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f4e704099b4bc4e897bcfafee016f5519a497edd
UnrealEngineUWP
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Engine
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Source
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Editor
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SparseVolumeTexture
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patrick boutot
a2b5613488
Slate: Deprecate SListView::ItemHeight and STreeViewItemHeight. ItemHeight and ItemWidth are only used when the panel is is as a tile or both value are assigned. With TreeView and ListView, you can't assigned both. The function are protected, a subclass of those could but it's up to them to expose the ItemHeight and ItemWidth. This behavior changed was introduced with CL 7634094.
...
#jira UE-210415 #rb editor-ui-systems [CL 33370360 by patrick boutot in ue5-main branch]
2024-05-01 08:05:39 -04:00
..
OpenVDBGridAdapter.h
…
OpenVDBImportWindow.cpp
Slate: Deprecate SListView::ItemHeight and STreeViewItemHeight. ItemHeight and ItemWidth are only used when the panel is is as a tile or both value are assigned. With TreeView and ListView, you can't assigned both. The function are protected, a subclass of those could but it's up to them to expose the ItemHeight and ItemWidth. This behavior changed was introduced with CL 7634094.
2024-05-01 08:05:39 -04:00
OpenVDBImportWindow.h
…
SparseVolumeTextureFactory.cpp
Implemented support for SVT per-frame transforms. Transforms are read from from the source vdb files and are required to be identical for all grids in the same frame. The SVT viewer now implements support for applying these per-frame transforms. It does so by applying the the inverse per-frame transform when transforming from (translated )world space to local unit (and eventually UV-) space.
2024-02-08 16:08:23 -05:00
SparseVolumeTextureModule.cpp
Enable SVT, TBB and OpenVDB modules for Linux
2024-03-26 16:18:18 -04:00
SparseVolumeTextureOpenVDB.h
Enable SVT, TBB and OpenVDB modules for Linux
2024-03-26 16:18:18 -04:00
SparseVolumeTextureOpenVDBUtility.cpp
Implemented support for SVT per-frame transforms. Transforms are read from from the source vdb files and are required to be identical for all grids in the same frame. The SVT viewer now implements support for applying these per-frame transforms. It does so by applying the the inverse per-frame transform when transforming from (translated )world space to local unit (and eventually UV-) space.
2024-02-08 16:08:23 -05:00
SparseVolumeTextureOpenVDBUtility.h
Implemented support for SVT per-frame transforms. Transforms are read from from the source vdb files and are required to be identical for all grids in the same frame. The SVT viewer now implements support for applying these per-frame transforms. It does so by applying the the inverse per-frame transform when transforming from (translated )world space to local unit (and eventually UV-) space.
2024-02-08 16:08:23 -05:00