Files
UnrealEngineUWP/Engine/Source/Programs/CrashReportClient
Johan Berg 69e9cd1ff5 Crash reporter was stripping callstack frames from the wrong direction.
When creating portable callstack for the crash reports a number of stack frames should be skipped, corresponding to the crash collecting code itself. This value was applied to wrong end of the callstack.

#jira UE-89885
#rb stefan.boberg

[CL 12000209 by Johan Berg in 4.25 branch]
2020-03-06 07:37:46 -05:00
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