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### Notes The check() message and callstack is actually printed in FWindowsErrorOutputDevice::HandleError which is called in the __except block after we RaiseException() inside ReportAssert(). However, RenderingThread's __except doesn't do this, so the contents of GErrorHist are lost to everyone except for CrashReporter. This change adds this necessary logging. Also, add Windows Launch support for -IgnoreDebugger when choosing __try/__except or not (this precedes initialization of GIgnoreDebugger). This makes debugging easier for this class of issue. ### Testing Repro steps are in the JIRA. Tested at that change (which has a reliable RenderingThread check() failure), and at #head where no defect exists. Tests fail and pass, respectively, as expected. #rnx #rb francis.hurteau #jira UE-151056 #preflight 627b0b4ac42338be653745e6 [CL 20140980 by geoff evans in ue5-main branch]