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UnrealEngineUWP
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David Harvey
e581358a11
Add HasExplicitPlatforms property to uplugin definitions, allowing the SupportedTargetPlatforms and WhitelistPlatforms fields to be entirely defined in child plugins. The existing functionality means that an empty platform list implies "all platforms".
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#jira UECON-417 #rb ben.marsh [CL 16531379 by David Harvey in ue5-main branch]
2021-06-02 04:27:26 -04:00
..
CustomBuildSteps.cpp
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LocalizationDescriptor.cpp
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ModuleDescriptor.cpp
Add HasExplicitPlatforms property to uplugin definitions, allowing the SupportedTargetPlatforms and WhitelistPlatforms fields to be entirely defined in child plugins. The existing functionality means that an empty platform list implies "all platforms".
2021-06-02 04:27:26 -04:00
PluginDescriptor.cpp
Add HasExplicitPlatforms property to uplugin definitions, allowing the SupportedTargetPlatforms and WhitelistPlatforms fields to be entirely defined in child plugins. The existing functionality means that an empty platform list implies "all platforms".
2021-06-02 04:27:26 -04:00
PluginManager.cpp
Add HasExplicitPlatforms property to uplugin definitions, allowing the SupportedTargetPlatforms and WhitelistPlatforms fields to be entirely defined in child plugins. The existing functionality means that an empty platform list implies "all platforms".
2021-06-02 04:27:26 -04:00
PluginManager.h
Merge UE5/RES @ 16162155 to UE5/Main
2021-04-29 19:32:06 -04:00
PluginManifest.cpp
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PluginReferenceDescriptor.cpp
Add HasExplicitPlatforms property to uplugin definitions, allowing the SupportedTargetPlatforms and WhitelistPlatforms fields to be entirely defined in child plugins. The existing functionality means that an empty platform list implies "all platforms".
2021-06-02 04:27:26 -04:00
ProjectDescriptor.cpp
Merge from Release-Engine-Test @ 16487383 to UE5/Main
2021-05-27 13:40:37 -04:00
ProjectManager.cpp
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ProjectManager.h
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ProjectsModule.cpp
…