Files
UnrealEngineUWP/Engine/Source/Developer/TextureFormat/TextureFormat.Build.cs
bryan sefcik da92084a12 Optimized out more private modules includes and dependencies.
#preflight 64627c382965f6ea8ea83bd6

[CL 25479683 by bryan sefcik in ue5-main branch]
2023-05-15 16:26:12 -04:00

23 lines
438 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureFormat : ModuleRules
{
public TextureFormat(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
}
);
PrivateIncludePathModuleNames.AddRange(new string[]
{
"TextureCompressor"
});
//AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTextureTools");
}
}