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f4e704099b4bc4e897bcfafee016f5519a497edd
UnrealEngineUWP/Engine/Source/Runtime/GeometryCore/Private/DynamicMesh
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jimmy andrews f80268aac0 Make the dynamic mesh copy-from-shape-generator build faster, by building attributes after appending the base triangles + inlining AddEdgeInternal
#rb David.Hill

[CL 33372899 by jimmy andrews in ue5-main branch]
2024-05-01 10:50:57 -04:00
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Operations
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ColliderMesh.cpp
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DynamicBoneAttribute.cpp
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DynamicMesh3_Edits.cpp
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DynamicMesh3_Queries.cpp
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DynamicMesh3_Serialization.cpp
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DynamicMesh3.cpp
Make the dynamic mesh copy-from-shape-generator build faster, by building attributes after appending the base triangles + inlining AddEdgeInternal
2024-05-01 10:50:57 -04:00
DynamicMeshAttributeSet.cpp
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DynamicMeshChangeTracker.cpp
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DynamicMeshOverlay.cpp
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MeshAdapterUtil.cpp
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MeshAttributeUtil.cpp
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MeshBones.cpp
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MeshIndexMappings.cpp
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MeshIndexUtil.cpp
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MeshNormals.cpp
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MeshTangents.cpp
Removed unused variables.
2024-04-15 08:49:28 -04:00
MeshTransforms.cpp
Geometry Script. Fix a bug in MeshTransforms that caused a crash if the mesh had normals attributes but no tangents.
2024-04-11 11:10:50 -04:00
NonManifoldMappingSupport.cpp
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