Files
UnrealEngineUWP/Engine/Source/Developer/FileUtilities/FileUtilities.Build.cs
Matt Peters d4fe244d75 libzip: Submit recreated mac library and reenable use of libzip on mac.
#rb None, trivial
#rnx
#preflight None, NotTestedByPreflight

[CL 23337972 by Matt Peters in ue5-main branch]
2022-11-30 14:25:17 -05:00

17 lines
362 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class FileUtilities : ModuleRules
{
public FileUtilities(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(new string[] { "Core"});
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(new string[] { "libzip" });
}
}
}