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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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f4a7a3694de989523db5fdec19012e8ec150a240
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Gauntlet/Unreal
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Jerome Delattre 546cbcbcdb Gauntlet - Support different build target configuration for editor with RunUnreal command.
#jira UE-150433
#rnx
#rb Chris.Constantinescu, Eric.Knapik
#preflight skip,NotTestedByPreflight

[CL 19968765 by Jerome Delattre in ue5-main branch]
2022-04-28 16:58:19 -04:00
..
Automation
Adding Process Lifetime Management (PLM) test for Gauntlet and wiring into EngineTest for appropriate platforms.
2022-03-22 05:39:15 -04:00
Base
Changed Gauntlet so editor artifacts are archived if there's a crash on a build machine.
2022-04-07 20:06:37 -04:00
BuildSource
Gauntlet - Support different build target configuration for editor with RunUnreal command.
2022-04-28 16:58:19 -04:00
Config
Some fixes for pathing with Gauntlet and EngineTest
2022-02-17 18:27:02 -05:00
Editor
…
Engine
…
Game
#jira: FORT-420219
2021-12-10 18:32:47 -05:00
Tasks
…
Utils
Using System.Text.Json for Device reservation instead of fastJSON and making the deserialization not case sensitive
2022-03-31 13:43:17 -04:00
RunUnreal.cs
Gauntlet - Support different build target configuration for editor with RunUnreal command.
2022-04-28 16:58:19 -04:00
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