Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding/Private/LiveCodingSettings.cpp
bryan sefcik 0beee50b45 Updated ../Engine/Source/Developer/... to inline gen.cpp files
Before:
Total CPU Time: 53783.640625 s
Total time in Parallel executor: 558.66 seconds
After:
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

#jira

[CL 22173145 by bryan sefcik in ue5-main branch]
2022-09-24 13:31:25 -04:00

26 lines
808 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LiveCodingSettings.h"
#include "Misc/App.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(LiveCodingSettings)
ULiveCodingSettings::ULiveCodingSettings(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
{
FProperty* EngineModulesProperty = StaticClass()->FindPropertyByName("bPreloadEngineModules");
check(EngineModulesProperty != nullptr);
FProperty* EnginePluginModulesProperty = StaticClass()->FindPropertyByName("bPreloadEnginePluginModules");
check(EnginePluginModulesProperty != nullptr);
if (FApp::IsEngineInstalled())
{
EngineModulesProperty->ClearPropertyFlags(CPF_Edit);
EnginePluginModulesProperty->ClearPropertyFlags(CPF_Edit);
}
bPreloadProjectModules = true;
bPreloadProjectPluginModules = true;
}