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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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f4a7a3694de989523db5fdec19012e8ec150a240
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.MsBuild
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PJ Kack 6b6bc48fc5 UAT: Add additional startup and BuildCookRun logging and timings
#jira none
#rb trivial
#rnx
#preflight 627379dda56dd762120e6e2e

[CL 20055418 by PJ Kack in ue5-main branch]
2022-05-05 03:40:01 -04:00
..
CsProjBuilder.cs
UAT: Add additional startup and BuildCookRun logging and timings
2022-05-05 03:40:01 -04:00
EpicGames.MsBuild.csproj
Moved C# project build support from UAT to EpicGames.Build. Isolated code referencing Microsoft.Build into a dll to avoid any issues calling Assembly.GetTypes(). In prior code, it would attempt to resolve the types for things using Microsoft.Build.Framework and fail to load it. By resolving that issue, any future changes to UBT that will utilize this code will not result in any build/target scripts needing to be modified if they use Assembly.GetTypes().
2022-04-18 12:17:12 -04:00
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