// "layout(location=0) out vec4 out_TEXCOORD0;".
// Regular attribute
Variable = new(ParseState)ir_variable(
Type,
ralloc_asprintf(ParseState, "%s_%s", "out", Semantic),
ir_var_out
);
Variable->read_only = true;
Variable->centroid = OutputQualifier.Fields.bCentroid;
Variable->interpolation = OutputQualifier.Fields.InterpolationMode;
Variable->is_patch_constant = OutputQualifier.Fields.bIsPatchConstant;
if (ParseState->bGenerateLayoutLocations && !OutputQualifier.Fields.bIsPatchConstant)
{
ConfigureInOutVariableLayout(Frequency, ParseState, Semantic, Variable, ir_var_out);
}
DeclInstructions->push_tail(Variable);
ParseState->symbols->add_variable(Variable);
ir_dereference_variable* VariableDeref = new(ParseState)ir_dereference_variable(Variable);
return VariableDeref;
}
/**
* Generate an input semantic.
* @param Frequency - The shader frequency.
* @param ParseState - Parse state.
* @param InputSemantic - The semantic name to generate.
* @param InputQualifier - Qualifiers applied to the semantic.
* @param InputVariableDeref - Deref for the argument variable.
* @param DeclInstructions - IR to which declarations may be added.
* @param PreCallInstructions - IR to which instructions may be added before the
* entry point is called.
*/
static void GenShaderInputForVariable(
EHlslShaderFrequency Frequency,
_mesa_glsl_parse_state* ParseState,
const char* InputSemantic,
FSemanticQualifier InputQualifier,
ir_dereference* InputVariableDeref,
exec_list* DeclInstructions,
exec_list* PreCallInstructions,
int SemanticArraySize,
int SemanticArrayIndex
)
{
const glsl_type* InputType = InputVariableDeref->type;
if (InputType->is_record())
{
for (uint32 i = 0; i < InputType->length; ++i)
{
const char* FieldSemantic = InputType->fields.structure[i].semantic;
const char* Semantic = 0;
if (InputSemantic && FieldSemantic)
{
_mesa_glsl_warning(ParseState, "semantic '%s' of field '%s' will be overridden by enclosing types' semantic '%s'",
InputType->fields.structure[i].semantic,
InputType->fields.structure[i].name,
InputSemantic);
FieldSemantic = 0;
}
if (InputSemantic && !FieldSemantic)
{
Semantic = ralloc_asprintf(ParseState, "%s%u", InputSemantic, i);
_mesa_glsl_warning(ParseState, " creating semantic '%s' for struct field '%s'", Semantic, InputType->fields.structure[i].name);
}
else if (!InputSemantic && FieldSemantic)
{
Semantic = FieldSemantic;
}
else
{
Semantic = 0;
}
if (InputType->fields.structure[i].type->is_record() ||
Semantic)
{
FSemanticQualifier Qualifier = InputQualifier;
if (Qualifier.Packed == 0)
{
Qualifier.Fields.bCentroid = InputType->fields.structure[i].centroid;
Qualifier.Fields.InterpolationMode = InputType->fields.structure[i].interpolation;
Qualifier.Fields.bIsPatchConstant = InputType->fields.structure[i].patchconstant;
}
ir_dereference_record* FieldDeref = new(ParseState)ir_dereference_record(
InputVariableDeref->clone(ParseState, NULL),
InputType->fields.structure[i].name);
GenShaderInputForVariable(
Frequency,
ParseState,
Semantic,
Qualifier,
FieldDeref,
DeclInstructions,
PreCallInstructions,
SemanticArraySize,
SemanticArrayIndex
);
}
else
{
_mesa_glsl_error(
ParseState,
"field '%s' in input structure '%s' does not specify a semantic",
InputType->fields.structure[i].name,
InputType->name
);
}
}
}
else if (InputType->is_array() || InputType->is_inputpatch() || InputType->is_outputpatch())
{
int BaseIndex = 0;
const char* Semantic = 0;
check(InputSemantic);
ParseSemanticAndIndex(ParseState, InputSemantic, &Semantic, &BaseIndex);
check(BaseIndex >= 0);
check(InputType->is_array() || InputType->is_inputpatch() || InputType->is_outputpatch());
const unsigned ElementCount = InputType->is_array() ? InputType->length : InputType->patch_length;
{
//check(!InputQualifier.Fields.bIsPatchConstant);
InputQualifier.Fields.bIsPatchConstant = false;
}
for (unsigned i = 0; i < ElementCount; ++i)
{
ir_dereference_array* ArrayDeref = new(ParseState)ir_dereference_array(
InputVariableDeref->clone(ParseState, NULL),
new(ParseState)ir_constant((unsigned)i)
);
GenShaderInputForVariable(
Frequency,
ParseState,
ralloc_asprintf(ParseState, "%s%u", Semantic, BaseIndex + i),
InputQualifier,
ArrayDeref,
DeclInstructions,
PreCallInstructions,
SemanticArraySize,
SemanticArrayIndex
);
}
}
else
{
bool ApplyClipSpaceAdjustment = false;
ir_rvalue* SrcValue = GenShaderInputSemantic(Frequency, ParseState, InputSemantic,
InputQualifier, InputType, DeclInstructions, SemanticArraySize,
SemanticArrayIndex, ApplyClipSpaceAdjustment);
if (SrcValue)
{
YYLTYPE loc;
if (ParseState->adjust_clip_space_dx11_to_opengl && ApplyClipSpaceAdjustment)
{
// This is for input of gl_Position into geometry shader only.
// Generate a local variable to do the conversion in, keeping source type.
ir_variable* TempVariable = new(ParseState)ir_variable(SrcValue->type, NULL, ir_var_temporary);
PreCallInstructions->push_tail(TempVariable);
// Assign input to this variable
ir_dereference_variable* TempVariableDeref = new(ParseState)ir_dereference_variable(TempVariable);
PreCallInstructions->push_tail(
new(ParseState)ir_assignment(
TempVariableDeref,
SrcValue
)
);
{
// TempVariable.y = -TempVariable.y;
PreCallInstructions->push_tail(
new(ParseState)ir_assignment(
new(ParseState)ir_swizzle(TempVariableDeref->clone(ParseState, NULL), 1, 0, 0, 0, 1),
new(ParseState)ir_expression(ir_unop_neg,
glsl_type::float_type,
new(ParseState)ir_swizzle(TempVariableDeref->clone(ParseState, NULL), 1, 0, 0, 0, 1),
NULL)
)
);
}
}
apply_type_conversion(InputType, SrcValue, PreCallInstructions, ParseState, true, &loc);
PreCallInstructions->push_tail(
new(ParseState)ir_assignment(
InputVariableDeref->clone(ParseState, NULL),
SrcValue
)
);
}
}
}
/**
* Generate a shader input.
* @param Frequency - The shader frequency.
* @param ParseState - Parse state.
* @param InputSemantic - The semantic name to generate.
* @param InputQualifier - Qualifiers applied to the semantic.
* @param InputType - Value type.
* @param DeclInstructions - IR to which declarations may be added.
* @param PreCallInstructions - IR to which instructions may be added before the
* entry point is called.
* @returns the IR variable deref for the semantic.
*/
static ir_dereference_variable* GenShaderInput(
EHlslShaderFrequency Frequency,
_mesa_glsl_parse_state* ParseState,
const char* InputSemantic,
FSemanticQualifier InputQualifier,
const glsl_type* InputType,
exec_list* DeclInstructions,
exec_list* PreCallInstructions)
{
ir_variable* TempVariable = new(ParseState)ir_variable(
InputType,
NULL,
ir_var_temporary);
ir_dereference_variable* TempVariableDeref = new(ParseState)ir_dereference_variable(TempVariable);
PreCallInstructions->push_tail(TempVariable);
//check ( InputSemantic ? (FCStringAnsi::Strnicmp(InputSemantic, "SV_", 3) ==0) : true);
// everything that's not an Outputpatch is patch constant. System values are treated specially
if (Frequency == HSF_DomainShader && !InputType->is_outputpatch())
{
InputQualifier.Fields.bIsPatchConstant = true;
}
if ((Frequency == HSF_GeometryShader && TempVariableDeref->type->is_array()) ||
(Frequency == HSF_HullShader && TempVariableDeref->type->is_inputpatch()) ||
(Frequency == HSF_DomainShader && TempVariableDeref->type->is_outputpatch())
)
{
check(InputType->is_array() || InputType->is_inputpatch() || InputType->is_outputpatch());
check(InputType->length || InputType->patch_length);
const unsigned ElementCount = InputType->is_array() ? InputType->length : InputType->patch_length;
if (!ParseState->symbols->get_variable("gl_in"))
{
// Create a built-in OpenGL variable gl_in[] containing built-in types.
// This variable will be used for OpenGL optimization by IR, so IR must know about it,
// but will not end up in final GLSL code.
// It has to be created here, as it contains multiple built-in variables in one interface block,
// which is not usual, so avoiding special cases in code.
glsl_struct_field *BuiltinFields = ralloc_array(ParseState, glsl_struct_field, 3);
memset(BuiltinFields, 0, 3 * sizeof(glsl_struct_field));
BuiltinFields[0].type = glsl_type::vec4_type;
BuiltinFields[0].name = ralloc_strdup(ParseState, "gl_Position");
BuiltinFields[1].type = glsl_type::float_type;
BuiltinFields[1].name = ralloc_strdup(ParseState, "gl_PointSize");
BuiltinFields[2].type = glsl_type::get_array_instance(glsl_type::float_type, 6); // magic number is gl_MaxClipDistances
BuiltinFields[2].name = ralloc_strdup(ParseState, "gl_ClipDistance");
const glsl_type* BuiltinStruct = glsl_type::get_record_instance(BuiltinFields, 3, "gl_PerVertex");
const glsl_type* BuiltinArray = glsl_type::get_array_instance(BuiltinStruct, ElementCount);
ir_variable* BuiltinVariable = new(ParseState)ir_variable(BuiltinArray, "gl_in", ir_var_in);
BuiltinVariable->read_only = true;
BuiltinVariable->is_interface_block = true;
DeclInstructions->push_tail(BuiltinVariable);
ParseState->symbols->add_variable(BuiltinVariable);
}
for (unsigned i = 0; i < ElementCount; ++i)
{
ir_dereference_array* ArrayDeref = new(ParseState)ir_dereference_array(
TempVariableDeref->clone(ParseState, NULL),
new(ParseState)ir_constant((unsigned)i)
);
// Parse input variable
GenShaderInputForVariable(
Frequency,
ParseState,
InputSemantic,
InputQualifier,
ArrayDeref,
DeclInstructions,
PreCallInstructions,
ElementCount,
i
);
}
}
else
{
GenShaderInputForVariable(
Frequency,
ParseState,
InputSemantic,
InputQualifier,
TempVariableDeref,
DeclInstructions,
PreCallInstructions,
0,
0
);
}
return TempVariableDeref;
}
/**
* Generate an output semantic.
* @param Frequency - The shader frequency.
* @param ParseState - Parse state.
* @param OutputSemantic - The semantic name to generate.
* @param OutputQualifier - Qualifiers applied to the semantic.
* @param OutputVariableDeref - Deref for the argument variable.
* @param DeclInstructions - IR to which declarations may be added.
* @param PostCallInstructions - IR to which instructions may be added after the
* entry point returns.
*/
static void GenShaderOutputForVariable(
EHlslShaderFrequency Frequency,
_mesa_glsl_parse_state* ParseState,
const char* OutputSemantic,
FSemanticQualifier OutputQualifier,
ir_dereference* OutputVariableDeref,
exec_list* DeclInstructions,
exec_list* PostCallInstructions,
int SemanticArraySize,
int SemanticArrayIndex
)
{
const glsl_type* OutputType = OutputVariableDeref->type;
if (OutputType->is_record())
{
for (uint32 i = 0; i < OutputType->length; ++i)
{
const char* FieldSemantic = OutputType->fields.structure[i].semantic;
const char* Semantic = 0;
if (OutputSemantic && FieldSemantic)
{
_mesa_glsl_warning(ParseState, "semantic '%s' of field '%s' will be overridden by enclosing types' semantic '%s'",
OutputType->fields.structure[i].semantic,
OutputType->fields.structure[i].name,
OutputSemantic);
FieldSemantic = 0;
}
if (OutputSemantic && !FieldSemantic)
{
Semantic = ralloc_asprintf(ParseState, "%s%u", OutputSemantic, i);
_mesa_glsl_warning(ParseState, " creating semantic '%s' for struct field '%s'", Semantic, OutputType->fields.structure[i].name);
}
else if (!OutputSemantic && FieldSemantic)
{
Semantic = FieldSemantic;
}
else
{
Semantic = 0;
}
if (OutputType->fields.structure[i].type->is_record() ||
Semantic
)
{
FSemanticQualifier Qualifier = OutputQualifier;
if (Qualifier.Packed == 0)
{
Qualifier.Fields.bCentroid = OutputType->fields.structure[i].centroid;
Qualifier.Fields.InterpolationMode = OutputType->fields.structure[i].interpolation;
Qualifier.Fields.bIsPatchConstant = OutputType->fields.structure[i].patchconstant;
}
// Dereference the field and generate shader outputs for the field.
ir_dereference* FieldDeref = new(ParseState)ir_dereference_record(
OutputVariableDeref->clone(ParseState, NULL),
OutputType->fields.structure[i].name);
GenShaderOutputForVariable(
Frequency,
ParseState,
Semantic,
Qualifier,
FieldDeref,
DeclInstructions,
PostCallInstructions,
SemanticArraySize,
SemanticArrayIndex
);
}
else
{
_mesa_glsl_error(
ParseState,
"field '%s' in output structure '%s' does not specify a semantic",
OutputType->fields.structure[i].name,
OutputType->name
);
}
}
}
// TODO clean this up!!
else if ((OutputType->is_array() || OutputType->is_outputpatch()))
{
if (OutputSemantic)
{
int BaseIndex = 0;
const char* Semantic = 0;
ParseSemanticAndIndex(ParseState, OutputSemantic, &Semantic, &BaseIndex);
const unsigned ElementCount = OutputType->is_array() ? OutputType->length : (OutputType->patch_length);
for (unsigned i = 0; i < ElementCount; ++i)
{
ir_dereference_array* ArrayDeref = new(ParseState)ir_dereference_array(
OutputVariableDeref->clone(ParseState, NULL),
new(ParseState)ir_constant((unsigned)i)
);
GenShaderOutputForVariable(
Frequency,
ParseState,
ralloc_asprintf(ParseState, "%s%u", Semantic, BaseIndex + i),
OutputQualifier,
ArrayDeref,
DeclInstructions,
PostCallInstructions,
SemanticArraySize,
SemanticArrayIndex
);
}
}
else
{
_mesa_glsl_error(ParseState, "entry point does not specify a semantic for its return value");
}
}
else
{
if (OutputSemantic)
{
YYLTYPE loc;
ir_rvalue* Src = OutputVariableDeref->clone(ParseState, NULL);
const glsl_type* DestVariableType = NULL;
bool ApplyClipSpaceAdjustment = false;
bool ApplyClampPowerOfTwo = false;
ir_rvalue* DestVariableDeref = GenShaderOutputSemantic(Frequency, ParseState, OutputSemantic,
OutputQualifier, OutputType, DeclInstructions, &DestVariableType, ApplyClipSpaceAdjustment, ApplyClampPowerOfTwo);
apply_type_conversion(DestVariableType, Src, PostCallInstructions, ParseState, true, &loc);
if (ParseState->adjust_clip_space_dx11_to_opengl && ApplyClipSpaceAdjustment)
{
// Src.y = -Src.y;
PostCallInstructions->push_tail(
new(ParseState)ir_assignment(
new(ParseState)ir_swizzle(Src->clone(ParseState, NULL), 1, 0, 0, 0, 1),
new(ParseState)ir_expression(ir_unop_neg,
glsl_type::float_type,
new(ParseState)ir_swizzle(Src->clone(ParseState, NULL), 1, 0, 0, 0, 1),
NULL)
)
);
}
// GLSL doesn't support pow2 partitioning, so we treate pow2 as integer partitioning and
// manually compute the next power of two via exp2(pow(ceil(log2(Src)));
if (ApplyClampPowerOfTwo)
{
ir_variable* temp = new(ParseState)ir_variable(glsl_type::float_type, NULL, ir_var_temporary);
PostCallInstructions->push_tail(temp);
PostCallInstructions->push_tail(
new(ParseState)ir_assignment(
new(ParseState)ir_dereference_variable(temp),
new(ParseState)ir_expression(ir_unop_exp2,
new(ParseState)ir_expression(ir_unop_ceil,
new(ParseState)ir_expression(ir_unop_log2,
glsl_type::float_type,
Src->clone(ParseState, NULL),
NULL
)
)
)
)
);
// assign pow2 clamped variable to output variable
PostCallInstructions->push_tail(
new(ParseState)ir_assignment(
DestVariableDeref->clone(ParseState, NULL),
new(ParseState)ir_dereference_variable(temp)
)
);
}
else
{
PostCallInstructions->push_tail(new(ParseState)ir_assignment(DestVariableDeref, Src));
}
}
else
{
_mesa_glsl_error(ParseState, "entry point does not specify a semantic for its return value");
}
}
}
/**
* Generate an output semantic.
* @param Frequency - The shader frequency.
* @param ParseState - Parse state.
* @param OutputSemantic - The semantic name to generate.
* @param OutputQualifier - Qualifiers applied to the semantic.
* @param OutputType - Value type.
* @param DeclInstructions - IR to which declarations may be added.
* @param PreCallInstructions - IR to which isntructions may be added before the
entry point is called.
* @param PostCallInstructions - IR to which instructions may be added after the
* entry point returns.
* @returns the IR variable deref for the semantic.
*/
static ir_dereference_variable* GenShaderOutput(
EHlslShaderFrequency Frequency,
_mesa_glsl_parse_state* ParseState,
const char* OutputSemantic,
FSemanticQualifier OutputQualifier,
const glsl_type* OutputType,
exec_list* DeclInstructions,
exec_list* PreCallInstructions,
exec_list* PostCallInstructions
)
{
// Generate a local variable to hold the output.
ir_variable* TempVariable = new(ParseState)ir_variable(
OutputType,
NULL,
ir_var_temporary);
ir_dereference_variable* TempVariableDeref = new(ParseState)ir_dereference_variable(TempVariable);
PreCallInstructions->push_tail(TempVariable);
GenShaderOutputForVariable(
Frequency,
ParseState,
OutputSemantic,
OutputQualifier,
TempVariableDeref,
DeclInstructions,
PostCallInstructions,
0,
0
);
return TempVariableDeref;
}
static void GenerateAppendFunctionBody(
_mesa_glsl_parse_state* ParseState,
exec_list* DeclInstructions,
const glsl_type* geometry_append_type
)
{
ir_function *func = ParseState->symbols->get_function("OutputStream_Append");
check(func);
exec_list comparison_parameter;
ir_variable* var = new(ParseState)ir_variable(geometry_append_type, ralloc_asprintf(ParseState, "arg0"), ir_var_in);
comparison_parameter.push_tail(var);
bool is_exact = false;
ir_function_signature *sig = func->matching_signature(&comparison_parameter, &is_exact);
check(sig && is_exact);
var = (ir_variable*)sig->parameters.get_head();
// {
// const glsl_type* output_type = var->type;
// _mesa_glsl_warning(ParseState, "GenerateAppendFunctionBody: parsing argument struct '%s'", output_type->name );
// int indexof_RenderTargetArrayIndex = -1;
// for (int i = 0; i < output_type->length; i++)
// {
// _mesa_glsl_warning(ParseState, " name '%s' : semantic '%s'", output_type->fields.structure[i].name, output_type->fields.structure[i].semantic );
// }
// }
// Generate assignment instructions from function argument to out variables
FSemanticQualifier OutputQualifier;
ir_dereference_variable* TempVariableDeref = new(ParseState)ir_dereference_variable(var);
GenShaderOutputForVariable(
HSF_GeometryShader,
ParseState,
NULL,
OutputQualifier,
TempVariableDeref,
DeclInstructions,
&sig->body,
0,
0
);
// If the output structure type contains a SV_RenderTargetArrayIndex semantic, add a custom user output semantic.
// It's used to pass layer index to pixel shader, as GLSL 1.50 doesn't allow pixel shader to read from gl_Layer.
const glsl_type* output_type = var->type;
int indexof_RenderTargetArrayIndex = -1;
/*
for (uint32 i = 0; i < output_type->length; i++)
{
if (output_type->fields.structure[i].semantic && (strcmp(output_type->fields.structure[i].semantic, "SV_RenderTargetArrayIndex") == 0))
{
indexof_RenderTargetArrayIndex = i;
break;
}
}
if (indexof_RenderTargetArrayIndex != -1)
{
// Add the new member with semantic
glsl_struct_field field;
field.type = output_type->fields.structure[indexof_RenderTargetArrayIndex].type;
field.name = "HLSLCCLayerIndex";
field.semantic = CUSTOM_LAYER_INDEX_SEMANTIC;
field.centroid = 0;
field.interpolation = ir_interp_qualifier_flat;
field.geometryinput = 0;
field.patchconstant = 0;
glsl_type* non_const_type = (glsl_type*)output_type;
non_const_type->add_structure_member(&field);
// Create new out variable for the new member and generate assignment that will copy input's layer index field to it
FSemanticQualifier Qualifier;
Qualifier.Fields.bCentroid = 0;
Qualifier.Fields.InterpolationMode = ir_interp_qualifier_flat;
const glsl_type* new_output_type = ((ir_variable*)sig->parameters.get_head())->type;
GenShaderOutputForVariable(
HSF_GeometryShader,
ParseState,
CUSTOM_LAYER_INDEX_SEMANTIC,
Qualifier,
new(ParseState)ir_dereference_record(var, new_output_type->fields.structure[indexof_RenderTargetArrayIndex].name),
DeclInstructions,
&sig->body,
0,
0
);
}
*/
// Call EmitVertex()
ir_function *emitVertexFunc = ParseState->symbols->get_function("EmitVertex");
check(emitVertexFunc);
check(emitVertexFunc->signatures.get_head() == emitVertexFunc->signatures.get_tail());
ir_function_signature *emitVertexSig = (ir_function_signature *)emitVertexFunc->signatures.get_head();
exec_list actual_parameter;
sig->body.push_tail(new(ParseState)ir_call(emitVertexSig, NULL, &actual_parameter));
}
bool FVulkanCodeBackend::GenerateMain(
EHlslShaderFrequency Frequency,
const char* EntryPoint,
exec_list* Instructions,
_mesa_glsl_parse_state* ParseState)
{
// Force coordinate system adjustment from GLSL->Vulkan
ParseState->adjust_clip_space_dx11_to_opengl = true;
{
// Set up origin_upper_left for gl_FragCoord, depending on HLSLCC_DX11ClipSpace flag presence.
FSystemValue* SystemValues = SystemValueTable[HSF_PixelShader];
for (int i = 0; SystemValues[i].Semantic != NULL; ++i)
{
if (FCStringAnsi::Stricmp(SystemValues[i].GlslName, "gl_FragCoord") == 0)
{
SystemValues[i].bOriginUpperLeft = !ParseState->adjust_clip_space_dx11_to_opengl;
break;
}
}
}
ir_function_signature* EntryPointSig = FindEntryPointFunction(Instructions, ParseState, EntryPoint);
if (EntryPointSig)
{
void* TempMemContext = ralloc_context(NULL);
exec_list DeclInstructions;
exec_list PreCallInstructions;
exec_list ArgInstructions;
exec_list PostCallInstructions;
const glsl_type* geometry_append_type = NULL;
ParseState->maxvertexcount = EntryPointSig->maxvertexcount;
ParseState->tessellation = EntryPointSig->tessellation;
ParseState->symbols->push_scope();
foreach_iter(exec_list_iterator, Iter, EntryPointSig->parameters)
{
ir_variable *const Variable = (ir_variable *)Iter.get();
if (Variable->semantic != NULL || Variable->type->is_record()
|| (Frequency == HSF_GeometryShader && (Variable->type->is_outputstream() || Variable->type->is_array()))
|| (Frequency == HSF_HullShader && (Variable->type->is_patch()))
|| (Frequency == HSF_DomainShader && (Variable->type->is_outputpatch()))
)
{
FSemanticQualifier Qualifier;
Qualifier.Fields.bCentroid = Variable->centroid;
Variable->centroid = 0;
Qualifier.Fields.InterpolationMode = Variable->interpolation;
Variable->interpolation = 0;
Qualifier.Fields.bIsPatchConstant = Variable->is_patch_constant;
Variable->is_patch_constant = 0;
ir_dereference_variable* ArgVarDeref = NULL;
switch (Variable->mode)
{
case ir_var_in:
if (Frequency == HSF_GeometryShader && Variable->type->is_array())
{
// Remember information about geometry input type globally
ParseState->geometryinput = Variable->geometryinput;
}
if (Frequency == HSF_PixelShader)
{
// Replace SV_RenderTargetArrayIndex in
// input structure semantic with custom semantic.
if (Variable->semantic && (strcmp(Variable->semantic, "SV_RenderTargetArrayIndex") == 0))
{
// _mesa_glsl_warning(ParseState, "Replacing semantic of variable '%s' with our custom one", Variable->name);
Variable->semantic = ralloc_strdup(Variable, CUSTOM_LAYER_INDEX_SEMANTIC);
Variable->interpolation = ir_interp_qualifier_flat;
}
else if (Variable->type->is_record())
{
const glsl_type* output_type = Variable->type;
int indexof_RenderTargetArrayIndex = -1;
/*
for (uint32 i = 0; i < output_type->length; i++)
{
if (Variable->type->fields.structure[i].semantic && (strcmp(Variable->type->fields.structure[i].semantic, "SV_RenderTargetArrayIndex") == 0))
{
indexof_RenderTargetArrayIndex = i;
break;
}
}
if (indexof_RenderTargetArrayIndex != -1)
{
// _mesa_glsl_warning(ParseState, "Replacing semantic of member %d of variable '%s' with our custom one", indexof_RenderTargetArrayIndex, Variable->name);
// Replace the member with one with semantic
glsl_struct_field field;
field.type = Variable->type->fields.structure[indexof_RenderTargetArrayIndex].type;
field.name = Variable->type->fields.structure[indexof_RenderTargetArrayIndex].name;
field.semantic = CUSTOM_LAYER_INDEX_SEMANTIC;
field.centroid = 0;
field.interpolation = ir_interp_qualifier_flat;
field.geometryinput = 0;
field.patchconstant = 0;
glsl_type* non_const_type = (glsl_type*)output_type;
non_const_type->replace_structure_member(indexof_RenderTargetArrayIndex, &field);
}
*/
}
}
ArgVarDeref = GenShaderInput(
Frequency,
ParseState,
Variable->semantic,
Qualifier,
Variable->type,
&DeclInstructions,
&PreCallInstructions
);
break;
case ir_var_out:
ArgVarDeref = GenShaderOutput(
Frequency,
ParseState,
Variable->semantic,
Qualifier,
Variable->type,
&DeclInstructions,
&PreCallInstructions,
&PostCallInstructions
);
break;
case ir_var_inout:
{
check(Frequency == HSF_GeometryShader);
// This is an output stream for geometry shader. It's not referenced as a variable inside the function,
// instead OutputStream.Append(vertex) and OutputStream.RestartStrip() are called, and this variable
// has already been optimized out of them in ast_to_hir translation.
// Generate a local variable to add to arguments. It won't be referenced anywhere, so it should get optimized out.
ir_variable* TempVariable = new(ParseState)ir_variable(
Variable->type,
NULL,
ir_var_temporary);
ArgVarDeref = new(ParseState)ir_dereference_variable(TempVariable);
PreCallInstructions.push_tail(TempVariable);
// We need to move this information somewhere safer, as this pseudo-variable will get optimized out of existence
ParseState->outputstream_type = Variable->type->outputstream_type;
check(Variable->type->is_outputstream());
check(Variable->type->inner_type->is_record());
geometry_append_type = Variable->type->inner_type;
}
break;
default:
{
_mesa_glsl_error(
ParseState,
"entry point parameter '%s' must be an input or output",
Variable->name
);
}
}
ArgInstructions.push_tail(ArgVarDeref);
}
else
{
_mesa_glsl_error(ParseState, "entry point parameter "
"'%s' does not specify a semantic", Variable->name);
}
}
// The function's return value should have an output semantic if it's not void.
ir_dereference_variable* EntryPointReturn = NULL;
if (EntryPointSig->return_type->is_void() == false)
{
FSemanticQualifier Qualifier;
EntryPointReturn = GenShaderOutput(
Frequency,
ParseState,
EntryPointSig->return_semantic,
Qualifier,
EntryPointSig->return_type,
&DeclInstructions,
&PreCallInstructions,
&PostCallInstructions
);
}
if (Frequency == HSF_GeometryShader)
{
GenerateAppendFunctionBody(
ParseState,
&DeclInstructions,
geometry_append_type
);
}
/*
we map the HLSL hull shader to this GLSL main function
for the most parts, we treat variables of InputPatch and OutputPatch as arrays of the inner type
build input patch from shader input interface blocks
call hull shader main function with input patch and current control point id (gl_InvocationID)
copy hull shader main result for the current control point to the proper shader output interface block element
barrier
(so all instances have computed the per control point data)
build patch constant function input (of type output patch) from the shader output interface blocks
(need to do this, since this is the only shader variable shared between control points running in parallel)
if control point id (gl_InvocationID) is 0
call patch constant function with the output patch as an input
copy the patch constant result to the "patch" shader output interface block
*/
if (Frequency == HSF_HullShader)
{
ir_function_signature* PatchConstantSig = FindPatchConstantFunction(Instructions, ParseState);
if (!PatchConstantSig)
{
_mesa_glsl_error(ParseState, "patch constant function `%s' not found", ParseState->tessellation.patchconstantfunc);
}
const glsl_type* OutputPatchType = glsl_type::get_templated_instance(EntryPointReturn->type, "OutputPatch", 0, ParseState->tessellation.outputcontrolpoints);
ir_variable* OutputPatchVar = new(ParseState)ir_variable(OutputPatchType, NULL, ir_var_temporary);
// call barrier() to ensure that all threads have computed the per-patch computation
{
// We can't just use the symbol table b/c it only has the HLSL and not the GLSL barrier functions in it
foreach_iter(exec_list_iterator, Iter, *Instructions)
{
ir_instruction *ir = (ir_instruction *)Iter.get();
ir_function *Function = ir->as_function();
if (Function && strcmp(Function->name, "barrier") == 0)
{
check(Function->signatures.get_head() == Function->signatures.get_tail());
exec_list VoidParameter;
ir_function_signature * BarrierFunctionSig = Function->matching_signature(&VoidParameter);
PostCallInstructions.push_tail(new(ParseState)ir_call(BarrierFunctionSig, NULL, &VoidParameter));
}
}
}
// reassemble output patch variable(for the patch constant function) from the shader outputs
GenShaderPatchConstantFunctionInputs(ParseState, OutputPatchVar, PostCallInstructions);
// call the entry point
if (PatchConstantSig)
{
CallPatchConstantFunction(ParseState, OutputPatchVar, PatchConstantSig, DeclInstructions, PostCallInstructions);
}
}
ParseState->symbols->pop_scope();
// Build the void main() function for GLSL.
ir_function_signature* MainSig = new(ParseState)ir_function_signature(glsl_type::void_type);
MainSig->is_defined = true;
MainSig->is_main = true;
MainSig->body.append_list(&PreCallInstructions);
MainSig->body.push_tail(new(ParseState)ir_call(EntryPointSig, EntryPointReturn, &ArgInstructions));
MainSig->body.append_list(&PostCallInstructions);
MainSig->maxvertexcount = EntryPointSig->maxvertexcount;
MainSig->is_early_depth_stencil = EntryPointSig->is_early_depth_stencil;
MainSig->wg_size_x = EntryPointSig->wg_size_x;
MainSig->wg_size_y = EntryPointSig->wg_size_y;
MainSig->wg_size_z = EntryPointSig->wg_size_z;
MainSig->tessellation = EntryPointSig->tessellation;
if (MainSig->is_early_depth_stencil && Frequency != HSF_PixelShader)
{
_mesa_glsl_error(ParseState, "'earlydepthstencil' attribute only applies to pixel shaders");
}
if (MainSig->maxvertexcount > 0 && Frequency != HSF_GeometryShader)
{
_mesa_glsl_error(ParseState, "'maxvertexcount' attribute only applies to geometry shaders");
}
if (MainSig->is_early_depth_stencil && ParseState->language_version < 310)
{
_mesa_glsl_error(ParseState, "'earlydepthstencil' attribute only supported on GLSL 4.30 target and later");
}
if (MainSig->wg_size_x > 0 && Frequency != HSF_ComputeShader)
{
_mesa_glsl_error(ParseState, "'num_threads' attribute only applies to compute shaders");
}
// in GLSL, unlike in HLSL fixed-function tessellator properties are specified on the domain shader
// and not the hull shader, so we specify them for both in the .usf shaders and then print a warning,
// similar to what fxc is doing
if (MainSig->tessellation.domain != GLSL_DOMAIN_NONE && (Frequency != HSF_HullShader && Frequency != HSF_DomainShader))
{
_mesa_glsl_warning(ParseState, "'domain' attribute only applies to hull or domain shaders");
}
if (MainSig->tessellation.outputtopology != GLSL_OUTPUTTOPOLOGY_NONE && Frequency != HSF_HullShader)
{
_mesa_glsl_warning(ParseState, "'outputtopology' attribute only applies to hull shaders");
}
if (MainSig->tessellation.partitioning != GLSL_PARTITIONING_NONE && Frequency != HSF_HullShader)
{
_mesa_glsl_warning(ParseState, "'partitioning' attribute only applies to hull shaders");
}
if (MainSig->tessellation.outputcontrolpoints > 0 && Frequency != HSF_HullShader)
{
_mesa_glsl_warning(ParseState, "'outputcontrolpoints' attribute only applies to hull shaders");
}
if (MainSig->tessellation.maxtessfactor > 0.0f && Frequency != HSF_HullShader)
{
_mesa_glsl_warning(ParseState, "'maxtessfactor' attribute only applies to hull shaders");
}
if (MainSig->tessellation.patchconstantfunc != 0 && Frequency != HSF_HullShader)
{
_mesa_glsl_warning(ParseState, "'patchconstantfunc' attribute only applies to hull shaders");
}
ir_function* MainFunction = new(ParseState)ir_function("main");
MainFunction->add_signature(MainSig);
Instructions->append_list(&DeclInstructions);
Instructions->push_tail(MainFunction);
ralloc_free(TempMemContext);
// Now that we have a proper main(), move global setup to main().
MoveGlobalInstructionsToMain(Instructions);
}
else
{
_mesa_glsl_error(ParseState, "shader entry point '%s' not "
"found", EntryPoint);
}
return true;
}
ir_function_signature* FVulkanCodeBackend::FindPatchConstantFunction(exec_list* Instructions, _mesa_glsl_parse_state* ParseState)
{
ir_function_signature* PatchConstantSig = 0;
// TODO refactor this and the fetching of the main siganture
foreach_iter(exec_list_iterator, Iter, *Instructions)
{
ir_instruction *ir = (ir_instruction *)Iter.get();
ir_function *Function = ir->as_function();
if (Function && strcmp(Function->name, ParseState->tessellation.patchconstantfunc) == 0)
{
int NumSigs = 0;
foreach_iter(exec_list_iterator, SigIter, *Function)
{
if (++NumSigs == 1)
{
PatchConstantSig = (ir_function_signature *)SigIter.get();
}
}
if (NumSigs == 1)
{
break;
}
else
{
_mesa_glsl_error(ParseState, "patch constant function "
"`%s' has multiple signatures", ParseState->tessellation.patchconstantfunc);
}
}
}
return PatchConstantSig;
}
void FVulkanCodeBackend::CallPatchConstantFunction(_mesa_glsl_parse_state* ParseState, ir_variable* OutputPatchVar, ir_function_signature* PatchConstantSig, exec_list& DeclInstructions, exec_list &PostCallInstructions)
{
exec_list PatchConstantArgs;
if (OutputPatchVar && !PatchConstantSig->parameters.is_empty())
{
PatchConstantArgs.push_tail(new(ParseState)ir_dereference_variable(OutputPatchVar));
}
ir_if* thread_if = new(ParseState)ir_if(
new(ParseState)ir_expression(
ir_binop_equal,
new (ParseState)ir_constant(
0
),
new (ParseState)ir_dereference_variable(
ParseState->symbols->get_variable("gl_InvocationID")
)
)
);
exec_list PrePatchConstCallInstructions;
exec_list PostPatchConstCallInstructions;
FSemanticQualifier Qualifier;
Qualifier.Fields.bIsPatchConstant = 1;
ir_dereference_variable* PatchConstantReturn = GenShaderOutput(
HSF_HullShader,
ParseState,
PatchConstantSig->return_semantic,
Qualifier,
PatchConstantSig->return_type,
&DeclInstructions,
&PrePatchConstCallInstructions,
&PostPatchConstCallInstructions
);
thread_if->then_instructions.append_list(&PrePatchConstCallInstructions);
thread_if->then_instructions.push_tail(new(ParseState)ir_call(PatchConstantSig, PatchConstantReturn, &PatchConstantArgs));
thread_if->then_instructions.append_list(&PostPatchConstCallInstructions);
PostCallInstructions.push_tail(thread_if);
}
/*
reassemble output patch variable (for the patch constant function) from the shader outputs
turn this: (from the GenOutputs of calling the entry point main)
out_InnerMember[gl_InvocationID].Data = t2.Middle.Inner.Value;
into this:
//output_patch<FPNTessellationHSToDS> FPNTessellationHSToDS t3[3]; //output_patch<FPNTessellationHSToDS> ;
t3[0].Middle.Inner.Value = out_InnerMember[0].Data;
t3[1].Middle.Inner.Value = out_InnerMember[1].Data;
t3[2].Middle.Inner.Value = out_InnerMember[2].Data;
*/
void FVulkanCodeBackend::GenShaderPatchConstantFunctionInputs(_mesa_glsl_parse_state* ParseState, ir_variable* OutputPatchVar, exec_list &PostCallInstructions)
{
PostCallInstructions.push_tail(OutputPatchVar);
foreach_iter(exec_list_iterator, Iter, PostCallInstructions)
{
ir_instruction *ir = (ir_instruction *)Iter.get();
ir_assignment* assignment = ir->as_assignment();
if (!assignment)
{
continue;
}
ir_dereference_record* lhs = assignment->lhs->as_dereference_record();
ir_rvalue* rhs = assignment->rhs;
if (!lhs)
{
continue;
}
if (!rhs)
{
continue;
}
ir_dereference_array* lhs_array = lhs->record->as_dereference_array();
if (!lhs_array)
{
continue;
}
ir_dereference_variable* OutputPatchArrayIndex = lhs_array->array_index->as_dereference_variable();
ir_dereference_variable* OutputPatchArray = lhs_array->array->as_dereference_variable();
if (!OutputPatchArrayIndex)
{
continue;
}
if (0 != strcmp(OutputPatchArrayIndex->var->name, "gl_InvocationID"))
{
continue;
}
if (!OutputPatchArray)
{
continue;
}
const char* OutArrayFieldName = lhs->field;
for (int OutputVertex = 0; OutputVertex < ParseState->tessellation.outputcontrolpoints; ++OutputVertex)
{
struct Helper
{
// the struct inside the output patch can have the actual outputs with semantics nested inside,
static void ReplaceVariableDerefWithArrayDeref(ir_instruction* Node, ir_dereference_array* ArrayDereference)
{
if (ir_dereference_record* AsRecord = Node->as_dereference_record())
{
if (AsRecord->record->as_dereference_variable())
{
AsRecord->record = ArrayDereference;
}
else
{
ReplaceVariableDerefWithArrayDeref(AsRecord->record, ArrayDereference);
}
}
else if (ir_dereference_array* AsArray = Node->as_dereference_array())
{
if (AsArray->array->as_dereference_variable())
{
AsArray->array = ArrayDereference;
}
else
{
ReplaceVariableDerefWithArrayDeref(AsArray->array, ArrayDereference);
}
}
else
{
check(false);
}
}
};
ir_dereference_array* OutputPatchElementIndex = new(ParseState)ir_dereference_array(
OutputPatchVar,
new(ParseState)ir_constant(
OutputVertex
)
);
ir_rvalue* OutputPatchElement = rhs->clone(ParseState, 0);
Helper::ReplaceVariableDerefWithArrayDeref(OutputPatchElement, OutputPatchElementIndex);
PostCallInstructions.push_tail(
new (ParseState)ir_assignment(
OutputPatchElement,
new(ParseState)ir_dereference_record(
new(ParseState)ir_dereference_array(
OutputPatchArray->clone(ParseState, 0),
new(ParseState)ir_constant(OutputVertex)
),
OutArrayFieldName
)
)
);
}
}
}
void FVulkanLanguageSpec::SetupLanguageIntrinsics(_mesa_glsl_parse_state* State, exec_list* ir)
{
if (bIsES2)
{
make_intrinsic_genType(ir, State, FRAMEBUFFER_FETCH_ES2, ir_invalid_opcode, IR_INTRINSIC_FLOAT, 0, 4, 4);
make_intrinsic_genType(ir, State, DEPTHBUFFER_FETCH_ES2, ir_invalid_opcode, IR_INTRINSIC_ALL_FLOATING, 3, 1, 1);
make_intrinsic_genType(ir, State, GET_HDR_32BPP_HDR_ENCODE_MODE_ES2, ir_invalid_opcode, IR_INTRINSIC_ALL_FLOATING, 0);
}
if (State->language_version >= 310)
{
/**
* Create GLSL functions that are left out of the symbol table
* Prevent pollution, but make them so thay can be used to
* implement the hlsl barriers
*/
const int glslFuncCount = 7;
const char * glslFuncName[glslFuncCount] =
{
"barrier", "memoryBarrier", "memoryBarrierAtomicCounter", "memoryBarrierBuffer",
"memoryBarrierShared", "memoryBarrierImage", "groupMemoryBarrier"
};
ir_function* glslFuncs[glslFuncCount];
for (int i = 0; i < glslFuncCount; i++)
{
void* ctx = State;
ir_function* func = new(ctx)ir_function(glslFuncName[i]);
ir_function_signature* sig = new(ctx)ir_function_signature(glsl_type::void_type);
sig->is_builtin = true;
func->add_signature(sig);
ir->push_tail(func);
glslFuncs[i] = func;
}
/** Implement HLSL barriers in terms of GLSL functions */
const char * functions[] =
{
"GroupMemoryBarrier", "GroupMemoryBarrierWithGroupSync",
"DeviceMemoryBarrier", "DeviceMemoryBarrierWithGroupSync",
"AllMemoryBarrier", "AllMemoryBarrierWithGroupSync"
};
const int max_children = 4;
ir_function * implFuncs[][max_children] =
{
{ glslFuncs[4] } /**{"memoryBarrierShared"}*/,
{ glslFuncs[4], glslFuncs[0] } /**{"memoryBarrierShared","barrier"}*/,
{ glslFuncs[2], glslFuncs[3], glslFuncs[5] } /**{"memoryBarrierAtomicCounter", "memoryBarrierBuffer", "memoryBarrierImage"}*/,
{ glslFuncs[2], glslFuncs[3], glslFuncs[5], glslFuncs[0] } /**{"memoryBarrierAtomicCounter", "memoryBarrierBuffer", "memoryBarrierImage", "barrier"}*/,
{ glslFuncs[1] } /**{"memoryBarrier"}*/,
{ glslFuncs[1], glslFuncs[0] } /**{"groupMemoryBarrier","barrier"}*/
};
for (size_t i = 0; i < sizeof(functions) / sizeof(const char*); i++)
{
void* ctx = State;
ir_function* func = new(ctx)ir_function(functions[i]);
ir_function_signature* sig = new(ctx)ir_function_signature(glsl_type::void_type);
sig->is_builtin = true;
sig->is_defined = true;
for (int j = 0; j < max_children; j++)
{
if (implFuncs[i][j] == NULL)
break;
ir_function* child = implFuncs[i][j];
check(child);
check(child->signatures.get_head() == child->signatures.get_tail());
ir_function_signature *childSig = (ir_function_signature *)child->signatures.get_head();
exec_list actual_parameter;
sig->body.push_tail(
new(ctx)ir_call(childSig, NULL, &actual_parameter)
);
}
func->add_signature(sig);
State->symbols->add_global_function(func);
ir->push_tail(func);
}
}
}
FVulkanBindingTable::FBinding::FBinding()
{
FMemory::Memzero(Name);
}
FVulkanBindingTable::FBinding::FBinding(const char* InName, int32 InIndex, EBindingType InType, int8 InSubType) :
Index(InIndex),
Type(InType),
SubType(InSubType)
{
check(InName);
int32 NewNameLength = sizeof(char) * (strlen(InName) + 1);
check(NewNameLength < sizeof(Name));
FMemory::Memcpy(Name, InName, NewNameLength);
// Validate Sampler type, s == PACKED_TYPENAME_SAMPLER
check((Type == TYPE_SAMPLER || Type == TYPE_SAMPLER_BUFFER) ? SubType == 's' : true);
check(Type == TYPE_PACKED_UNIFORM_BUFFER ?
( SubType == 'h' || SubType == 'm' || SubType == 'l' || SubType == 'i' || SubType == 'u' ) : true);
}
inline int8 ExtractHLSLCCType(const char* name)
{
check(name);
#pragma warning( push )
#pragma warning( disable: 4996 )
int32 len = strlen(name);
#pragma warning( pop )
check(len > 0);
int8 TypeChar = name[len-1];
return TypeChar;
}
int32 FVulkanBindingTable::RegisterBinding(const char* InName, const char* BlockName, EBindingType Type)
{
check(InName);
for (int32 Index = 0; Index < Bindings.Num(); ++Index)
{
if (strcmp(Bindings[Index].Name, InName) == 0)
{
return Index;
}
}
int32 BindingIdx = Bindings.Num();
Bindings.Add(FBinding(InName, BindingIdx, Type, ExtractHLSLCCType(BlockName)));
return BindingIdx;
}
int32 FVulkanBindingTable::FindBinding(const char* InName) const
{
for (int32 Index = 0; Index < Bindings.Num(); ++Index)
{
if (strcmp(Bindings[Index].Name, InName) == 0)
{
return Index;
}
}
check(0);
return -1;
}
struct FFixIntrinsicsVisitor : public ir_rvalue_visitor
{
_mesa_glsl_parse_state* State;
//bool bUsesFramebufferFetchES2;
//int MRTFetchMask;
//ir_variable* DestColorVar;
//const glsl_type* DestColorType;
//ir_variable* DestMRTColorVar[MAX_SIMULTANEOUS_RENDER_TARGETS];
FFixIntrinsicsVisitor(_mesa_glsl_parse_state* InState) :
State(InState)
//bUsesFramebufferFetchES2(false),
//MRTFetchMask(0),
//DestColorVar(nullptr),
//DestColorType(glsl_type::error_type)
{
}
virtual void handle_rvalue(ir_rvalue** RValue)
{
if (!RValue || !*RValue)
{
return;
}
auto* expr = (*RValue)->as_expression();
if (!expr)
{
return;
}
ir_expression_operation op = expr->operation;
// Convert matrixCompMult to memberwise multiply
// and
// Convert binary matrix add to memberwise add
if ((op == ir_binop_mul || op == ir_binop_add )
&& expr->type->is_matrix()
&& expr->operands[0]->type->is_matrix()
&& expr->operands[1]->type->is_matrix())
{
check(expr->operands[0]->type == expr->operands[1]->type);
auto* NewTemp = new(State)ir_variable(expr->operands[0]->type, nullptr, ir_var_temporary);
base_ir->insert_before(NewTemp);
for (uint32 Index = 0; Index < expr->operands[0]->type->matrix_columns; ++Index)
{
auto* NewMul = new(State)ir_expression(op,
new(State)ir_dereference_array(expr->operands[0], new(State)ir_constant(Index)),
new(State)ir_dereference_array(expr->operands[1], new(State)ir_constant(Index)));
auto* NewAssign = new(State)ir_assignment(
new(State)ir_dereference_array(NewTemp, new(State)ir_constant(Index)),
NewMul);
base_ir->insert_before(NewAssign);
}
*RValue = new(State)ir_dereference_variable(NewTemp);
}
}
};
void FVulkanCodeBackend::FixIntrinsics(_mesa_glsl_parse_state* State, exec_list* ir)
{
ir_function_signature* MainSig = GetMainFunction(ir);
check(MainSig);
FFixIntrinsicsVisitor Visitor(State);
Visitor.run(&MainSig->body);
}