Files
UnrealEngineUWP/Engine/Source/Developer/Virtualization/Virtualization.Build.cs
bryan sefcik da92084a12 Optimized out more private modules includes and dependencies.
#preflight 64627c382965f6ea8ea83bd6

[CL 25479683 by bryan sefcik in ue5-main branch]
2023-05-15 16:26:12 -04:00

26 lines
492 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class Virtualization : ModuleRules
{
public Virtualization(ReadOnlyTargetRules Target) : base(Target)
{
UnsafeTypeCastWarningLevel = WarningLevel.Error;
PrivateIncludePathModuleNames.Add("Analytics");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"DerivedDataCache",
"MessageLog",
"Projects",
"SourceControl"
});
}
}