Files
UnrealEngineUWP/Engine/Source/Developer/ToolMenus
sebastian arleryd 54cfff6c7b Recursively collect ToolMenu section children into the top-level of a toolbar section
This applies if the toolbar section has a section menu. In that case, the toolbar section itself will from now on be populated with recursive children if those children are flagged to show up in the toolbar top level via FToolMenuEntry::SetShowInToolbarTopLevel(bool).

Note: to update the top-level status of a grandchild, you might need to call UToolMenus::RefreshMenuWidget for the new top-level status to be reflected in already generated widgets.

#jira UE-212289
#rb brooke.hubert, ross.smith2

[CL 33822129 by sebastian arleryd in ue5-main branch]
2024-05-22 03:11:41 -04:00
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